- 18 Aug, 2016 1 commit
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Dragoș Tiselice authored
Added a widget that implicitly animates the size of it child.
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- 15 Aug, 2016 1 commit
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Ian Hickson authored
Instead of a PNG, the Flutter gallery widget is now drawn in code. There's now a FlutterLogoDecoration class that paints the flutter logo anywhere you can use a Decoration (e.g. AnimatedContainer). There's now a FlutterLogo class that honors the IconTheme. The About dialog box API now takes a Widget for the applicationIcon, instead of an ImageProvider. It uses IconTheme to make the icon the right size instead of using an Image widget. Add padding, duration, and curve properties to the DrawerHeader. Make the child of a DrawerHeader optional. Clean up UserAccuntsDrawerHeader a bit. Add some useful properties and methods to EdgeInsets. Add some debug logic to RenderDecoratedBox to catch unpaired save/restore calls when possible. Make GestureDetector fill its parent if it has no children. Fixes https://github.com/flutter/flutter/issues/5380
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- 03 Aug, 2016 1 commit
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Ian Hickson authored
Thanks to @leafpetersen for catching these.
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- 16 Jun, 2016 1 commit
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Ian Hickson authored
Overview ======== This patch refactors images to achieve the following goals: * it allows references to unresolved assets to be passed around (previously, almost every layer of the system had to know about whether an image came from an asset bundle or the network or elsewhere, and had to manually interact with the image cache). * it allows decorations to use the same API for declaring images as the widget tree. It requires some minor changes to call sites that use images, as discussed below. Widgets ------- Change this: ```dart child: new AssetImage( name: 'my_asset.png', ... ) ``` ...to this: ```dart child: new Image( image: new AssetImage('my_asset.png'), ... ) ``` Decorations ----------- Change this: ```dart child: new DecoratedBox( decoration: new BoxDecoration( backgroundImage: new BackgroundImage( image: DefaultAssetBundle.of(context).loadImage('my_asset.png'), ... ), ... ), child: ... ) ``` ...to this: ```dart child: new DecoratedBox( decoration: new BoxDecoration( backgroundImage: new BackgroundImage( image: new AssetImage('my_asset.png'), ... ), ... ), child: ... ) ``` DETAILED CHANGE LOG =================== The following APIs have been replaced in this patch: * The `AssetImage` and `NetworkImage` widgets have been split in two, with identically-named `ImageProvider` subclasses providing the image-loading logic, and a single `Image` widget providing all the widget tree logic. * `ImageResource` is now `ImageStream`. Rather than configuring it with a `Future<ImageInfo>`, you complete it with an `ImageStreamCompleter`. * `ImageCache.load` and `ImageCache.loadProvider` are replaced by `ImageCache.putIfAbsent`. The following APIs have changed in this patch: * `ImageCache` works in terms of arbitrary keys and caches `ImageStreamCompleter` objects using those keys. With the new model, you should never need to interact with the cache directly. * `Decoration` can now be `const`. The state has moved to the `BoxPainter` class. Instead of a list of listeners, there's now just a single callback and a `dispose()` method on the painter. The callback is passed in to the `createBoxPainter()` method. When invoked, you should repaint the painter. The following new APIs are introduced: * `AssetBundle.loadStructuredData`. * `SynchronousFuture`, a variant of `Future` that calls the `then` callback synchronously. This enables the asynchronous and synchronous (in-the-cache) code paths to look identical yet for the latter to avoid returning to the event loop mid-paint. * `ExactAssetImage`, a variant of `AssetImage` that doesn't do anything clever. * `ImageConfiguration`, a class that describes parameters that configure the `AssetImage` resolver. The following APIs are entirely removed by this patch: * `AssetBundle.loadImage` is gone. Use an `AssetImage` instead. * `AssetVendor` is gone. `AssetImage` handles everything `AssetVendor` used to handle. * `RawImageResource` and `AsyncImage` are gone. The following code-level changes are performed: * `Image`, which replaces `AsyncImage`, `NetworkImage`, `AssetImage`, and `RawResourceImage`, lives in `image.dart`. * `DecoratedBox` and `Container` live in their own file now, `container.dart` (they reference `image.dart`). DIRECTIONS FOR FUTURE RESEARCH ============================== * The `ImageConfiguration` fields are mostly aspirational. Right now only `devicePixelRatio` and `bundle` are implemented. `locale` isn't even plumbed through, it will require work on the localisation logic. * We should go through and make `BoxDecoration`, `AssetImage`, and `NetworkImage` objects `const` where possible. * This patch makes supporting animated GIFs much easier. * This patch makes it possible to create an abstract concept of an "Icon" that could be either an image or a font-based glyph (using `IconData` or similar). (see https://github.com/flutter/flutter/issues/4494) RELATED ISSUES ============== Fixes https://github.com/flutter/flutter/issues/4500 Fixes https://github.com/flutter/flutter/issues/4495 Obsoletes https://github.com/flutter/flutter/issues/4496
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- 06 Jun, 2016 1 commit
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Adam Barth authored
Also, add more dartdoc to widgets.dart.
