- 20 Dec, 2015 2 commits
- 15 Dec, 2015 1 commit
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Kris Giesing authored
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- 14 Dec, 2015 1 commit
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Ian Hickson authored
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- 10 Dec, 2015 2 commits
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Florian Loitsch authored
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Florian Loitsch authored
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- 09 Dec, 2015 2 commits
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Hans Muller authored
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Adam Barth authored
We had the units wrong on the tolerances. Previously we multiplied by the device pixel ratio, which meant we got larger tolerances as we got more resolution. Also, simplify logic in Newton for applying the tolerances. Fixes #828
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- 07 Dec, 2015 2 commits
- 05 Dec, 2015 3 commits
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Hixie authored
Also, replace places that use the term "create performance" with "create performance controller".
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Hixie authored
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Hixie authored
Primarily, this rearranges how listeners are handled internally by the various PerformanceView classes so that there's not so much redundancy. It also fixes ReversePerformance and ProxyPerformance to not leak. Previously, they never unhooked their listeners, so they'd leak until the entire chain of performances was killed. Now, they unhook as soon as they themselves have no listeners left, which is more idiomatic.
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- 03 Dec, 2015 1 commit
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Hixie authored
For those times when you want to do something as you move away from a route into the next one, as well as when you move into it from the previous one.
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- 02 Dec, 2015 2 commits
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Florian Loitsch authored
The names are probably less familiar, but more consistent: - FrameCallback: a callback that is relative to the frame and wants the frame offset (a duration) as argument. - addXFrameCallback: adds the given callback to the internal lists/maps. - scheduleXFrameCallback (currently only X = ""): add the callback, but also trigger a new frame. - handleX: the method that is invoked when the event-loop or the frame calls into the scheduler. - ensureXYZ: ensure that the callback happens. Unfortunately there is the ambiguity between a "callback": it can be a closure, or the action of doing a callback, so we end up with: ensureBeginFrameCallback, and ensureEventLoopCallback, where "callback" means the action of being called back.
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Florian Loitsch authored
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- 01 Dec, 2015 1 commit
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Ian Hickson authored
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- 18 Nov, 2015 2 commits
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Adam Barth authored
This change will let us remove the tracing interface from dart:ui and also makes these timeline events show up in Observatory.
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Adam Barth authored
Fixes #447
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- 16 Nov, 2015 1 commit
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Hixie authored
PageRoute is now MaterialPageRoute. This also changes the following: - Now the HeroController is a Navigator observer, rather than a feature of HeroPageRoutes, which are gone. This means heroes can work between any kind of ModalRoute now. - ModalPageRoute is moved from modal_barrier.dart to routes.dart. - It allows routes to opt-out of their modal barrier being a shortcut to popping the route. - Features of PageRoute that aren't Material-specific get promoted to ModalRoute features: storage, the subtree key, offstageness... The AnimatedModalBarrier is still a ModalRoute feature.
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- 29 Oct, 2015 1 commit
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Adam Barth authored
In this approach, the hero support is layered on top of the basic navigator functionality.
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- 28 Oct, 2015 1 commit
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Adam Barth authored
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- 27 Oct, 2015 1 commit
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Adam Barth authored
We still use special-purpose typedefs in the gesture code for symmetry with other gesture callbacks. Fixes #1827
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- 21 Oct, 2015 1 commit
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Hixie authored
These new PerformanceView classes are transforms over PerformanceViews. The first is a cheap way to tell code that expects a performance to not animate after all, and the other is a way to replace a view of a performance going in one direction with a view of a performance going in the other direction. See also https://github.com/flutter/engine/issues/1708
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- 20 Oct, 2015 2 commits
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Adam Barth authored
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Adam Barth authored
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- 19 Oct, 2015 2 commits
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Hixie authored
Provide a way to schedule a callback for immediately after the current frame has been sent to the GPU thread. This is useful for times where you want to immediately schedule yourself for another build or layout because, for instance, you just displayed frame zero of an animation and you want to use the metrics from that layout to set up the actual animation to begin immediately, such that the very next frame is frame 1.
