- 13 Aug, 2016 1 commit
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Adam Barth authored
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- 12 Aug, 2016 5 commits
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Todd Volkert authored
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Todd Volkert authored
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John McCutchan authored
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Adam Barth authored
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Hans Muller authored
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- 11 Aug, 2016 14 commits
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Jason Simmons authored
Fixes https://github.com/flutter/flutter/issues/5131
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Phil Quitslund authored
* Add Dart SDK to version info (#4986). Adds a new SDK line to the `flutter —version` output. * Prefer `Platform.version`. * Version text fixes.
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Dragoș Tiselice authored
MergeableMaterial is an animated container that knows how to merge separate slices of Material together.
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Dragoș Tiselice authored
Added a simple widget that automatically dispatches a LayoutChangedNotification when its child changes layout.
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Dragoș Tiselice authored
Added a flag that instructs Stack how to deal with overflowing children: they can either be clipped or not.
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Ian Hickson authored
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John McCutchan authored
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John McCutchan authored
- [x] Refactor view support into separate classes. - [x] Make the hot runner grab the main view and call runFromSource on it. - [x] Remove Device.needsDevFS (because it is always true).
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Adam Barth authored
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Ian Hickson authored
Changes in this patch: - iOS now uses a different scrollDrag constant than Android. - ScrollConfigurationDelegate now knows about target platforms. - ScrollBehaviors now know about target platforms. - RawInputLine now has to be told what platform it's targetting. - PageableList now has a concept of target platform. - make debugPrintStack filter its stack. - move debugPrintStack to `assertions.dart`. - add support for limiting the number of frames to debugPrintStack. - make defaultTargetPlatform default to android in test environments. - remove OverscrollStyle and MaterialApp's overscrollStyle argument. You can now control the overscroll style using Theme.platform. - the default scroll configuration is now private to avoid people relying on the defaultTargetPlatform getter in their subclasses (since they really should use Theme.of(context).platform). - fix some typos I noticed in some tests. - added a test for flinging scrollables, that checks that the behavior differs on the two target platforms. - made flingFrom and fling in the test API pump the frames. - added more docs to the test API. - made the TestAsyncUtils.guard() method report uncaught errors to help debug errors when using that API.
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John McCutchan authored
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Devon Carew authored
* send the base uri back to debuggers * add a fullRestart parameter to app.restart * add await
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John McCutchan authored
- [x] Update engine to bring in new snapshotter. - [x] Use the new snapshotter to quickly determine the minimal set of files necessary to run. - [x] On first DevFS sync, only sync files necessary to run the application. - [x] Fix a DevFS unit test failure. - [x] Include DevFS tests in all.dart.
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Ian Hickson authored
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- 10 Aug, 2016 6 commits
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Phil Quitslund authored
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John McCutchan authored
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Jason Simmons authored
Previously the FLX builder compressed assets only if they were not dynamically generated. This meant that the license file was not compressed.
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Hans Muller authored
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Chinmay Garde authored
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Ian Hickson authored
Also, add a "flutter build flx --report-licensed-packages" option for when you need to get the list of the packages affected by licenses.
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- 09 Aug, 2016 13 commits
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Jason Simmons authored
This can happen if you build an FLX in release mode for an app with no assets (such as the hello_world example)
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John McCutchan authored
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Devon Carew authored
* make flutter run work with a pre-built apk * refactor to remove the buildDir param
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Yegor authored
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John McCutchan authored
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John McCutchan authored
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Ian Hickson authored
...so that you can use hot reload mode to update assets.
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John McCutchan authored
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John McCutchan authored
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Adam Barth authored
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Devon Carew authored
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Devon Carew authored
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John McCutchan authored
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- 08 Aug, 2016 1 commit
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Dragoș Tiselice authored
* Added return value to a onNotification callback. The LayoutChangedNotification callback was missing a return value. This commit changes it to return true and stop notification from bubbling up the tree. * Changed _RenderInkFeatures to use fresh clip box. Since it wasn't using the most current value of the RenderBox's size, _RenderInkFeatures was rendering splashes incorrectly when the underlying Material size was animating. This commit changes the clip reference to use the size of the Renderbox instead of the size method in order to get the newest value.
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