- 22 Jan, 2016 1 commit
-
-
Adam Barth authored
When opening the keyboard or focusing an input widget, we should scroll the widget into view so that the user can see what they're typing.
-
- 21 Jan, 2016 3 commits
-
-
Adam Barth authored
These should be the last references to the old "performance" name.
-
Adam Barth authored
-
Adam Barth authored
Now that we've decided that Animation<double> isn't confined to the interval 0.0 to 1.0, we can expand AnimationController to cover the use cases that used to require SimulationStepper. This patch merges SimulationStepper into AnimationController and ports the one stand-alone client of simulation stepper over to using AnimationController.
-
- 20 Jan, 2016 1 commit
-
-
Adam Barth authored
This patch removes Performance and AnimationValue now that we've ported the framework over to AnimationController and Tween. This patch also cleans up the names of the AnimationController classes now that they don't have to avoid conflicts with the old animation API. Specifically, I've made the following renames: * Animated -> Animation * Evaluatable -> Animatable * PerformanceStatus -> AnimationStatus This patch is just renames and moving code around. There aren't any changes in behavior.
-