1. 07 Jan, 2022 1 commit
    • Greg Spencer's avatar
      Update platform shims in dev/manual_tests (#94616) · 3750beac
      Greg Spencer authored
      Updates the platform shims in dev/manual_tests so that Windows and Linux can be built. I had to update the Windows shims, because I was unable to build a Windows app there.
      
      Also updates the analyze.dart script to report all license issues simultaneously instead of just dying after the first failure.
      
      The only substantive code changes are in dev/bots/analyze.dart and dev/bots/test/analyze_test.dart
      3750beac
  2. 15 Oct, 2021 1 commit
  3. 20 Apr, 2021 1 commit
  4. 02 Dec, 2020 1 commit
  5. 23 Nov, 2020 1 commit
  6. 20 Nov, 2020 1 commit
  7. 11 Aug, 2020 1 commit
  8. 04 Aug, 2020 2 commits
  9. 13 Feb, 2020 1 commit
  10. 27 Nov, 2019 1 commit
    • Ian Hickson's avatar
      License update (#45373) · 449f4a66
      Ian Hickson authored
      * Update project.pbxproj files to say Flutter rather than Chromium
      
      Also, the templates now have an empty organization so that we don't cause people to give their apps a Flutter copyright.
      
      * Update the copyright notice checker to require a standard notice on all files
      
      * Update copyrights on Dart files. (This was a mechanical commit.)
      
      * Fix weird license headers on Dart files that deviate from our conventions; relicense Shrine.
      
      Some were already marked "The Flutter Authors", not clear why. Their
      dates have been normalized. Some were missing the blank line after the
      license. Some were randomly different in trivial ways for no apparent
      reason (e.g. missing the trailing period).
      
      * Clean up the copyrights in non-Dart files. (Manual edits.)
      
      Also, make sure templates don't have copyrights.
      
      * Fix some more ORGANIZATIONNAMEs
      449f4a66
  11. 19 Nov, 2019 1 commit
    • Greg Spencer's avatar
      Update manual_tests to be able to run on macOS/web (#44830) · 29ab6b54
      Greg Spencer authored
      I updated the build files for manual_tests, as well as adding in a macos and web directory to allow the manual tests to be run on the web or on desktop.
      
      The main change here are the parts that I added to the files in manual_tests/lib/... (the addition of kIsWeb to "if (!kIsWeb && Platform.isMacOS) {") The rest is just an update of the auto-generated code from flutter create.
      29ab6b54
  12. 25 Sep, 2019 1 commit
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  20. 03 Jan, 2018 2 commits
  21. 14 Dec, 2017 2 commits
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  28. 28 Feb, 2017 1 commit
  29. 21 Feb, 2017 1 commit
  30. 10 Feb, 2017 1 commit
    • Jakob Andersen's avatar
      Make new project template gradle-based for Android. (#7902) · b246c5e7
      Jakob Andersen authored
      * Make new project template gradle-based for Android.
      
      With this change, the 'new project' template uses the same gradle-based build for Android as the hello_services example. This has some implications on build performance, since we're now building a complete Android app instead of just combining a pre-compiled .dex with the Flutter assets.
      
      The very first build is a little over 2x slower, since it needs to download gradle and build the build scripts before getting to the actual code. Subsequent builds with changes to the code are comparable to the old builds. Null builds are faster. Enabling the gradle daemon speeds up subsequent builds by around 5s.
      
      * Move Flutter Gradle plugin to Flutter root.
      b246c5e7