1. 17 Sep, 2015 1 commit
  2. 09 Sep, 2015 1 commit
  3. 08 Sep, 2015 1 commit
  4. 28 Aug, 2015 2 commits
    • Hixie's avatar
      Rationalise the Key API. · 9047830c
      Hixie authored
      Add a way of having keys based on numeric types or DateTimes by having a ValueKey<T> class.
      Remove the redundant ways of declaring things, except for leaving one shorthand -- you can say `new Key(s)` instead of `new ValueKey<String>(s)`.
      9047830c
    • Adam Barth's avatar
      Use GestureDetector in the framework and examples · dc84e882
      Adam Barth authored
      We're now using it at the widget layer for everything except scrolling and
      flinging.
      dc84e882
  5. 26 Aug, 2015 1 commit
    • Hixie's avatar
      Replace Flex to Row and Column in tests and examples. · ce28a717
      Hixie authored
      This still leaves Flex and FlexDirection available. At some point once
      people have transitioned to Row/Column we should rename Flex to _Flex
      and stop reexporting FlexDirection from basic.dart.
      ce28a717
  6. 21 Aug, 2015 1 commit
  7. 19 Aug, 2015 1 commit
    • Adam Barth's avatar
      Add package:sky/rendering.dart · dea3a092
      Adam Barth authored
      Similar to widgets.dart, rendering.dart exports the entire rendering layer.
      Also, update the examples to use rendering.dart and widgets.dart. Also clean up
      some exports so that the examples have more sensible imports.
      dea3a092
  8. 14 Aug, 2015 1 commit
  9. 08 Aug, 2015 1 commit
  10. 04 Aug, 2015 1 commit
    • James Robinson's avatar
      Teach event system about disposition and make 'consumed' disposition terminal · 53163f8b
      James Robinson authored
      This introduces the notion of event disposition and allows event
      targets (widgets and render objects) to consume events that should not
      be processed further. This is needed by the Switch component in the
      Drawer in the stocks example. The Switch is embedded in a DrawerItem.
      The Switch handles the gesture tap event to toggle its state and should
      handle pointer events to allow swiping and draw its own radial
      reaction. The DrawerItem also handles gesture taps to allow toggling
      the switch value when tapping anywhere on the drawer and to draw its
      own ink splash. When tapping on the switch, both the switch's render
      object and the DrawerItem's listener are in the event dispatch path.
      The Switch needs to signal in some fashion that it consumed the event
      so the DrawerItem does not also try to toggle the switch's state.
      53163f8b
  11. 03 Aug, 2015 1 commit
  12. 28 Jul, 2015 2 commits
  13. 24 Jul, 2015 1 commit
    • Jim Simon's avatar
      Converted examples to libraries · 3089686e
      Jim Simon authored
      Converted demo launcher example to library
      
      Converted fitness example to library
      
      Converted hello world example to library
      
      Converted mine digger example to library
      
      Converted stocks example to library
      3089686e
  14. 23 Jul, 2015 1 commit
  15. 22 Jul, 2015 2 commits
    • Hixie's avatar
      Introduce an explicit Key type. · 74575775
      Hixie authored
      This fixes some theoretical bugs whereby we were using hashCode to try
      to get unique keys for objects, but really we wanted object identity.
      It also lays the groundwork for a new GlobalKey concept.
      
      I tried to keep the impact on the code minimal, which is why the "Key"
      constructor is actually a factory that returns a StringKey. The code
      has this class hierarchy:
      
      ```
         KeyBase
          |
         Key--------------+---------------+
          |               |               |
         StringKey    ObjectKey       UniqueKey
      ```
      
      ...where the constructors are Key and Key.stringify (StringKey),
      Key.fromObjectIdentity (ObjectKey), and Key.unique (UniqueKey).
      
      We could instead of factory methods use regular constructors with the
      following hierarchy:
      
      ```
         KeyBase
          |
         LocalKey---------+---------------+
          |               |               |
         Key      ObjectIdentityKey   UniqueKey
      ```
      
      ...with constructors Key, Key.stringify, ObjectIdentityKey, and
      UniqueKey, but I felt that that was maybe a more confusing hierarchy.
      I don't have a strong opinion on this.
      74575775
    • Hixie's avatar
      Many code improvements to Mine Digger. · 4d2902f2
      Hixie authored
      Text styles are now a global constant instead of being initialised dynamically.
      There are now sufficient text styles for 8 mines around a square.
      I coallesced Game and MineDiggerApp.
      Used an enum instead of constants for the cell state.
      Used setState() instead of scheduleBuild().
      Used an O(N) algorithm for mine laying instead of the previous potentially-never-ending algorithm.
      Moved the listener on the cells to the app, so that the logic survives a rebuild.
      Various other minor changes.
      4d2902f2
  16. 16 Jul, 2015 1 commit