1. 31 Jan, 2018 1 commit
    • amirh's avatar
      Support arbitrary shaped Material. (#14367) · 0672055a
      amirh authored
      For backward compatibility we keep supporting specifying the shape as a
      combination of MaterialType and borderRadius, and we just use that as a
      default when shapeBorder is null.
      
      To cleanup the implementation if shapeBorder was not specified we just
      translate the specified shape to a shapeBorder internally.
      I benchmarked paint, layout and hit testing, with the specialized shape
      clippers vs. the equivalent path clippers and did not see any
      significant performance difference.
      
      For testing, I extended the clippers/physicalShape matchers to match either the
      specialized shape or the equivalent shape.
      0672055a
  2. 12 Jan, 2018 1 commit