1. 20 Jan, 2016 2 commits
    • Adam Barth's avatar
      Remove Performance and AnimatedValue · b988a875
      Adam Barth authored
      This patch removes Performance and AnimationValue now that we've ported the
      framework over to AnimationController and Tween. This patch also cleans up the
      names of the AnimationController classes now that they don't have to avoid
      conflicts with the old animation API. Specifically, I've made the following
      renames:
      
       * Animated -> Animation
       * Evaluatable -> Animatable
       * PerformanceStatus -> AnimationStatus
      
      This patch is just renames and moving code around. There aren't any changes in
      behavior.
      b988a875
    • Adam Barth's avatar
      Switch Navigator over to using AnimationController · 6cea5dc8
      Adam Barth authored
      This patch moves Navigator and related code over to using
      AnimationController.
      6cea5dc8
  2. 12 Jan, 2016 1 commit
  3. 14 Dec, 2015 1 commit
  4. 01 Dec, 2015 1 commit
  5. 18 Nov, 2015 1 commit
    • Hans Muller's avatar
      Update shadow rendering · d9153a13
      Hans Muller authored
      Shadows now render as three seprate MaskFilter.blur components per the most recent Material spec.
      
      The shadows Map was replaced by a similar Map called elevationToShadow with entries that match the 10 elevations specifed by http://www.google.com/design/spec/what-is-material/elevation-shadows.html.
      
      The "level" property (many classes) is now called "elevation", to match the Material spec.
      
      BoxShadow now includes a spreadRadius parameter - as in CSS box-shadow. Renamed the BoxShadow blur property to blurRadius to further align BoxShadow with CSS box-shadow.
      d9153a13
  6. 27 Oct, 2015 1 commit
    • Adam Barth's avatar
      Use VoidCallback for onPressed and friends · d6dc9d47
      Adam Barth authored
      Previous these callbacks were leaking the implementation detail that they were
      triggered by taps. In a later patch, we're going to add a parameter to
      GestureTapCallback that these callbacks won't have.
      
      Related to #1807
      d6dc9d47
  7. 19 Oct, 2015 1 commit
    • Adam Barth's avatar
      Add a MaterialList · 284eaa9c
      Adam Barth authored
      A MaterialList understands the sizing, padding, and scrollbar features of
      Material Design lists.
      
      Also, add CircleAvatar for showing the circular avatars that are commonly used
      in material lists.
      284eaa9c
  8. 16 Oct, 2015 1 commit
  9. 10 Oct, 2015 1 commit
  10. 09 Oct, 2015 1 commit
  11. 08 Oct, 2015 2 commits
  12. 06 Oct, 2015 1 commit
  13. 03 Oct, 2015 2 commits
    • Adam Barth's avatar
      RenderInkWell should use gestures · cf889934
      Adam Barth authored
      After this patch, InkWell is driven by gesture recognizers, which lets us
      cleanly cancel splashes when the user actually scrolls.
      
      I've also refactored all the clients of InkWell to use InkWell to detect
      gestures instead of wrapping InkWell in a GestureDetector.
      
      Fixes #1271
      cf889934
    • Adam Barth's avatar
      Clean up some style in GestureDetector · 426ce937
      Adam Barth authored
       * Rename GestureTapListener (and friends) To GestureTapCallback to match the
         other gesture callbacks.
       * Replace "ensureFoo" pattern with ??= operator.
      426ce937
  14. 01 Oct, 2015 1 commit
  15. 02 Sep, 2015 1 commit
    • Adam Barth's avatar
      Move widgets and rendering inside src · 693ddcd8
      Adam Barth authored
      Code outside of package:sky should import this code using
      
      package:sky/rendering.dart
      package:sky/widgets.dart
      
      Moving this code into the "src" directory is a convention that signifies that
      and it cleans up the generated dartdoc because the libraries in the src
      directory aren't included in the generated documentation. Instead, the classes
      are documented in the widgets.dart and rendering.dart libraries.
      693ddcd8
  16. 28 Aug, 2015 2 commits
  17. 22 Aug, 2015 1 commit
  18. 28 Jul, 2015 2 commits
  19. 22 Jul, 2015 1 commit
    • Hixie's avatar
      Introduce an explicit Key type. · 74575775
      Hixie authored
      This fixes some theoretical bugs whereby we were using hashCode to try
      to get unique keys for objects, but really we wanted object identity.
      It also lays the groundwork for a new GlobalKey concept.
      
      I tried to keep the impact on the code minimal, which is why the "Key"
      constructor is actually a factory that returns a StringKey. The code
      has this class hierarchy:
      
      ```
         KeyBase
          |
         Key--------------+---------------+
          |               |               |
         StringKey    ObjectKey       UniqueKey
      ```
      
      ...where the constructors are Key and Key.stringify (StringKey),
      Key.fromObjectIdentity (ObjectKey), and Key.unique (UniqueKey).
      
      We could instead of factory methods use regular constructors with the
      following hierarchy:
      
      ```
         KeyBase
          |
         LocalKey---------+---------------+
          |               |               |
         Key      ObjectIdentityKey   UniqueKey
      ```
      
      ...with constructors Key, Key.stringify, ObjectIdentityKey, and
      UniqueKey, but I felt that that was maybe a more confusing hierarchy.
      I don't have a strong opinion on this.
      74575775
  20. 16 Jul, 2015 1 commit