- 25 Apr, 2016 1 commit
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Devon Carew authored
* improve text for devices * nit * tweak text
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- 14 Mar, 2016 2 commits
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Hixie authored
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Devon Carew authored
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- 11 Mar, 2016 1 commit
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Devon Carew authored
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- 02 Mar, 2016 1 commit
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Devon Carew authored
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- 22 Feb, 2016 3 commits
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Devon Carew authored
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Chinmay Garde authored
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Chinmay Garde authored
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- 20 Feb, 2016 1 commit
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Chinmay Garde authored
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- 17 Feb, 2016 2 commits
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Devon Carew authored
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Devon Carew authored
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- 14 Feb, 2016 1 commit
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Devon Carew authored
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- 10 Feb, 2016 1 commit
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Devon Carew authored
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- 28 Jan, 2016 1 commit
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Devon Carew authored
rename to printTrace(), printStatus(), and printError()
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- 27 Jan, 2016 1 commit
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Devon Carew authored
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- 22 Jan, 2016 2 commits
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Eric Seidel authored
Turns out linux does have an ideviceinstaller package however it doesn't contain idevice_id or any of the other tools we use. Furthermore we don't have xcrun or the rest of xcode on linux so we can't manipulate simulators either. No sense in printing out a warning that ios isn't supported every time on linux, so I wrapped that block in osx only. @chinmaygarde @devoncarew
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Devon Carew authored
remove device type specific checks
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- 21 Jan, 2016 1 commit
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Devon Carew authored
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- 20 Jan, 2016 1 commit
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Devon Carew authored
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- 29 Nov, 2015 1 commit
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Adam Barth authored
1) Moved basic utility code into base/ directory to make it clear which code doesn't depend on Flutter-specific knowldge. 2) Move the CommandRunner subclasses into a runner/ directory because these aren't commands themselves.
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- 10 Nov, 2015 1 commit
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Adam Barth authored
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- 29 Oct, 2015 1 commit
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Devon Carew authored
remove an unused import review comments rename st --> stack
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- 17 Oct, 2015 1 commit
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Devon Carew authored
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- 12 Oct, 2015 2 commits
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Adam Barth authored
This patch makes `flutter start` work without a clone of the engine git repository. Making this work pulled a relatively large refactor of how the commands interact with application packages and devices. Now commands that want to interact with application packages or devices inherit from a common base class that holds stores of those objects as members. In production, the commands download and connect to devices based on the build configuration stored on the FlutterCommandRunner. In testing, these fields are used to mock out the real application package and devices.
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Ian Fischer authored
Also fixes some minor bugs with iOS and Android interactions.
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- 10 Oct, 2015 1 commit
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Adam Barth authored
I'm trying to get a feel for the code by writing some simple cleanup patches.
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- 06 Oct, 2015 1 commit
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Ian Fischer authored
Also update tests to be compatible with the presence of iOS and add tests for list and install.
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- 01 Oct, 2015 1 commit
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Ian Fischer authored
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