- 03 May, 2022 1 commit
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Phil Quitslund authored
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- 21 Apr, 2022 1 commit
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chunhtai authored
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- 19 Apr, 2022 1 commit
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chunhtai authored
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- 06 Apr, 2022 1 commit
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matasb-google authored
* Incorrect size comparison * Code cleanup/formatting * Additional tests
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- 02 Dec, 2021 1 commit
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chunhtai authored
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- 01 Dec, 2021 1 commit
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Nick Abalov authored
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- 23 Mar, 2021 1 commit
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Shi-Hao Hong authored
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- 17 Feb, 2021 1 commit
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Sam Rawlins authored
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- 09 Nov, 2020 1 commit
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Greg Spencer authored
Remove references to `Window`, and switch usages to `PlatformDispatcher` or `SingletonFlutterWindow` (#69617) * Remove references to dart:ui.Window, and point usages to PlatformDispatcher or SingletonFlutterWindow, as appropriate * remove new test platform dispatchers * Amend documentation
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- 08 Oct, 2020 1 commit
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Alexandre Ardhuin authored
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- 06 Oct, 2020 1 commit
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Alexandre Ardhuin authored
* migrate material to nullsafety * address review comments * address review comments * fix build
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- 01 Oct, 2020 1 commit
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Michael Goderbauer authored
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- 24 Jan, 2020 1 commit
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Tianguang authored
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- 07 Jan, 2020 1 commit
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Alexandre Ardhuin authored
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- 27 Nov, 2019 1 commit
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Ian Hickson authored
* Update project.pbxproj files to say Flutter rather than Chromium Also, the templates now have an empty organization so that we don't cause people to give their apps a Flutter copyright. * Update the copyright notice checker to require a standard notice on all files * Update copyrights on Dart files. (This was a mechanical commit.) * Fix weird license headers on Dart files that deviate from our conventions; relicense Shrine. Some were already marked "The Flutter Authors", not clear why. Their dates have been normalized. Some were missing the blank line after the license. Some were randomly different in trivial ways for no apparent reason (e.g. missing the trailing period). * Clean up the copyrights in non-Dart files. (Manual edits.) Also, make sure templates don't have copyrights. * Fix some more ORGANIZATIONNAMEs
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- 22 Nov, 2019 1 commit
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Greg Spencer authored
No code changes, just comments: I spell-checked all the comments in the repo.
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- 19 Nov, 2019 1 commit
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Alexandre Ardhuin authored
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- 02 Sep, 2019 1 commit
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Jonah Williams authored
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- 16 Aug, 2019 1 commit
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Yegor authored
Teach Layer and its implementations, RenderObject and its implementations, and PaintingContext to reuse engine layers. The idea is that a concrete RenderObject creates a Layer and holds on to it as long as it needs it (i.e. when it is composited, and the layer type does not change). In return, each Layer object holds on to an EngineLayer and reports it to the engine via addRetained and oldLayer. This allows the Web engine to reuse DOM elements across frames. Without it, each frame drops all previously rendered HTML and regenerates it from scratch.
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- 06 May, 2019 1 commit
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Jonah Williams authored
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- 25 Apr, 2019 1 commit
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Dan Field authored
* Manual roll with updated test
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- 15 Apr, 2019 1 commit
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Jonah Williams authored
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- 09 Mar, 2019 1 commit
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Alexandre Ardhuin authored
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- 06 Mar, 2019 1 commit
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Alexandre Ardhuin authored
* fix some formatting issues * address review comments * fix indent
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- 05 Feb, 2019 1 commit
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Matt Carroll authored
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- 29 Jan, 2019 1 commit
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Alexandre Ardhuin authored
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- 06 Nov, 2018 1 commit
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Jonah Williams authored
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- 11 Oct, 2018 1 commit
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Jonah Williams authored
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- 12 Sep, 2018 1 commit
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Alexandre Ardhuin authored
* enable lint unnecessary_new * fix tests * fix tests * fix tests
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- 11 Sep, 2018 1 commit
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Jonah Williams authored
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- 15 Aug, 2018 1 commit
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Jonah Williams authored
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