- 07 Jun, 2018 1 commit
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matthew-carroll authored
Extracted a superclass from AnimatedWidgetBaseState that is called ImplicitlyAnimatedWidgetState. ImplicitlyAnimatedWidgetState implicitly animates, but it does not call setState() automatically. Subclasses must respond to animation changes themselves. This is a useful optimization for Widgets whose render objects listen to animations directly. (#18173)
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- 05 Jun, 2018 1 commit
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Alexandre Ardhuin authored
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- 30 May, 2018 2 commits
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Greg Spencer authored
Revert "Update typedef syntax to use Function notation and turn on lint for old notation. (#18035)" (#18041) This reverts commit 32586020.
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Greg Spencer authored
Fixes #18028 Just changes typedef declarations, no logic changes.
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- 20 Mar, 2018 1 commit
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Alexandre Ardhuin authored
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- 11 Mar, 2018 1 commit
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Ian Hickson authored
For example, mention the icon used for the drawer menu in the docs (this helps people writing unit tests); add DefaultAssetBundle sample code.
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- 16 Feb, 2018 1 commit
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Matt Sullivan authored
* Added sample code to AnimatedOpacity docs
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- 21 Dec, 2017 1 commit
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Ian Hickson authored
This attempts to apply some of what we learnt from UX studies, namely that people wonder how to add multiple children to widget that take one child.
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- 14 Dec, 2017 2 commits
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xster authored
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Ian Hickson authored
We've added a bunch of non-animatable properties to DefaultTextStyle. This adds them to AnimatedDefaultTextStyle so that you can use them even when your text style is animating.
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- 13 Nov, 2017 1 commit
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Ian Hickson authored
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- 09 Nov, 2017 1 commit
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Greg Spencer authored
UnconstrainedBox will allow its child to size itself as if it had no constraints, and then attempt to fit around that object, until its own constraints are exceeded, in which case it will clip and display an overflow warning. I also factored out DebugOverflowIndicator, which will draw overflow indicators on containers which overflow but aren't expected to.
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- 07 Nov, 2017 1 commit
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Sebastiano Poggi authored
* Surface shadowColor from RenderPhysicalModel to Material * Fix typo in material_test * Add nullability info to documentation * Add support for animating elevation shadow color * Add shadowColor to Material's debugFillProperties() * Add missing default value for elevation in Material debugFillProperties() * Add missing non-null asserts for animate flags in AnimatedPhysicalModel * Add test for shadow color animating smoothly
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- 02 Nov, 2017 1 commit
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Greg Spencer authored
In order to allow chips to be properly drawn when they expand in size (without using IntrinsicHeight), I needed a BoxDecoration shape that would be dependent upon the rendered height of the widget. This seemed to be pretty generally useful, so I added a new ShapeDecoration called StadiumBorder. It uses the minimum dimension to adjust the BorderRadius of a rounded rect in the shape decoration. I also converted some uses of BoxShape to be case statements, updated the chips to use the StadiumBorder decoration, and updated some of the metrics to match the Material spec, as well as implementing lerping to and from StadiumBorder.
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- 02 Oct, 2017 1 commit
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Adam Barth authored
Unlike FractionalOffset, Alignment uses the center as the zero of the coordinate system, which makes the RTL math work out much cleaner. Also, make FractionalOffset into a subclass of Alignment so that clients can continue to use FractionalOffset.
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- 29 Sep, 2017 1 commit
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Ian Hickson authored
* SafeArea * AnimatedSafeArea * AppBar test * Apply feedback
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- 24 Sep, 2017 2 commits
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Ian Hickson authored
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Adam Barth authored
This widget makes it easier to animated Positioned widgets with awareness of the ambient Directionality. Fixes #11998
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- 03 Sep, 2017 1 commit
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Adam Barth authored
Also, fix the interpolation between visual and directional fractional offsets. The interpolation now works visually in whatever direction the result eventually gets resolved into. Fixes #11847 Fixes #11357
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- 03 Aug, 2017 1 commit
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Jacob Richman authored
Add Diagnosticable base class and documentation
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- 25 Jul, 2017 1 commit
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Jacob Richman authored
Refactor RenderObject.toStringDeep and Widget.toStringDeep code to use DiagnosticsNode.
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- 21 Jun, 2017 1 commit
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Alan authored
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- 12 Jun, 2017 1 commit
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Ian Hickson authored
- How do you handle a tap on text? - Why is AnimatedOpacity expensive? - Why would you use a gesture arena team? ...and other minor fixes
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- 02 Jun, 2017 1 commit
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Alexandre Ardhuin authored
* preview of prefer_asserts_in_initializer_list lint * fix issue
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- 10 May, 2017 1 commit
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Ian Hickson authored
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- 08 May, 2017 1 commit
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Ian Hickson authored
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- 05 May, 2017 1 commit
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Ian Hickson authored
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- 03 May, 2017 2 commits
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Jason Simmons authored
Fixes https://github.com/flutter/flutter/issues/9342
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Ian Hickson authored
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- 27 Apr, 2017 1 commit
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Ian Hickson authored
backgroundColor -> color backgroundImage -> image BackgroundImage -> DecorationImage
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- 23 Apr, 2017 1 commit
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Alexandre Ardhuin authored
* more widget const constructors * prefer const constructors * address review comments
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- 17 Apr, 2017 1 commit
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Hans Muller authored
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- 13 Apr, 2017 1 commit
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xster authored
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- 11 Apr, 2017 1 commit
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xster authored
Rename State.config to State.widget Rename State.didUpdateConfig to State.didUpdateWidget Renamed all State subclasses' local variables named config to something else
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- 08 Apr, 2017 1 commit
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xster authored
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- 31 Mar, 2017 1 commit
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Alexandre Ardhuin authored
* add @required when there's an assert not null * address review comments
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- 04 Mar, 2017 1 commit
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Chris Bracken authored
Covers lib/ in package:flutter.
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- 31 Jan, 2017 1 commit
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Ian Hickson authored
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- 19 Nov, 2016 1 commit
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Ian Hickson authored
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- 03 Nov, 2016 1 commit
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Ian Hickson authored
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