- 09 Jun, 2016 1 commit
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Adam Barth authored
Instead of using getTotalMatrix and setMatrix, we can just use save/restore, which is more idiomatic. The getTotalMatrix/setMatrix pattern was introduced to improve performance, but the original code was calling getTotalMatrix/setMatrix at every node in the sprite tree, which is much slower than the normal save/transform/restore pattern. Related to #4254
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- 29 Apr, 2016 1 commit
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Adam Barth authored
Turns out there were more clients of the old paragraph API than I expected. This patch migrates them to the new API.
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- 14 Feb, 2016 1 commit
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- 12 Feb, 2016 1 commit
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Hixie authored
I'm guessing the recent changes to the bindings fixed this crash. Closes https://github.com/flutter/flutter/issues/248.
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- 11 Feb, 2016 1 commit
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Ian Hickson authored
Each layer is supposed to reexport the parts of the previous layer that are part of its API. - In painting.dart, export from dart:ui all the Canvas-related APIs that make sense to be used at higher levels, e.g. PaintingStyle. - Delete painting/shadows.dart. It was dead code. - In rendering/object.dart, export all of painting.dart. - In widgets/basic.dart, export all of painting.dart and animation.dart. Some classes in animation/ are renamed to make this less disruptive and confusing to the namespace. - Split out Stocks back into an import model rather than a part model, so that it's easier to manage its dependencies on a per-file basis. - Move Ticker to scheduler library. - Remove as many redundant imports as possible now. - Some minor nit picking cleanup in various files.
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- 16 Dec, 2015 1 commit
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Ian Hickson authored
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