- 04 Aug, 2020 2 commits
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Jonah Williams authored
This reverts commit 5b3dc525.
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xster authored
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- 23 Jul, 2020 1 commit
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Jenn Magder authored
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- 16 Jul, 2020 1 commit
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Jonah Williams authored
complete removal of all generate functionality Fixes #61508
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- 09 Jul, 2020 1 commit
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Jenn Magder authored
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- 06 Jul, 2020 1 commit
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stuartmorgan authored
* First pass at CMake files; untested * First pass of adding CMake generation logic on Windows * Misc fixes * Get bundling working, start incoprorating CMake build into tool * Fix debug, exe name. * Add resources * Move cmake.dart * Rip out all the vcxproj/solution plumbing * Fix plugin cmake generation * Build with cmake rather than calling VS directly * Adjust Windows plugin template to match standard header directory structure * Pass config selection when building * Partially fix multi-config handling * Rev template version * Share the CMake generation instead of splitting it out * VS build/run cycle works, with slightly awkward requirement to always build all * Update manifest * Plugin template fixes * Minor adjustments * Build install as part of build command, instead of separately * Test cleanup * Update Linux test for adjusted generated CMake approach * Plugin test typo fix * Add missing stub file for project test * Add a constant for VS generator
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- 24 Jun, 2020 1 commit
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Jonah Williams authored
Fixes additional bugs uncovered by tester, style fixes to prevent suggested imports.
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- 23 Jun, 2020 1 commit
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Jonah Williams authored
* fix test compiler test * fix project test * fix flutter_platform_test * fix cocoapods test
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- 11 May, 2020 1 commit
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Jenn Magder authored
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- 04 May, 2020 1 commit
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Jenn Magder authored
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- 15 Apr, 2020 1 commit
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tauu authored
Co-authored-by:
Georg Wechslberger <wechslbe@ma.tum.de>
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- 14 Apr, 2020 1 commit
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Jonah Williams authored
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- 23 Mar, 2020 1 commit
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stuartmorgan authored
Adds initial support for flutter create of apps and plugins. This is derived from the current FDE example app and sample plugin, adding template values where relevant. Since the APIs/tooling/template aren't stable yet, the app template includes a version marker, which will be updated each time there's a breaking change. The build now checks that the template version matches the version known by that version of the tool, and gives a specific error message when there's a mismatch, which improves over the current breaking change experience of hitting whatever build failure the breaking change causes and having to figure out that the problem is that the runner is out of date. It also adds a warning to the create output about the fact that it won't be stable. Plugins don't currently have a version marker since in practice this is not a significant problem for plugins yet the way it is for runners; we can add it later if that changes. Fixes #30704
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- 25 Feb, 2020 1 commit
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stuartmorgan authored
Adds utility code for managing list of plugin projects within a solution file, updating them as the plugins change. This is a prototype of an approach to solution-level portion of Windows plugin tooling; it may not be what the final plugin handling on Windows uses, but it makes things much better in the short term, and gives us a baseline to evaluate other possible solution management systems against. Part of #32719
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- 11 Feb, 2020 1 commit
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Alexandre Ardhuin authored
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- 07 Feb, 2020 1 commit
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Alexandre Ardhuin authored
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- 27 Jan, 2020 1 commit
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Dan Field authored
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- 17 Jan, 2020 1 commit
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Anthony authored
[a11y] Make sure RenderFractionalTranslation updates its semantics after the translation field is set (#48985)
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- 16 Jan, 2020 1 commit
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Alexandre Ardhuin authored
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- 07 Jan, 2020 1 commit
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Alexandre Ardhuin authored
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- 06 Jan, 2020 1 commit
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Jonah Williams authored
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- 02 Jan, 2020 1 commit
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Jenn Magder authored
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- 21 Dec, 2019 1 commit
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Jenn Magder authored
Revert "Check Xcode build setting FULL_PRODUCT_NAME for the name of the built app during flutter run (#47266)" (#47568) This reverts commit 648a5d8a.
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- 19 Dec, 2019 1 commit
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Jenn Magder authored
Check Xcode build setting FULL_PRODUCT_NAME for the name of the built app during flutter run (#47266)
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- 18 Dec, 2019 2 commits
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Jenn Magder authored
Revert "Check Xcode build setting FULL_PRODUCT_NAME for the name of the built app during flutter run (#46928)" (#47264) This reverts commit e54e301d.
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Jenn Magder authored
Check Xcode build setting FULL_PRODUCT_NAME for the name of the built app during flutter run (#46928)
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- 17 Dec, 2019 1 commit
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Jenn Magder authored
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- 13 Dec, 2019 2 commits
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Jenn Magder authored
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Jenn Magder authored
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- 27 Nov, 2019 1 commit
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Ian Hickson authored
* Update project.pbxproj files to say Flutter rather than Chromium Also, the templates now have an empty organization so that we don't cause people to give their apps a Flutter copyright. * Update the copyright notice checker to require a standard notice on all files * Update copyrights on Dart files. (This was a mechanical commit.) * Fix weird license headers on Dart files that deviate from our conventions; relicense Shrine. Some were already marked "The Flutter Authors", not clear why. Their dates have been normalized. Some were missing the blank line after the license. Some were randomly different in trivial ways for no apparent reason (e.g. missing the trailing period). * Clean up the copyrights in non-Dart files. (Manual edits.) Also, make sure templates don't have copyrights. * Fix some more ORGANIZATIONNAMEs
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- 23 Oct, 2019 1 commit
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Jonah Williams authored
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- 22 Oct, 2019 2 commits
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Jonah Williams authored
This reverts commit 3597bae6.
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Ian Hickson authored
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- 16 Oct, 2019 1 commit
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Emmanuel Garcia authored
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- 15 Oct, 2019 1 commit
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Jenn Magder authored
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- 11 Oct, 2019 1 commit
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Ian Hickson authored
...because otherwise, processes that think they're manipulating your filesystem will be doing crazy things the test is ignoring, leading to (at best) failures and (at worst) flakes or disk corruption.
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- 08 Oct, 2019 1 commit
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Alexandre Ardhuin authored
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- 27 Sep, 2019 1 commit
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Alexandre Ardhuin authored
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- 26 Sep, 2019 1 commit
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stuartmorgan authored
Adds very preliminary support for Windows and Linux plugins: - Adds those platforms to the new plugin schema, initially supporting just a plugin class. - Adds C++ plugin registrant generation for any Windows or Linux plugins found. This doesn't have yet have any build tooling for either platform, so anyone using the generated registrant still needs to do manual build configuration. This reduces the manual work, however, and creates a starting point for future tooling work. As with all Windows and Linux work at this time, this is not final, and subject to change without warning in the future (e.g., Windows could potentially switch to a C# interface, or 'linux' may change to 'gtk' or 'linux_gtk' in pubspec.yaml).
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- 24 Sep, 2019 1 commit
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Alexandre Ardhuin authored
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