1. 13 Jan, 2017 1 commit
    • Adam Barth's avatar
      Refactor IconThemeData.fallback (#7490) · 4955eef8
      Adam Barth authored
      Now IconThemeData.fallback is a factory constructor and IconThemeData.of() does
      the work of computing the fallback for its clients.
      
      Also, add tests for ImageIcon and ListItems.
      4955eef8
  2. 24 Oct, 2016 1 commit
  3. 20 Oct, 2016 1 commit
  4. 20 Sep, 2016 1 commit
  5. 21 Jun, 2016 1 commit
    • Ian Hickson's avatar
      ImageIcon (#4649) · e502e9c8
      Ian Hickson authored
      Anywhere that accepted IconData now accepts either an Icon or an
      ImageIcon.
      
      Places that used to take an IconData in an `icon` argument, notably
      IconButton and DrawerItem, now take a Widget in that slot. You can wrap
      the value that used to be passed in in an Icon constructor to get the
      same result.
      
      Icon itself now takes the icon as a positional argument, for brevity.
      
      ThemeData now has an iconTheme as well as a primaryIconTheme, the same
      way it has had a textTheme and primaryTextTheme for a while.
      
      IconTheme.of() always returns a value now (though that value itself may
      have nulls in it). It defaults to the ThemeData.iconTheme.
      
      IconThemeData.fallback() is a new method that returns an icon theme data
      structure with all fields filled in.
      
      IconTheme.merge() is a new constructor that takes a context and creates
      a widget that mixes in the new values with the inherited values.
      
      Most places that introduced an IconTheme widget now use IconTheme.merge.
      
      IconThemeData.merge and IconThemeData.copyWith act in a way analogous to
      the similarly-named members of TextStyle.
      
      ImageIcon is introduced. It acts like Icon but takes an ImageProvider
      instead of an IconData.
      
      Also: Fix the analyzer to actually check the stocks app.
      e502e9c8
  6. 20 Jun, 2016 1 commit
  7. 14 Jun, 2016 2 commits
    • pq's avatar
      Added asserts. · f5a4e632
      pq authored
      f5a4e632
    • pq's avatar
      Add missing returns. · 7a955487
      pq authored
      As of `1.18.0-dev-0`, these cases will get flagged.  In the meantime, the
      7a955487
  8. 07 Jun, 2016 1 commit
  9. 03 Jun, 2016 1 commit
  10. 22 Apr, 2016 1 commit
  11. 15 Apr, 2016 1 commit
    • Ian Hickson's avatar
      Material Data Tables (#3337) · a91bc0ba
      Ian Hickson authored
      + Add new demo to gallery to show data tables. (This currently doesn't
      use a Card; I'll create a Card version in a subsequent patch.)
      
      + Fix checkbox alignment. It now centers in its box regardless.
      
      + Add Colors.black54.
      
      + Some minor fixes to dartdocs.
      
      + DataTable, DataColumn, DataRow, DataCell
      
      + RowInkWell
      
      + Augment dartdocs of materia/debug.dart.
      
      + DropDownButtonHideUnderline to hide the underline in a drop-down when
        used in a DataTable.
      
      + Add new capabilities to InkResponse to support RowInkWell.
      
      + Augment dartdocs of materia/material.dart.
      
      + Add an assert to catch nested Blocks.
      
      + Fix a crash in RenderBox when you remove an object and an ancestor
        used its baseline. (https://github.com/flutter/flutter/issues/2874)
      
      + Fix (and redocument) RenderBaseline/Baseline.
      
      + Add flex support to IntrinsicColumnWidth.
      
      + Document more stuff on the RenderTable side.
      
      + Fix a bug with parentData handling on RenderTable children.
      
      + Completely rewrite the column width computations. The old logic made
        no sense at all.
      
      + Add dartdocs to widgets/debug.dart.
      
      + Add a toString for TableRow.
      a91bc0ba
  12. 12 Apr, 2016 2 commits
  13. 02 Apr, 2016 1 commit
  14. 14 Mar, 2016 1 commit
  15. 12 Mar, 2016 1 commit
  16. 03 Mar, 2016 2 commits
  17. 02 Mar, 2016 3 commits
    • Hixie's avatar
      Hide icons in the accessibility tree. · c7c730d0
      Hixie authored
      c7c730d0
    • Adam Barth's avatar
      Remove IconThemeColor · bfc39aa8
      Adam Barth authored
      This enum doesn't make sense anymore now that we can arbitrarily colorize
      icons.  Instead, we just use a Color, which is both simpler and can be
      interpolated during animations.
      