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Hixie authored
It turns out that an AnimatedContainer with a BoxDecoration would start animating every single time it was built, whether or not the container's decoration had changed.
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- 16 Oct, 2015 1 commit
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Hixie authored
(These are all the debugging-related fixes and trivial typo fixes that I extracted out of my heroes branch.) Fix rendering.dart import order. Introduce a debugLabel for Performances so that when you create a performance, you can tag it so that if later you print it out, you can figure out which performance it is. Allow the progress of a PerformanceView to be determined (but not set). Allow subclasses of PerformanceView that are constants to be created by defining a constant constructor for PerformanceView. Introduce a debugPrint() method that throttles its output. This is a test to see if it resolves the problems people have been having with debugDumpRenderTree() et al having their output corrupted on Android. It turns out (according to some things I read On The Internets) that Android only has a 64KB kernel buffer for its logs and and if you output to it too fast, it'll drop data on the floor. If this does in fact reliably resolve this problem, we should probably move the fix over to C++ land (where "print" is implemented) so that any use of print is handled (avoiding the interleaving problem we have now if you use both debugPrint() and print()). Fix a bug with the debugging code for "size". In the specific case of a RenderBox having a parent that doesn't set parentUsesSize, then later the parent setting parentUsesSize but the child having its layout short-circuited (e.g. because the constraints didn't change), we didn't update the _DebugSize object to know that now it's ok that the size be used by the parent, and we'd assert. Also, allow a _DebugSize to be used to set the size of yourself. Previously you could only set your size from a regular Size or from your child's _DebugSize. Add more debugging information to various Widgets where it might be helpful. Make GlobalKey's toString() include the runtimeType so that when subclassing it the new class doesn't claim to be a GlobalKey instance. Include the Widget's key in the Element's description since we don't include it in the detailed description normally (it's in the name part). Fix a test that was returning null from a route.
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- 12 Oct, 2015 1 commit
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Hixie authored
Add type annotations in many places. Fix some identifiers to have more lint-satisfying names. Make all operator==s consistent in style. Reorder some functions for consistency. Make ParentData no longer dynamic, and fix all the code around that.
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- 10 Oct, 2015 2 commits
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Adam Barth authored
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Adam Barth authored
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- 09 Oct, 2015 1 commit
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Hixie authored
Now that you import a top-level file for each layer of the Flutter framework, within the framework we can use relative paths without being worried about the copy/pasta problem we used to have.
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- 07 Oct, 2015 1 commit
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Adam Barth authored
This patch prepares us to create routes that control their performances more closely.
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- 05 Oct, 2015 4 commits
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Adam Barth authored
This patch simplifies AnimationTiming and all the AnimatedValue base classes. Also, make PopupMenu a stateless component because it has no state. Fixes #1168
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Adam Barth authored
Fixes #1170
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Adam Barth authored
This patch converts drawer to using the "openDialog" pattern for managing its state. Currently, the drawer entrance and exit animation aren't integrated with the navigator's animation system because the drawer's animations can be stopped and reversed, which the navigator can't yet understand. That means dismissing the drawer via the system back button causes the drawer to be removed instanteously. Fixes #715 Fixes #1187
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Adam Barth authored
This patch folds the functionality from AnimatedSimulation into Timeline.
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- 03 Oct, 2015 2 commits
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Adam Barth authored
Rather than having two objects driving scrolling animations, we now have one object, a Timeline, drive both scrollTo and fling animations. Using Timeline instead of AnimatedSimulation paves the way to removing AnimatedSimulation (which is now used only inside the animation library). Finally, this patch also simplifies (and makes private) _TweenSimulation by using AnimatedValue to do the math.
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Adam Barth authored
The only client wants a zero-based duration.
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