1. 19 May, 2021 1 commit
  2. 12 May, 2021 1 commit
  3. 03 May, 2021 1 commit
  4. 02 May, 2021 1 commit
  5. 15 Apr, 2021 1 commit
    • Tong Mu's avatar
      Shortcut activator (#78522) · eb735167
      Tong Mu authored
      This PR introduced a new class, ShortcutActivator, and refactored the the definition and lookup system of shortcuts, in order to solve a few issues of the previous algorithm.
      eb735167
  6. 01 Apr, 2021 1 commit
  7. 04 Mar, 2021 1 commit
  8. 04 Feb, 2021 1 commit
  9. 02 Nov, 2020 1 commit
  10. 19 Oct, 2020 1 commit
    • Greg Spencer's avatar
      Mark keys that match a shortcut, but have no action defined as "not handled". (#67359) · 8c03ff8c
      Greg Spencer authored
      - - When I added notification of key events before processing them as text, it made it so that shortcut key bindings like the spacebar would prevent spaces from being inserted into text fields, which is obviously not desirable (and so that change was reverted). At the same time, we do want to make it possible to override key events so that they can do things like intercept a tab key or arrow keys that change the focus.
      
      This PR changes the behavior of the Shortcuts widget so that if it has a shortcut defined, but no action is bound to the intent, then instead of responding that the key is "handled", it responds as if nothing handled it. This allows the engine to continue to process the key as text entry.
      
      This PR includes:
      
      - Modification of the callback type for key handlers to return a KeyEventResult instead of a bool, so that we can return more information (i.e. the extra state of "stop propagation").
      - Modification of the ActionDispatcher.invokeAction contract to require that Action.isEnabled return true before calling it. It will now assert if the action isn't enabled when invokeAction is called. This is to allow optimization of the number of calls to isEnabled, since the shortcuts widget now wants to know if the action was enabled before deciding to either handle the key or to return ignored.
      - Modification to ShortcutManager.handleKeypress to return KeyEventResult.ignored for keys which don't have an enabled action associated with them.
      - Adds an attribute to DoNothingAction that allows it to mark a key as not handled, even though it does have an action associated with it. This will allow disabling of a shortcut for a subtree.
      8c03ff8c
  11. 08 Oct, 2020 1 commit
  12. 01 Oct, 2020 1 commit
  13. 30 Sep, 2020 1 commit
  14. 16 Sep, 2020 2 commits
  15. 27 Aug, 2020 1 commit
  16. 17 Aug, 2020 1 commit
  17. 15 Aug, 2020 1 commit
  18. 13 Aug, 2020 1 commit
  19. 12 Aug, 2020 1 commit
  20. 11 Aug, 2020 1 commit
  21. 04 Aug, 2020 2 commits
  22. 30 Jul, 2020 1 commit
  23. 29 Jul, 2020 2 commits
  24. 28 Jul, 2020 1 commit
  25. 23 Jul, 2020 1 commit
  26. 17 Jul, 2020 1 commit
  27. 15 Jul, 2020 1 commit
  28. 10 Jul, 2020 1 commit
  29. 22 Jan, 2020 1 commit
  30. 27 Nov, 2019 1 commit
    • Ian Hickson's avatar
      License update (#45373) · 449f4a66
      Ian Hickson authored
      * Update project.pbxproj files to say Flutter rather than Chromium
      
      Also, the templates now have an empty organization so that we don't cause people to give their apps a Flutter copyright.
      
      * Update the copyright notice checker to require a standard notice on all files
      
      * Update copyrights on Dart files. (This was a mechanical commit.)
      
      * Fix weird license headers on Dart files that deviate from our conventions; relicense Shrine.
      
      Some were already marked "The Flutter Authors", not clear why. Their
      dates have been normalized. Some were missing the blank line after the
      license. Some were randomly different in trivial ways for no apparent
      reason (e.g. missing the trailing period).
      
      * Clean up the copyrights in non-Dart files. (Manual edits.)
      
      Also, make sure templates don't have copyrights.
      
      * Fix some more ORGANIZATIONNAMEs
      449f4a66
  31. 19 Nov, 2019 1 commit
  32. 16 Aug, 2019 1 commit
    • Yegor's avatar
      Teach render objects to reuse engine layers (#36402) · 34c69265
      Yegor authored
      Teach Layer and its implementations, RenderObject and its implementations, and PaintingContext to reuse engine layers. The idea is that a concrete RenderObject creates a Layer and holds on to it as long as it needs it (i.e. when it is composited, and the layer type does not change). In return, each Layer object holds on to an EngineLayer and reports it to the engine via addRetained and oldLayer. This allows the Web engine to reuse DOM elements across frames. Without it, each frame drops all previously rendered HTML and regenerates it from scratch.
      34c69265
  33. 15 May, 2019 1 commit
  34. 03 May, 2019 1 commit
    • Greg Spencer's avatar
      Re-land: Add support for Tooltip hover (#31699) · 11e0a725
      Greg Spencer authored
      This is a re-land of #31561, after fixing performance regressions.
      
      Added change listening to the MouseTracker so that the Listener and tooltip can react to whether or not a mouse is connected at all. Added a change check to make sure Listener only repaints when something changed.
      
      Fixes #22817
      11e0a725
  35. 01 Mar, 2019 1 commit
  36. 25 Feb, 2019 1 commit
    • jslavitz's avatar
      Breaks the moveBy call from drag and dragFrom into two separate calls and... · 47724f97
      jslavitz authored
      Breaks the moveBy call from drag and dragFrom into two separate calls and changes the default behavior of DragStartBehavior to DragStartBehavior.start (#26438)
      
      * Breaking change which sets the default DragStartBehavior to DragStartBehavior.start and changes WidgetTester.drag and WidgetTester.dragFrom by breaking the moveBy function call into multiple pieces.
      47724f97
  37. 29 Jan, 2019 1 commit
    • Greg Spencer's avatar
      Implement hover support for mouse pointers. (#24830) · 1811d574
      Greg Spencer authored
      This implements support for hovering mouse pointers, so that mice connected to Android devices, and ChromeOS devices running Android apps will work properly.
      
      It teaches flutter_test about hover events, which required changing how they are created and used.
      
      Also modifies AnnotatedRegion to allow a region that can be located someplace other than just the origin.
      
      Along with tests for all of the above.
      
      Fixes #5504
      1811d574