- 27 May, 2016 1 commit
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Adam Barth authored
We'll use this functionality to implement some subtle behaviors for tooltips.
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- 25 May, 2016 1 commit
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Adam Barth authored
For consistency. Fixes #4142
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- 18 May, 2016 1 commit
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Adam Barth authored
Also, make some previously private classes public for better documentation.
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- 17 May, 2016 2 commits
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Adam Barth authored
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Adam Barth authored
Also, add some missing docs to http.dart and widgets.dart.
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- 12 May, 2016 1 commit
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pq authored
It's safe to remove the unneeded `void`s from setters since the blocking issues in the `always_declare_return_types` lint have been fixed (https://github.com/dart-lang/linter/). We can also safely flip the bit on `avoid_return_types_on_setters`.
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- 26 Apr, 2016 1 commit
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Adam Barth authored
Wait until the end of the microtask to tell gesture recognizers that they've won in the gesture arena. This lets recognizers dispose reject themselves at arbitrary times without triggering gestures in awkward call stacks. Fixes #3183
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- 22 Apr, 2016 1 commit
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Ian Hickson authored
The old names were getting silly and started stepping on valuable namespace. The new names are consistent and clear.
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- 21 Apr, 2016 1 commit
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Ian Hickson authored
* Refactor the Gesturer's interfaces This makes them more coherent. It also makes it easier for the tests to override each specific part of hit-testing, should that be necessary. * Update binding.dart
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- 15 Apr, 2016 1 commit
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Ian Hickson authored
We're getting back to the point where we have a bunch of foundation APIs and it's getting confusing having them mixed with services/.
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- 12 Apr, 2016 2 commits
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Ian Hickson authored
This also shrinks the width of the error messages a bit because now that we use 'package:' URLs the stacks are a bit narrower.
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Jason Simmons authored
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- 03 Apr, 2016 1 commit
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Ian Hickson authored
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- 02 Apr, 2016 1 commit
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Ian Hickson authored
- Create a FlutterErrorDetails struct-like class that describes an exception along with more details that aren't in the exception, like where it was caught and what was going on when it was caught. - Provide a FlutterError static API for handling these objects: - FlutterError.onError which is called whenever Flutter catches an error. - FlutterError.reportError() which handles an error. - FlutterError.dumpErrorToConsole() which is the default behavior for onError. - Removes all the existing exception handler callbacks. - Replaces all the existing places that described exceptions using debugPrint with calls to FlutterError.reportError(). - Extend lockState() to also catch exceptions, so that we catch exceptions that happen during finalizers. - Make the test framework catch errors and treat them as failures. - Provide a mechanism to override this behavior in the test framework. - Make the tests that used to depend on the exception handler callbacks use this new mechanism. - Make pump() also support the phase argument. - Improve some tests using these new features. Fixes #2356, #2988, #2985, #2220.
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- 29 Mar, 2016 1 commit
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Adam Barth authored
Fixes #2899
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- 24 Mar, 2016 1 commit
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Hans Muller authored
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- 22 Mar, 2016 1 commit
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Hans Muller authored
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- 15 Mar, 2016 1 commit
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Adam Barth authored
The problem was we were using a tap gesture to stop the motion of the drawer and a drag gesture to settle it. That can cause a broken lifecycle. Now we use a single drag recognizer to drive the whole lifecycle. Fixes #775 Fixes #1276
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- 14 Mar, 2016 1 commit
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Hixie authored
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- 12 Mar, 2016 1 commit
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Adam Barth authored
Also, change the keys to be explicitly pointer ids. Fixes #202
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- 11 Mar, 2016 1 commit
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Ian Hickson authored
Well, all the easy ones, anyway. For some reason `// ignore:` isn't working for me so I've disabled lints that need that. Also disabled those that require a ton of work (which I'm doing, but not in this PR, to keep it reviewable). This adds: - avoid_init_to_null - library_names - package_api_docs - package_names - package_prefixed_library_names - prefer_is_not_empty - sort_constructors_first - sort_unnamed_constructors_first - unnecessary_getters_setters
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- 25 Feb, 2016 2 commits
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Adam Barth authored
There's no reason to make clients supply a PointerRounter and a GestureArena when constructing gesture recognizers. These objects are statics and the gesture recognizers can just grab them directly. Also, remove the callback constructor arguments. Almost no code used them. Instead, people seem to prefer using the `..` operator to set callbacks on the recognizers. Removing the arguments removes a bunch of boilerplate.
