- 09 Oct, 2015 1 commit
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Hixie authored
Now that you import a top-level file for each layer of the Flutter framework, within the framework we can use relative paths without being worried about the copy/pasta problem we used to have.
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- 07 Oct, 2015 1 commit
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Adam Barth authored
This patch prepares us to create routes that control their performances more closely.
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- 05 Oct, 2015 3 commits
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Adam Barth authored
Fixes #1170
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Adam Barth authored
This patch converts drawer to using the "openDialog" pattern for managing its state. Currently, the drawer entrance and exit animation aren't integrated with the navigator's animation system because the drawer's animations can be stopped and reversed, which the navigator can't yet understand. That means dismissing the drawer via the system back button causes the drawer to be removed instanteously. Fixes #715 Fixes #1187
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Adam Barth authored
This patch folds the functionality from AnimatedSimulation into Timeline.
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- 03 Oct, 2015 1 commit
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Adam Barth authored
Rather than having two objects driving scrolling animations, we now have one object, a Timeline, drive both scrollTo and fling animations. Using Timeline instead of AnimatedSimulation paves the way to removing AnimatedSimulation (which is now used only inside the animation library). Finally, this patch also simplifies (and makes private) _TweenSimulation by using AnimatedValue to do the math.
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- 30 Sep, 2015 1 commit
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Hixie authored
AnimationPerformance had some logic for supporting multiple variables that was hardly ever used. ValueAnimation, a subclass, has logic for handling a single variable. I've removed the logic for handling variables from AnimationPerformance in favour of most call sites instead using ValueAnimation.
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- 18 Sep, 2015 1 commit
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Hixie authored
This fixes #1103.
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- 16 Sep, 2015 1 commit
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Hixie authored
- Reorder the methods so they are closer to run order. - Reindent the code to match style guide.
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- 14 Sep, 2015 1 commit
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Hixie authored
Surface all the constructor arguments of AnimationTiming in all its subclasses. Remove some pointless casts. Fix some typos. Put constructors first in class declarations. Remove some blank lines where they just confused the structure of the code.
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- 08 Sep, 2015 2 commits
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Adam Barth authored
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Adam Barth authored
Move the animation libraries into src/animation and change importers to use package:sky/animation.dart. Also, move scheduler.dart into the animation library so that the animation library can be self-contained.
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- 13 Aug, 2015 1 commit
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Matt Perry authored
Used for AnimationPerformance with a single AnimatedValue<T> variable.
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- 10 Aug, 2015 1 commit
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Matt Perry authored
Just infer it from the sign of the velocity. That's what odeon does.
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- 06 Aug, 2015 1 commit
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Matt Perry authored
Also add intervals and curves to AnimationPerformance, which affect all variables used by the performance.
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- 04 Aug, 2015 1 commit
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Matt Perry authored
This ensures we don't run into discontinuities when reversing an animation halfway through. I refactored AnimationValue to have knowledge of the reverse curves and intervals.
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- 03 Aug, 2015 1 commit
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Matt Perry authored
Simplifies the code a bit.
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- 31 Jul, 2015 1 commit
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Matt Perry authored
Use those in SnackBar, Drawer, navigator instead of AnimatedContainer's intentions.
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- 30 Jul, 2015 1 commit
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Matt Perry authored
This required some changes to AnimationPerformance to better understand animating with forces.
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- 28 Jul, 2015 3 commits
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Matt Perry authored
SnackBar, and PopupMenu instead of custom statuses.
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Chinmay Garde authored
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Chinmay Garde authored
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- 21 Jul, 2015 1 commit
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Matt Perry authored
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- 16 Jul, 2015 2 commits
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Matt Perry authored
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Collin Jackson authored
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