- 16 Sep, 2016 1 commit
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Dragoș Tiselice authored
Fixes #3208.
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- 27 Jun, 2016 1 commit
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Hans Muller authored
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- 18 May, 2016 1 commit
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Ian Hickson authored
* Add a "build" phase to EnginePhase for completeness. * Ignore events from the device during test execution. * More dartdocs * Slightly more helpful messages about Timers in verifyInvariants. * Add widgetList, elementList, stateList, renderObjectList. * Send test events asynchronously for consistency with other APIs. * Fix a test that was depending on test events being synchronous (or rather, scheduled in a microtask that came before the microtask for the completer of the future that the tap() function returned).
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- 16 May, 2016 1 commit
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Ian Hickson authored
This makes it possible to substitute 'flutter run' for 'flutter test' and actually watch a test run on a device. For any test that depends on flutter_test: 1. Remove any import of 'package:test/test.dart'. 2. Replace `testWidgets('...', (WidgetTester tester) {` with `testWidgets('...', (WidgetTester tester) async {` 3. Add an "await" in front of calls to any of the following: * tap() * tapAt() * fling() * flingFrom() * scroll() * scrollAt() * pump() * pumpWidget() 4. Replace any calls to `tester.flushMicrotasks()` with calls to `await tester.idle()`. There's a guarding API that you can use, if you have particularly complicated tests, to get better error messages. Search for TestAsyncUtils.
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- 05 May, 2016 2 commits
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Adam Barth authored
Previously it used Block, which is less efficient for large numbers of items. Also move the top margin out of the menu item to fix the baseline alignment of the text. Fixes #1615
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Adam Barth authored
This patch sizes the menu such that it is always on screen, but doesn't scroll the menu to ensure that the currently selected item is always visible and on top of the button. That will need to wait for a later patch. Also, teach CustomPaint how to repaint animations more efficiently. Fixes #3720
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