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Hixie authored
This allows us to adjust exactly which gestures we're listening for during layout, which I'll use to kill a SizeObserver.
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- 17 Feb, 2016 1 commit
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P.Y. Laligand authored
#1968
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- 16 Feb, 2016 1 commit
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Adam Barth authored
Previously we asserted that we got a pointer move to the location where the pointer up occured, but not all sources of pointer packets respect that invariant. Specifically, on the iOS simulator, of you drag outside the window, you'll get a stream of pointers that violates that invariant. This patch teaches the converter to insert a PointerMoveEvent to move the pointer to the location where the up occurs, repairing the invariant. Fixes #1912
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- 14 Feb, 2016 1 commit
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Adam Barth authored
We were using an Offset, which represented pixels/second, but it wasn't clear to clients whether that was pixels/ms. Now we use a Velocity class that is explict about the units. Fixes #1510 Fixes #785
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- 13 Feb, 2016 1 commit
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Hixie authored
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- 12 Feb, 2016 1 commit
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Hixie authored
...even after winning the arena.
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- 11 Feb, 2016 2 commits
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Hixie authored
This lets it cooperate with other gestures like tap. The way I implemented this was to refactor the entire Draggable gesture logic to use a new kind of gesture detector called MultiDragGestureRecognizer. It works a bit like MultiTapGestureRecognizer but for drags. Also some tweaks to the velocity estimator.
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Ian Hickson authored
Each layer is supposed to reexport the parts of the previous layer that are part of its API. - In painting.dart, export from dart:ui all the Canvas-related APIs that make sense to be used at higher levels, e.g. PaintingStyle. - Delete painting/shadows.dart. It was dead code. - In rendering/object.dart, export all of painting.dart. - In widgets/basic.dart, export all of painting.dart and animation.dart. Some classes in animation/ are renamed to make this less disruptive and confusing to the namespace. - Split out Stocks back into an import model rather than a part model, so that it's easier to manage its dependencies on a per-file basis. - Move Ticker to scheduler library. - Remove as many redundant imports as possible now. - Some minor nit picking cleanup in various files.
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- 05 Feb, 2016 1 commit
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Adam Barth authored
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- 27 Jan, 2016 1 commit
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Hixie authored
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- 24 Jan, 2016 1 commit
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Ian Hickson authored
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- 16 Jan, 2016 1 commit
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Hixie authored
The dart bindings changed semantics in a non-compatible way.
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- 11 Jan, 2016 1 commit
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Adam Barth authored
The pointer router was using an iteration pattern that always delivers handleEvent calls even if you remove a route during the iteration. That's awkward to program against and causes trouble for the double-tap gesture. This patch switches PointerRouter to using a re-entrant iteration pattern that supports removing routes (but not adding routes) during the iteration.
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- 07 Jan, 2016 1 commit
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Ian Hickson authored
- make them all have the same style - make them all include the stack trace last - make them all stop printing if their callback is set (if appropriate, they don't yet all have callbacks)
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- 15 Dec, 2015 1 commit
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Hixie authored
If we don't catch these exceptions, we get confused about what's going on with the pointers, and the app basically stops working.
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- 14 Dec, 2015 2 commits
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Ian Hickson authored
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Ian Hickson authored
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- 10 Dec, 2015 1 commit
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Florian Loitsch authored
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