- 31 Aug, 2023 1 commit
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Pierrick Bouvier authored
To implement windows-arm64 support, it is needed to add architecture as a subdirectory (https://github.com/flutter/flutter/issues/129805). In short, when performing a flutter windows build, we have: - Before: build/windows/runner/Release/gallery.exe - After: build/windows/x64/runner/Release/gallery.exe This convention follows what flutter linux build does. Addresses: https://github.com/flutter/flutter/issues/129805 Addresses: https://github.com/flutter/flutter/issues/116196 Design doc: [flutter.dev/go/windows-arm64](https://flutter.dev/go/windows-arm64)
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- 03 Aug, 2023 1 commit
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chunhtai authored
This app will be use for a11y assessments. See [design doc](http://go/flutter-gar-reporting-q3-2023) (internal only)
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- 08 Dec, 2022 1 commit
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Loïc Sharma authored
Adds a test to verify the console output of `flutter run --release` on Windows. Part of: https://github.com/flutter/flutter/issues/111577
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- 26 Aug, 2022 1 commit
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Loïc Sharma authored
Add a basic integration test for the Windows's app startup. In a subsequent change (https://github.com/flutter/flutter/pull/109816), this test will be updated to verify the app's window isn't visible until after the first frame has been drawn. Part of https://github.com/flutter/flutter/issues/41980
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- 15 Aug, 2022 1 commit
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yaakovschectman authored
* Add Windows compilation test (hello_world_windows__compile) * Add devicelab target to .ci.yaml * Bringup on new target * Add license to generated files * Indicate test ownership * Delete asset from repo * Add Windows compilation test (hello_world_windows__compile) * Add devicelab target to .ci.yaml * Bringup on new target * Add license to generated files * Indicate test ownership * Delete icon * Use path.basename Re triggering tests * Update test owner to desktop team
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- 30 Jun, 2022 1 commit
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stuartmorgan authored
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- 14 Jan, 2022 1 commit
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stuartmorgan authored
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- 04 Sep, 2021 1 commit
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Chris Bracken authored
When we landed the CMake minimum requirement constraint for Visual Studio 2019, we landed it with minimum version 3.15, since that's what was shipping with the current version of VS 2019 at the time. Looking at the release notes of earlier versions, it's clear that earlier versions of Visual Studio 2019 shipped with version 3.14. See: https://devblogs.microsoft.com/cppblog/visual-studio-cmake-support-clang-llvm-cmake-3-14-vcpkg-and-performance-improvements/ Looking at release notes for CMake 3.15, there are no features/fixes introduced in that version that we are dependent on. https://cmake.org/cmake/help/latest/release/3.15.html Issue: https://github.com/flutter/flutter/issues/88589
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- 28 Jun, 2021 1 commit
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Filip Hracek authored
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- 15 Jan, 2021 1 commit
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Niklas Schulze authored
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- 22 Dec, 2020 1 commit
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J-P Nurmi authored
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- 21 Aug, 2020 1 commit
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stuartmorgan authored
* Minor adjustment for engine change, and rev template version * whitespace fix
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- 14 Aug, 2020 1 commit
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stuartmorgan authored
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- 06 Aug, 2020 1 commit
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stuartmorgan authored
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- 06 Jul, 2020 1 commit
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stuartmorgan authored
* First pass at CMake files; untested * First pass of adding CMake generation logic on Windows * Misc fixes * Get bundling working, start incoprorating CMake build into tool * Fix debug, exe name. * Add resources * Move cmake.dart * Rip out all the vcxproj/solution plumbing * Fix plugin cmake generation * Build with cmake rather than calling VS directly * Adjust Windows plugin template to match standard header directory structure * Pass config selection when building * Partially fix multi-config handling * Rev template version * Share the CMake generation instead of splitting it out * VS build/run cycle works, with slightly awkward requirement to always build all * Update manifest * Plugin template fixes * Minor adjustments * Build install as part of build command, instead of separately * Test cleanup * Update Linux test for adjusted generated CMake approach * Plugin test typo fix * Add missing stub file for project test * Add a constant for VS generator
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