      Fixes #1279
      bfc39aa8
    • Adam Barth's avatar
      Switch Material Design icons to using the iconfont · 870894fc
      Adam Barth authored
      Rather than managing all the Material Design icons manually, we now
      manage them using an icon font. The icon font contains glyphs for each
      icon in an efficient vector format.
      
      This patch updates the FLX tooling to include the MaterialIcons font and
      updates the Icon widget to use the font instead of asset images.
      
      Fixes #2313
      Fixes #2218
      Fixes #2009
      Fixes #994
      870894fc
  18. 27 Feb, 2016 1 commit
  19. 26 Feb, 2016 1 commit
  20. 14 Feb, 2016 1 commit
  21. 03 Feb, 2016 1 commit
  22. 29 Jan, 2016 1 commit
  23. 22 Jan, 2016 1 commit
  24. 01 Nov, 2015 1 commit
  25. 28 Oct, 2015 1 commit
    • Adam Barth's avatar
      Icon should use an enum rather than an int for size · eeea4ab7
      Adam Barth authored
      Material design icons are defined to work at specific sizes: 18, 24, 36, 48.
      The current API doesn't reflect that and just takes a size int. If an invalid
      size is chosen an error is printed to the console and no icon shows up.
      
      Fixes #1816
      eeea4ab7
  26. 23 Oct, 2015 1 commit
    • Adam Barth's avatar
      Add DefaultAssetBundle · 54bf20e1
      Adam Barth authored
      Now AssetImage will look in the default bundle if you don't supply an explicit
      bundle.
      
      Fixes #680
      54bf20e1
  27. 19 Oct, 2015 3 commits
    • Hixie's avatar
      requestPostFrameCallback() · ed195cfa
      Hixie authored
      Provide a way to schedule a callback for immediately after the current
      frame has been sent to the GPU thread. This is useful for times where
      you want to immediately schedule yourself for another build or layout
      because, for instance, you just displayed frame zero of an animation and
      you want to use the metrics from that layout to set up the actual
      animation to begin immediately, such that the very next frame is frame 1.
      ed195cfa
    • Adam Barth's avatar
      Show ColorFilter · 40942233
      Adam Barth authored
      Instead of requiring clients to use ui.ColorFilter, we show show the
      ColorFilter class, similar to what we do for Color.
      40942233
    • Adam Barth's avatar
      Add a MaterialList · 284eaa9c
      Adam Barth authored
      A MaterialList understands the sizing, padding, and scrollbar features of
      Material Design lists.
      
      Also, add CircleAvatar for showing the circular avatars that are commonly used
      in material lists.
      284eaa9c
  28. 18 Oct, 2015 1 commit
    • Hixie's avatar
      toString()ify more stuff · 7c0c1c96
      Hixie authored
      - truncate pixel values to 1dp since there's really no point being told
        the Size is 302.98732587287 by 648.28498579187.
      
      - describe more Widgets so that debugDumpApp() is more useful.
      
      - remove bufferValue from ProgressIndicator (cc @hansmuller) since it's
        not yet implemented.
      
      - half-hearted toString() for ThemeData. There's no point making a
        complete one, since it would cause line-wrap even on big monitors in
        debugDumpApp dumps, and you can easily get the actual values from a
        debugging if that's the issue.
      
      - flesh out BoxConstraints.toString() so that fully unconstrained and
        fully infinite constraints are called out explicitly. I experimented
        with adding even more special cases, e.g. calling out unconstrained
        widths with fixed heights, etc, but it made the output less readable.
      
      - remove a redundant _updateVariable() in AnimatedContainer (cc
        @abarth).
      
      - add more information to RenderView.toString().
      7c0c1c96
  29. 12 Oct, 2015 1 commit
    • Hixie's avatar
      Lots of trivial warning fixes · f2cc43a4
      Hixie authored
      Add type annotations in many places.
      Fix some identifiers to have more lint-satisfying names.
      Make all operator==s consistent in style.
      Reorder some functions for consistency.
      Make ParentData no longer dynamic, and fix all the code around that.
      f2cc43a4
  30. 10 Oct, 2015 3 commits
  31. 09 Oct, 2015 1 commit