- 16 Aug, 2019 1 commit
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Yegor authored
Teach Layer and its implementations, RenderObject and its implementations, and PaintingContext to reuse engine layers. The idea is that a concrete RenderObject creates a Layer and holds on to it as long as it needs it (i.e. when it is composited, and the layer type does not change). In return, each Layer object holds on to an EngineLayer and reports it to the engine via addRetained and oldLayer. This allows the Web engine to reuse DOM elements across frames. Without it, each frame drops all previously rendered HTML and regenerates it from scratch.
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- 11 Jul, 2019 1 commit
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Dan Field authored
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- 25 Jun, 2019 1 commit
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Alexandre Ardhuin authored
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- 11 Jun, 2019 1 commit
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Jonah Williams authored
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- 29 Apr, 2019 1 commit
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Dan Field authored
* Re-enable const
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- 10 Apr, 2019 1 commit
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Dan Field authored
* Check for invalid elevation usage in the layer tree
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- 30 Jan, 2019 1 commit
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Michael Goderbauer authored
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- 02 Nov, 2018 1 commit
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liyuqian authored
So we're sure that: 1. We won't break the API by not allowing to mutate fields 2. We won't forget to markNeedsAddToScene after mutation
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- 25 Oct, 2018 1 commit
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liyuqian authored
For #21756
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- 12 Sep, 2018 1 commit
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Alexandre Ardhuin authored
* enable lint unnecessary_new * fix tests * fix tests * fix tests
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- 19 Apr, 2017 1 commit
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Ian Hickson authored
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