1. 23 Jul, 2020 1 commit
  2. 11 Jun, 2020 1 commit
  3. 27 Nov, 2019 1 commit
    • Ian Hickson's avatar
      License update (#45373) · 449f4a66
      Ian Hickson authored
      * Update project.pbxproj files to say Flutter rather than Chromium
      
      Also, the templates now have an empty organization so that we don't cause people to give their apps a Flutter copyright.
      
      * Update the copyright notice checker to require a standard notice on all files
      
      * Update copyrights on Dart files. (This was a mechanical commit.)
      
      * Fix weird license headers on Dart files that deviate from our conventions; relicense Shrine.
      
      Some were already marked "The Flutter Authors", not clear why. Their
      dates have been normalized. Some were missing the blank line after the
      license. Some were randomly different in trivial ways for no apparent
      reason (e.g. missing the trailing period).
      
      * Clean up the copyrights in non-Dart files. (Manual edits.)
      
      Also, make sure templates don't have copyrights.
      
      * Fix some more ORGANIZATIONNAMEs
      449f4a66
  4. 10 Feb, 2018 1 commit
  5. 14 Nov, 2017 1 commit
    • Jeff McGlynn's avatar
      PageView ballistics overshoot the page on some devices (#12884) · 473d75a6
      Jeff McGlynn authored
      * PageView ballistics overshoot the page on some devices
      
      On some devices, such as Cupertino “Plus”-sized devices, scrolling left on the first page of a PageView will overshoot the first page and land on the second page.
      
      The issue is that applyContentDimensions incorrectly detects a content size change due to a floating point comparison on certain screen sizes (18257.400000000005 vs 18257.4)
      
      To fix this, perform a nearEqual comparison in applyContentDimensions.
      
      * Apply style changes to nearEqual for code review feedback.
      473d75a6
  6. 27 Apr, 2016 1 commit
  7. 04 Apr, 2016 1 commit
  8. 21 Mar, 2016 1 commit
    • Adam Barth's avatar
      Scrollable sometimes pushes frames forever · 5a5fcb95
      Adam Barth authored
      We were setting a negative velocity tolerance, which never triggered because we
      assume tolerances are positive numbers. Now we use a positive tolerance and
      assert to catch this case in the future.
      
      Fixes #2765
      5a5fcb95
  9. 01 Mar, 2016 1 commit
  10. 14 Jul, 2015 1 commit
  11. 10 Jul, 2015 1 commit
    • Adam Barth's avatar
      Increase the simulation epsilon · 1f1cd6c2
      Adam Barth authored
      We don't need to compute simulations out to that many decimal places because
      we're working in pixels.
      
      R=chinmaygarde@google.com
      1f1cd6c2
  12. 02 Jul, 2015 1 commit