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- 16 May, 2016 2 commits
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Ian Hickson authored
This reverts commit 55f9145e. Turns out that this commit breaks apps that use the material library, because of the _errorTextStyle DefaultTextStyle which has inherit:true. Just setting it to false doesn't work, unfortunately, because then you hit some sort of issue with merging that text style with others that have inherit:true.
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Adam Barth authored
To make it clear that this constructor requires an explicit style. Also throw a descriptive error recommending the inherit constructor for styles with the inherit bit set. Fixes #3842
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- 14 Apr, 2016 1 commit
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Ian Hickson authored
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- 06 Apr, 2016 1 commit
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Adam Barth authored
This patch adds dartdoc to LazyBlock. Also, this patch fixes the scrolling physics of LazyBlock. Previously, we updated a running simulation only when the change in scroll behavior changed the current scroll offset. Now we update running simulations every time the behavior changes because the simulation might depend on quantities other than the current scroll offset.
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- 29 Mar, 2016 1 commit
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Ian Hickson authored
This provides an easy way to do implicit opacity transitions.
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- 18 Mar, 2016 2 commits
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Adam Barth authored
This patch adds a consistent, simple description for the common pattern of having a single child widget.
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Hixie authored
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- 16 Mar, 2016 1 commit
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Adam Barth authored
The previous name was confusingly similar to AnimatedWidget, which is for explicit animations.
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- 14 Mar, 2016 1 commit
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Hixie authored
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- 12 Mar, 2016 5 commits
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Adam Barth authored
This patch renames StatelessComponent to StatelessWidget and StatefulComponent to StatefulWidget. Fixes #2308
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Adam Barth authored
Fixes #1382
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Hixie authored
And fix the zillion issues that uncovered.
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Ian Hickson authored
This reverts commit f41b3411, reversing changes made to e33d8d96. This was a bad check-in due to my mangling uploading a new version of the branch from a different machine. This reverts https://github.com/flutter/flutter/pull/2639 and will be replaced by https://github.com/flutter/flutter/pull/2640
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Hixie authored
And fix the zillion issues that uncovered.
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- 11 Feb, 2016 1 commit
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Ian Hickson authored
Each layer is supposed to reexport the parts of the previous layer that are part of its API. - In painting.dart, export from dart:ui all the Canvas-related APIs that make sense to be used at higher levels, e.g. PaintingStyle. - Delete painting/shadows.dart. It was dead code. - In rendering/object.dart, export all of painting.dart. - In widgets/basic.dart, export all of painting.dart and animation.dart. Some classes in animation/ are renamed to make this less disruptive and confusing to the namespace. - Split out Stocks back into an import model rather than a part model, so that it's easier to manage its dependencies on a per-file basis. - Move Ticker to scheduler library. - Remove as many redundant imports as possible now. - Some minor nit picking cleanup in various files.
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- 05 Feb, 2016 1 commit
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Adam Barth authored
Making progress documenting the widget library.
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- 20 Jan, 2016 2 commits
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Adam Barth authored
This patch removes Performance and AnimationValue now that we've ported the framework over to AnimationController and Tween. This patch also cleans up the names of the AnimationController classes now that they don't have to avoid conflicts with the old animation API. Specifically, I've made the following renames: * Animated -> Animation * Evaluatable -> Animatable * PerformanceStatus -> AnimationStatus This patch is just renames and moving code around. There aren't any changes in behavior.
