1. 25 Apr, 2016 1 commit
  2. 14 Mar, 2016 2 commits
  3. 11 Mar, 2016 1 commit
  4. 02 Mar, 2016 1 commit
  5. 22 Feb, 2016 3 commits
  6. 20 Feb, 2016 1 commit
  7. 17 Feb, 2016 2 commits
  8. 14 Feb, 2016 1 commit
  9. 10 Feb, 2016 1 commit
  10. 28 Jan, 2016 1 commit
  11. 27 Jan, 2016 1 commit
  12. 22 Jan, 2016 2 commits
    • Eric Seidel's avatar
      Make `flutter list` not crash on linux. · 7f3ae43b
      Eric Seidel authored
      Turns out linux does have an ideviceinstaller package
      however it doesn't contain idevice_id or any of the
      other tools we use.  Furthermore we don't have
      xcrun or the rest of xcode on linux so we can't
      manipulate simulators either.
      
      No sense in printing out a warning that ios isn't supported
      every time on linux, so I wrapped that block in osx only.
      
      @chinmaygarde @devoncarew
      7f3ae43b
    • Devon Carew's avatar
      refactor platform specific code out of device.dart · 5bce2fbd
      Devon Carew authored
      remove device type specific checks
      5bce2fbd
  13. 21 Jan, 2016 1 commit
  14. 20 Jan, 2016 1 commit
  15. 29 Nov, 2015 1 commit
    • Adam Barth's avatar
      Clean up code organization in flutter_tools · 9662d49e
      Adam Barth authored
      1) Moved basic utility code into base/ directory to make it clear which code
         doesn't depend on Flutter-specific knowldge.
      2) Move the CommandRunner subclasses into a runner/ directory because these
         aren't commands themselves.
      9662d49e
  16. 10 Nov, 2015 1 commit
  17. 29 Oct, 2015 1 commit
  18. 17 Oct, 2015 1 commit
  19. 12 Oct, 2015 2 commits
    • Adam Barth's avatar
      Teach sky_tools about prebuilt artifacts · bdd20661
      Adam Barth authored
      This patch makes `flutter start` work without a clone of the engine git
      repository. Making this work pulled a relatively large refactor of how the
      commands interact with application packages and devices. Now commands that want
      to interact with application packages or devices inherit from a common base
      class that holds stores of those objects as members.
      
      In production, the commands download and connect to devices based on the build
      configuration stored on the FlutterCommandRunner. In testing, these fields are
      used to mock out the real application package and devices.
      bdd20661
    • Ian Fischer's avatar
      IOSSimulator implementation. · a6a3f212
      Ian Fischer authored
      Also fixes some minor bugs with iOS and Android interactions.
      a6a3f212
  20. 10 Oct, 2015 1 commit
  21. 06 Oct, 2015 1 commit
  22. 01 Oct, 2015 1 commit