- 22 Sep, 2015 2 commits
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Hans Muller authored
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Adam Barth authored
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- 21 Sep, 2015 11 commits
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Adam Barth authored
All the use cases for EventDisposition are now addressed by the gesture detection system.
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Adam Barth authored
We no longer have gesture events.
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Hixie authored
Add a LeafRenderObjectElement, fix a test to use the new contract.
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Hixie authored
- adds dartdocs - replaces config setter with didUpdateConfig() so that you can't replace the config outside of the system - renames didUnmount() with destroy(). - rename Component to StatelessComponent, ComponentConfiguration to StatefulComponent - move debug dump to end of file - renamed _holder to _element
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Adam Barth authored
fn3 shouldn't rebuild components that don't change identity
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Collin Jackson authored
add a test for scale gestures
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Adam Barth authored
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Adam Barth authored
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Adam Barth authored
Previously --stage-two would error out because the LICENSE was git ignored. This patch includes the LICENSE file in the repo to avoid the error. Also, refactor the big_red_button.py to be clearer about what's shared between stage one and stage two of the release process.
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Adam Barth authored
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Ian Hickson authored
Prototype of fn3
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- 20 Sep, 2015 1 commit
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Adam Barth authored
We were just missing a few type casts in tests to make the analyzer happy.
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- 19 Sep, 2015 2 commits
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Adam Barth authored
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Adam Barth authored
This patch contains a prototype of a new widget framework. In this framework, Components can be reused in the tree as many times as the author desires. Also, StatefulComponent is split into two pieces, a ComponentConfiguration and a ComponentState. The ComponentConfiguration is created by the author and can be reused as many times as desired. When mounted into the tree, the ComponentConfiguration creates a ComponentState to hold the state for the component. The state remains in the tree and cannot be reused.
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- 18 Sep, 2015 20 commits
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Hixie authored
Instead of having to manage the popup menu from your app's build function, you now just call showPopupMenu() with the menu's position and it takes care of everything for you. This solves the problem that the popup menu was trying to mutate the state of the navigator from within its own initState() function. Also, remove the "route" argument to RouteBase.build() since it equals "this" by definition... Also, remove ModalOverlay, and instead put that logic in the navigator.
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Viktor Lidholt authored
Improvements to EffectLine in sprites
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Ian Hickson authored
Move findAncestorRenderObjectWrapper to RenderObjectWrapper
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Viktor Lidholt authored
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krisgiesing authored
Fix Rect intersection; add test
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Kris Giesing authored
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Adam Barth authored
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Hixie authored
That way it's closer to where it's used, and it's more obvious that anyone can write such functions.
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Hixie authored
- Fix AnimationTiming to have defaults for 'interval' and 'curve' since that seems to be how we use it. - Merge RouteBase.build and RouteBase.buildTransition - Get rid of HistoryEntry, since it added nothing - Broke out RouteBase.createPerformance() so subclasses can change what is created. - Build the routes backwards so that we more efficiently avoid building hidden routes. - Introduce an explicit way (!hasContent) for RouteState to avoid building, rather than the implicit "build returns null" we had before.
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jason-simmons authored
In EditableText, wrap the placeholder text in a Row so it will expand to its parent's width
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Jason Simmons authored
This will ensure that the width of an empty Input is consistent with the width of an Input that contains text. Also add a unit test for the Input widget and a way for tests to provide mock implementations of Mojo services such as the keyboard.
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Adam Barth authored
SkySprites should import the public libraries
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Hixie authored
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Ian Hickson authored
Require that you pass transitions a performance.
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Adam Barth authored
Importing the public libraries caused a name conflict with dart:sky because we assume people will import dart:sky into a namespace, so I've also changed skysprites to import dart:sky into a namespace.
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Adam Barth authored
I've also removed the top-level description of the Sky package. Instead, we should host that content on flutter.io.
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Hixie authored
This fixes #1103.
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Hixie authored
This might be helpful for #1219. Also, remove inDebugMode since it's redundant with just using asserts, which compile entirely out in release mode.
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Adam Barth authored
Also, introduce Colors and Typography to hold the material colors and the typography declarations. Previously we expected clients of these libraries to import them into a namespace, but that doesn't play nice with re-exporting them from material.dart.
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Hixie authored
When we sync() a Component, we need to clear the old Component's _child pointer, otherwise if we reuse that Component we'll get confused about what the old child is.
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- 17 Sep, 2015 4 commits
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Ian Hickson authored
Improve debugging aids for widgets, rendering.
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Ian Fischer authored
Kill the sky_server on Mac in a way that works to avoid unexpected behavior when working with more than one app at once.
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Adam Barth authored
Remove the skyx package
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Adam Barth authored
This code is now part of sky_tools.
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