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Adam Barth authored
I've left transitions and enter_exit_transition out of this patch, but I've converted the rest.
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- 18 Jan, 2016 1 commit
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Ian Hickson authored
As part of this: - A lot of classes got new lerp functions, including e.g. TextStyle. - Theme's constructor story got overhauled. You can now configure everything if you really want to, and we're better about defaults. - Material no longer automatically animates its background color. (It still does for its shadow.) - Tabs try to get the indicator color from the theme. - The fields in ThemeData got reordered for sanity. - Theme.== and Theme.hashCode got fixed. - Typography got a bit of a spring cleaning. Fixes #613.
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- 14 Jan, 2016 1 commit
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Ian Hickson authored
Some more asserts and toString info. Reorder some code to group lerp-related functions.
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- 10 Jan, 2016 3 commits
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Ian Hickson authored
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Ian Hickson authored
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Ian Hickson authored
This will allow AnimatedPositioned to reuse all the same logic.
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- 09 Jan, 2016 1 commit
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Ian Hickson authored
Not sure what I was doing when I wrote this assertion, but I'm pretty sure it's wrong. I'm guessing the change here is what I actually meant to write.
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- 07 Jan, 2016 1 commit
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Adam Barth authored
If we're already at the target value, we fail to configure the variable. If another variable animates, we re-animate the other variable. Fixes #958
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- 09 Dec, 2015 2 commits
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Adam Barth authored
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Adam Barth authored
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- 08 Dec, 2015 1 commit
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Ian Hickson authored
Factor out a reusable interface called Decoration from BoxDecoration. Make all the consumers of BoxDecoration and the erstwhile BoxPainter into consumers of Decoration. Make a BoxPainter be something you get from a Decoration, rather than something to which you pass a BoxDecoration. Rename Shape to BoxShape now that it's documented specifically as applying to boxes. Move EdgeDims to its own file. Move FractionalOffset up so that it's with the other helper classes in its file rather than alone at the end. Minor change to RenderClipOval's hit testing to avoid taking an unnecessary square root. Rename BoxDecorationPosition to DecorationPosition since RenderDecoratedBox now takes any Decoration. Implement hit testing for rounded rects. Rename AnimatedBoxDecorationValue to AnimatedDecorationValue, and make it support lerping across any Decoration (by deferring to the objects involved).
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- 05 Dec, 2015 1 commit
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Hixie authored
Also, replace places that use the term "create performance" with "create performance controller".
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- 02 Dec, 2015 1 commit
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Adam Barth authored
This patch integrates Mimicable with Overlay such that you can tell a Mimicable to lift up into the overlay and animate towards another widget identified by a global key.
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- 20 Oct, 2015 1 commit
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Adam Barth authored
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- 19 Oct, 2015 1 commit
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Hixie authored
It turns out that an AnimatedContainer with a BoxDecoration would start animating every single time it was built, whether or not the container's decoration had changed.
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- 18 Oct, 2015 1 commit
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Hixie authored
- truncate pixel values to 1dp since there's really no point being told the Size is 302.98732587287 by 648.28498579187. - describe more Widgets so that debugDumpApp() is more useful. - remove bufferValue from ProgressIndicator (cc @hansmuller) since it's not yet implemented. - half-hearted toString() for ThemeData. There's no point making a complete one, since it would cause line-wrap even on big monitors in debugDumpApp dumps, and you can easily get the actual values from a debugging if that's the issue. - flesh out BoxConstraints.toString() so that fully unconstrained and fully infinite constraints are called out explicitly. I experimented with adding even more special cases, e.g. calling out unconstrained widths with fixed heights, etc, but it made the output less readable. - remove a redundant _updateVariable() in AnimatedContainer (cc @abarth). - add more information to RenderView.toString().
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- 10 Oct, 2015 1 commit
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Adam Barth authored
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- 09 Oct, 2015 1 commit
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Adam Barth authored
These are now part of material.dart.
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