1. 27 Apr, 2016 1 commit
  2. 04 Apr, 2016 1 commit
  3. 21 Mar, 2016 1 commit
    • Adam Barth's avatar
      Scrollable sometimes pushes frames forever · 5a5fcb95
      Adam Barth authored
      We were setting a negative velocity tolerance, which never triggered because we
      assume tolerances are positive numbers. Now we use a positive tolerance and
      assert to catch this case in the future.
      
      Fixes #2765
      5a5fcb95
  4. 01 Mar, 2016 1 commit
  5. 14 Jul, 2015 1 commit
  6. 10 Jul, 2015 1 commit
    • Adam Barth's avatar
      Increase the simulation epsilon · 1f1cd6c2
      Adam Barth authored
      We don't need to compute simulations out to that many decimal places because
      we're working in pixels.
      
      R=chinmaygarde@google.com
      1f1cd6c2
  7. 02 Jul, 2015 1 commit