1. 09 Dec, 2015 1 commit
    • Ian Hickson's avatar
      Catch un-normalized BoxConstraints · 1a049c14
      Ian Hickson authored
      Add BoxConstraints.isNormalized feature.
      
      Use this feature in asserts in all the intrinsic dimension methods, in
      various relevant BoxConstraints methods, and in layout().
      
      Wrap the _DebugSize logic in BoxConstraints.constrain() in an assert
      block to avoid a branch in release mode.
      
      Remove the logic in BoxConstraints.isSatisfiedBy() that dealt with
      non-normalized values.
      
      Add BoxConstraints.normalize().
      
      Make RenderCustomOneChildLayoutBox.performLayout() only set
      parentUsesSize on the child if the constraints aren't tight.
      1a049c14
  2. 05 Dec, 2015 2 commits
    • Ian Hickson's avatar
      PointerInput refactor · f1625556
      Ian Hickson authored
      Instead of PointerInputEvent having a "type" field, we now have a
      different class for each pointer type.
      
      This has ripple effects throughout the system.
      
      I also did code cleanup in affected files while I was there.
      f1625556
    • Adam Barth's avatar
      Remove PaintingCanvas · abf03595
      Adam Barth authored
      We can just use Canvas now.  The two are the same thing.
      abf03595
  3. 19 Nov, 2015 1 commit
    • Adam Barth's avatar
      Refactor PaintingContext · fc576814
      Adam Barth authored
      This patch simplifies PaintingContext with several goals:
      
      1) We now call a callback instead of assuming the caller has a single child to
         paint. This change will let us handle render objects that wish to paint more
         than one child.
      2) We now avoid creating lots of empty picture layers because we don't eagerly
         start recording pictures. Instead, we wait for the first caller to touch the
         canvas before creating the picture recorder.
      3) We now are more consistent about which values have incorporated the painting
         offset.
      fc576814
  4. 13 Oct, 2015 1 commit
    • Hixie's avatar
      Port first sector demo to fn3 · 1cf1cf9c
      Hixie authored
      Also, fix warnings in rendering/sector_layout.dart
      Also, fix hit testing in rendering/sector_layout.dart
      Also, add WidgetToRenderBoxAdapter
      Also, make the rendering library debugging tools more resilient to
      dumping stuff before layout is complete.
      1cf1cf9c
  5. 10 Oct, 2015 3 commits
  6. 26 Sep, 2015 1 commit
  7. 21 Sep, 2015 1 commit
    • Adam Barth's avatar
      Remove EventDisposition · 051354ae
      Adam Barth authored
      All the use cases for EventDisposition are now addressed by the gesture
      detection system.
      051354ae
  8. 05 Sep, 2015 1 commit
    • Adam Barth's avatar
      Document and bring sanity to BoxConstraints · 95277953
      Adam Barth authored
      Turns out many of the functions on BoxConstraints weren't used or had callers
      that could easily be updated to other functions. I've added dartdoc to all the
      public functions as well as renamed some functions that had similar names but
      did different things.
      95277953
  9. 26 Aug, 2015 1 commit
  10. 19 Aug, 2015 2 commits
    • Adam Barth's avatar
      Add package:sky/rendering.dart · dea3a092
      Adam Barth authored
      Similar to widgets.dart, rendering.dart exports the entire rendering layer.
      Also, update the examples to use rendering.dart and widgets.dart. Also clean up
      some exports so that the examples have more sensible imports.
      dea3a092
    • Adam Barth's avatar
      Split box.dart into many files · 50bfdedb
      Adam Barth authored
      Sadly, box.dart has grown much longer than 1000 lines. This patch splits it up
      into several files based on the class hierarchy. Fortunately, many of these
      classes are loosely coupled to each other.
      50bfdedb
  11. 13 Aug, 2015 1 commit
  12. 08 Aug, 2015 1 commit
  13. 04 Aug, 2015 1 commit
    • James Robinson's avatar
      Teach event system about disposition and make 'consumed' disposition terminal · 53163f8b
      James Robinson authored
      This introduces the notion of event disposition and allows event
      targets (widgets and render objects) to consume events that should not
      be processed further. This is needed by the Switch component in the
      Drawer in the stocks example. The Switch is embedded in a DrawerItem.
      The Switch handles the gesture tap event to toggle its state and should
      handle pointer events to allow swiping and draw its own radial
      reaction. The DrawerItem also handles gesture taps to allow toggling
      the switch value when tapping anywhere on the drawer and to draw its
      own ink splash. When tapping on the switch, both the switch's render
      object and the DrawerItem's listener are in the event dispatch path.
      The Switch needs to signal in some fashion that it consumed the event
      so the DrawerItem does not also try to toggle the switch's state.
      53163f8b
  14. 28 Jul, 2015 2 commits
  15. 16 Jul, 2015 1 commit