- 16 Feb, 2016 1 commit
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Adam Barth authored
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- 14 Feb, 2016 1 commit
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Ian Hickson authored
...so that it's easier to copy/paste between the rendering and settings layers.
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- 12 Feb, 2016 1 commit
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Hixie authored
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- 11 Feb, 2016 1 commit
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Ian Hickson authored
Each layer is supposed to reexport the parts of the previous layer that are part of its API. - In painting.dart, export from dart:ui all the Canvas-related APIs that make sense to be used at higher levels, e.g. PaintingStyle. - Delete painting/shadows.dart. It was dead code. - In rendering/object.dart, export all of painting.dart. - In widgets/basic.dart, export all of painting.dart and animation.dart. Some classes in animation/ are renamed to make this less disruptive and confusing to the namespace. - Split out Stocks back into an import model rather than a part model, so that it's easier to manage its dependencies on a per-file basis. - Move Ticker to scheduler library. - Remove as many redundant imports as possible now. - Some minor nit picking cleanup in various files.
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- 10 Feb, 2016 2 commits
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Hixie authored
The asserting will continue until morale improves! * Convert all assert(*.isNormalized) checks to use the new debugAssertIsNormalized technology. * Convert CustomMultiChildLayout to use the new RenderingError technology to greatly improve the detail in errors you get when writing CustomMultiChildLayout delegates. * Add BoxConstraints.copyWith(). * Indent the descendants in the rendering exception data dump so that when you have multiple children it's clearer what's going on.
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Hixie authored
Factor out the HitTestBehavior logic so that RenderMetaData can use it. Use that in DragTarget.
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- 31 Jan, 2016 1 commit
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Adam Barth authored
Now the text input control knows how to move the caret when you tap inside the string. There's still some rough edges to polish up, but this patch is the first step. Fixes #108
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- 27 Jan, 2016 1 commit
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Hixie authored
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- 19 Jan, 2016 1 commit
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Ian Hickson authored
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- 18 Jan, 2016 1 commit
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Ian Hickson authored
Also, some trivial fixes for things that I found while playing with the rendering library directly.
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- 13 Jan, 2016 1 commit
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Adam Barth authored
No you can't hit things inside degenerate transforms. Tranforming from global coordaintes to degenerate local coordinates gives you Point.origin. Also, upgrade vector_math to get a better invert constructor. Fixes #1161 Fixes #1224
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- 12 Jan, 2016 1 commit
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Adam Barth authored
This patch adds ShaderLayer and makes ShaderMask use it. Fixes #1155
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- 11 Jan, 2016 3 commits
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Adam Barth authored
We don't know how to accuately compute paint bounds in the render tree. Instead, we can rely on the compositor to compute the paint bounds for us if we use OpacityLayer to do our opacity blends. Fixes the shadow when closing the menu in the stocks app.
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Adam Barth authored
Also, introduce alwaysNeedsCompositing to force the "needs compositing" bit to true without necessarily introducing a ContainerLayer into the layer tree. A future patch will make use of alwaysNeedsCompositing to optimize opacity layers.
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Ian Hickson authored
This makes it more consistent with tightFor(), and also makes it easier to tighten both directions at once when you're not sure you will always do so (e.g. if you have a height and width that might be null, and want to tighten whichever ones aren't null).
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- 09 Jan, 2016 1 commit
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Ian Hickson authored
- padding is shown in blue with a darker blue around the child - spacing (empty size boxes or padding) is shown in gray - alignment from a RenderPositionedBox is shown with yellow arrows
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- 24 Dec, 2015 1 commit
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Ian Hickson authored
- Add RenderFractionalTranslation, a render box that does a translation based on a FractionalOffset. - Make FractionalOffset more like Offset - dx/dy instead of x/y - add /, ~/, % - add .zero - Add alongOffset and alongSize to FractionalOffset so that you can easily apply FractionalOffset to Offsets and Sizes. (Better name suggestions welcome.) - Add transformHitTests boolean to RenderTransform (also on RenderFractionalTranslation), and to classes based on it. - Remove the fade from Dismissable. We can add it back using the builder-with-child pattern like Draggable if we need it. See #1003 for tha feature request. - Rename a bunch of variables in dismissable.dart. - Change the test for dismissable to not handle leftwards dismisses one pixel different from rightwards dismisses, and cleaned up the resulting effect on the test (mostly making sure we had the right number of pumps, with comments explaining what each one was). Fixes #174.
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- 11 Dec, 2015 1 commit
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Ian Hickson authored
Previously, applyPaintTransform() had to know how it was positioned in its parent, even though that's really the parent's responsibility. Now, applyPaintTransform() is given a child and applies the transform that it would give the child during paint. This makes it possible for applyPaintTransform() to work across coordinate system boundaries (e.g. box to sector, or view to box -- previously, view to box only worked because we explicitly skipped that step -- since view doesn't actually apply a transform, it doesn't really matter).
