1. 24 Feb, 2016 1 commit
    • Adam Barth's avatar
      Improve TextSpan · fb4dbf45
      Adam Barth authored
      Now we just have one TextSpan class that handles both simple strings, trees of
      children, and styling both. This approach simplifies the interface for most
      clients.
      
      This patch also removes StyledText, which was weakly typed and tricky to use
      correctly. The replacement is RichText, which is strongly typed and uses
      TextSpan.
      fb4dbf45
  2. 14 Feb, 2016 1 commit
    • Adam Barth's avatar
      Add a Velocity class to be explicit about units · 4fb47600
      Adam Barth authored
      We were using an Offset, which represented pixels/second, but it wasn't
      clear to clients whether that was pixels/ms. Now we use a Velocity class
      that is explict about the units.
      
      Fixes #1510
      Fixes #785
      4fb47600
  3. 11 Feb, 2016 1 commit
    • Ian Hickson's avatar
      Clean up imports and exports. · a94999ba
      Ian Hickson authored
      Each layer is supposed to reexport the parts of the previous layer
      that are part of its API.
      
      - In painting.dart, export from dart:ui all the Canvas-related APIs
        that make sense to be used at higher levels, e.g. PaintingStyle.
      
      - Delete painting/shadows.dart. It was dead code.
      
      - In rendering/object.dart, export all of painting.dart.
      
      - In widgets/basic.dart, export all of painting.dart and
        animation.dart. Some classes in animation/ are renamed to make this
        less disruptive and confusing to the namespace.
      
      - Split out Stocks back into an import model rather than a part model,
        so that it's easier to manage its dependencies on a per-file basis.
      
      - Move Ticker to scheduler library.
      
      - Remove as many redundant imports as possible now.
      
      - Some minor nit picking cleanup in various files.
      a94999ba
  4. 06 Feb, 2016 1 commit
  5. 01 Feb, 2016 1 commit
  6. 31 Jan, 2016 1 commit
  7. 29 Jan, 2016 1 commit
  8. 27 Jan, 2016 1 commit