1. 29 Mar, 2019 1 commit
  2. 28 Mar, 2019 1 commit
  3. 20 Feb, 2019 1 commit
  4. 03 Jan, 2019 1 commit
    • Jonah Williams's avatar
      Ensure all errors thrown by image providers can be caught by developers. (#25980) · d84879d9
      Jonah Williams authored
      * Ensure all errors thrown by image providers can be caught by developers.
      
      Add an `onError` parameter to the ImageCache.putIfAbsent method.
      In the event that an error is thrown when resolving an image, catch if
      this parameter is provided. Use the onError parameter to ensure that all
      errors thrown are forwarded to the ImageStream error channel instead of
      directly into the void.
      d84879d9
  5. 12 Sep, 2018 1 commit
  6. 12 Jun, 2018 1 commit
  7. 02 Feb, 2018 1 commit
  8. 07 Dec, 2017 1 commit
    • Ian Hickson's avatar
      Move image logic from services/ to painting/. (#13409) · 44e228eb
      Ian Hickson authored
      This allows the scheduler library to depend on the services library
      and the painting library to depend on the scheduler library without
      the services library having to depend on the scheduler library.
      
      While I was at it I also cleaned up some of the binding logic: the
      licenses logic can now be overridden (and the test library does so),
      and the image cache can now be overridden as well.
      44e228eb
  9. 31 Aug, 2017 1 commit
  10. 27 Apr, 2017 1 commit
  11. 17 Jan, 2017 1 commit
    • Adam Barth's avatar
      Fix several minor bugs and add many tests (#7506) · 2b742289
      Adam Barth authored
      * MultiTapGestureRecognizer previously would assert if there was no
         competition.
       * GestureArenaTeam would always select the first recongizer as the
         winner even if a later recognizer actually accepted the pointer
         sequence.
       * debugPrintStack would fail a type check if maxFrames was non-null.
       * FractionalOffset.lerp would throw a null-pointer exception if its
         second argument was null.
      
      Also, add a number of tests for previously untested lines of code.
      2b742289
  12. 06 Jan, 2017 1 commit
    • Ian Hickson's avatar
      Add a toString to Simulation (#7364) · 79c8e5c7
      Ian Hickson authored
      Also, make hasOneLineDescription more discerning.
      Also, add a test for hasOneLineDescription.
      Also, add a test for GravitySimulation, to test the toString.
      79c8e5c7