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- 10 Dec, 2015 1 commit
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Adam Barth authored
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- 09 Dec, 2015 3 commits
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Adam Barth authored
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Adam Barth authored
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Ian Hickson authored
Add BoxConstraints.isNormalized feature. Use this feature in asserts in all the intrinsic dimension methods, in various relevant BoxConstraints methods, and in layout(). Wrap the _DebugSize logic in BoxConstraints.constrain() in an assert block to avoid a branch in release mode. Remove the logic in BoxConstraints.isSatisfiedBy() that dealt with non-normalized values. Add BoxConstraints.normalize(). Make RenderCustomOneChildLayoutBox.performLayout() only set parentUsesSize on the child if the constraints aren't tight.
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- 08 Dec, 2015 1 commit
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Ian Hickson authored
Factor out a reusable interface called Decoration from BoxDecoration. Make all the consumers of BoxDecoration and the erstwhile BoxPainter into consumers of Decoration. Make a BoxPainter be something you get from a Decoration, rather than something to which you pass a BoxDecoration. Rename Shape to BoxShape now that it's documented specifically as applying to boxes. Move EdgeDims to its own file. Move FractionalOffset up so that it's with the other helper classes in its file rather than alone at the end. Minor change to RenderClipOval's hit testing to avoid taking an unnecessary square root. Rename BoxDecorationPosition to DecorationPosition since RenderDecoratedBox now takes any Decoration. Implement hit testing for rounded rects. Rename AnimatedBoxDecorationValue to AnimatedDecorationValue, and make it support lerping across any Decoration (by deferring to the objects involved).
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- 07 Dec, 2015 3 commits
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Hixie authored
Fallout from the pointer refactor.
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Adam Barth authored
These docs are largely duplicated from the cooresponding rendering classes. I'm not sure how we can avoid repeating ourselves.
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Hixie authored
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- 05 Dec, 2015 2 commits
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Ian Hickson authored
Instead of PointerInputEvent having a "type" field, we now have a different class for each pointer type. This has ripple effects throughout the system. I also did code cleanup in affected files while I was there.
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Adam Barth authored
We can just use Canvas now. The two are the same thing.
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- 04 Dec, 2015 2 commits
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Adam Barth authored
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Adam Barth authored
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- 30 Nov, 2015 1 commit
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Adam Barth authored
Align is now powerful enough to do all the work we need to do here.
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- 22 Nov, 2015 1 commit
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Ian Hickson authored
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- 20 Nov, 2015 1 commit
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Adam Barth authored
Many of the widgets that use CustomPaint were spamming repaints because CustomPaint repaints when the identity of the onPaint callback changes, which it does every build for StatelessComponents. This patch changes CustomPaint to use a CustomPainter, similar to the new custom layout widgets. The CustomPainter has a `shouldRepaint` function along with its `paint` function. This function gives clients explicit control over when the custom paint object repaints.
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- 19 Nov, 2015 3 commits
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Adam Barth authored
To help debugging issues with the layer tree.
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Adam Barth authored
This patch simplifies PaintingContext with several goals: 1) We now call a callback instead of assuming the caller has a single child to paint. This change will let us handle render objects that wish to paint more than one child. 2) We now avoid creating lots of empty picture layers because we don't eagerly start recording pictures. Instead, we wait for the first caller to touch the canvas before creating the picture recorder. 3) We now are more consistent about which values have incorporated the painting offset.
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Adam Barth authored
Previously, we were putting a ForcedLayer just below the overlay, but that causes trouble for routes like the popup menu that want to position themselves inside the overlay. Instead, I've moved the ForcedLayer down into ModalRoute. Also, rename ForcedLayer to RepaintBoundary, which is more descriptive of what this widget does. Fixes #485
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- 18 Nov, 2015 1 commit
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Adam Barth authored
Now we use a ForcedLayer in the navigator overlay to cache the recording for each entry in the overlay. This mechanism just caches the display list, not the underlying pixels. Also, remove the "dispose" notification in the Layer tree because it was disposing layer too eagerly. We don't actually need this notification for anything other than eagerly freeing some C++ memory.
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- 13 Nov, 2015 1 commit
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Ian Hickson authored
Elaborate on the debugging information exposed by RenderPointerListener, Listener, and GestureDetector.
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- 05 Nov, 2015 2 commits
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Adam Barth authored
A translucent gesture detector still listens for gestures but also lets the content visually behind the detector receive events.
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Adam Barth authored
Now a RenderBox is considered hit if one of its children are hit or it itself decides that it's hit. In particular, empty space inside a flex won't be hit because none of the children are located there and a RenderFlex doesn't consider itself hittable. Fixes #53 Fixes #1221
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