1. 12 Sep, 2018 1 commit
  2. 12 Jun, 2018 1 commit
  3. 02 Feb, 2018 1 commit
  4. 07 Dec, 2017 1 commit
    • Ian Hickson's avatar
      Move image logic from services/ to painting/. (#13409) · 44e228eb
      Ian Hickson authored
      This allows the scheduler library to depend on the services library
      and the painting library to depend on the scheduler library without
      the services library having to depend on the scheduler library.
      
      While I was at it I also cleaned up some of the binding logic: the
      licenses logic can now be overridden (and the test library does so),
      and the image cache can now be overridden as well.
      44e228eb
  5. 31 Aug, 2017 1 commit
  6. 27 Apr, 2017 1 commit
  7. 17 Jan, 2017 1 commit
    • Adam Barth's avatar
      Fix several minor bugs and add many tests (#7506) · 2b742289
      Adam Barth authored
      * MultiTapGestureRecognizer previously would assert if there was no
         competition.
       * GestureArenaTeam would always select the first recongizer as the
         winner even if a later recognizer actually accepted the pointer
         sequence.
       * debugPrintStack would fail a type check if maxFrames was non-null.
       * FractionalOffset.lerp would throw a null-pointer exception if its
         second argument was null.
      
      Also, add a number of tests for previously untested lines of code.
      2b742289
  8. 06 Jan, 2017 1 commit
    • Ian Hickson's avatar
      Add a toString to Simulation (#7364) · 79c8e5c7
      Ian Hickson authored
      Also, make hasOneLineDescription more discerning.
      Also, add a test for hasOneLineDescription.
      Also, add a test for GravitySimulation, to test the toString.
      79c8e5c7