- 09 Jun, 2023 1 commit
-
-
Pierre-Louis authored
## Description This improves defaults generation with logging, stats, and token validation. This PR includes these changes: * introduce `TokenLogger`, with a verbose mode * prints versions and tokens usage to the console * outputs `generated/used_tokens.csv`, a list of all used tokens, for use by Google * find token files in `data` automatically * hide tokens `Map` * tokens can be obtained using existing resolvers (e.g. `color`, `shape`), or directly through `getToken`. * tokens can be checked for existence with `tokenAvailable` * remove version from template, since the tokens are aggregated and multiple versions are possible (as is the case currently), it does not make sense to attribute a single version * improve documentation ## Related Issues - Fixes https://github.com/flutter/flutter/issues/122602 ## Tests - Added tests for `TokenLogger` - Regenerated tokens, no-op except version removal ## Future work A future PR should replace or remove the following invalid tokens usages <img width="578" alt="image" src="https://github.com/flutter/flutter/assets/6655696/b6f9e5a7-523f-4f72-94f9-1b0bf4cc9f00">
-
- 11 May, 2023 1 commit
-
-
Qun Cheng authored
Fixes #122250. This PR is to make sure all the MaterialStateProperty defaults are able to correctly resolve different states. * When a widget is pressed, it is also hovered, so we need to put the `MaterialState.pressed` check before `MaterialState.hovered`. * When a widget is focused, the widget should still be able to be hovered, so we should check `MaterialState.hovered` before `MaterialState.focused`. * There are also cases like in _InputDecoratorDefaultsM3, the `MaterialState.disabled` should be checked before `MaterialState.error`. the order should be disabled, (error), pressed, hovered, focused.
-
- 04 Mar, 2023 1 commit
-
-
Qun Cheng authored
-
- 06 Sep, 2022 1 commit
-
-
Darren Austin authored
* Added support for surfaceTintColor and shadowColor to the Dialog widgets. * Updated the defaults for Material.shadowColor and Material.surfaceTint to allow turning off the features with a transparent color. * Added support for shadowColor and surfaceTintColor for Drawer widget.
-
- 01 Sep, 2022 1 commit
-
-
Qun Cheng authored
-
- 23 Aug, 2022 1 commit
-
- 18 Aug, 2022 1 commit
-
-
Qun Cheng authored
* Revert "Revert "Set `IconButton.visualDensity` default to `VisualDensity.standard` (#109349)" (#109421)" Co-authored-by:
Qun Cheng <quncheng@google.com>
-
- 11 Aug, 2022 2 commits
-
-
Qun Cheng authored
* Set IconButton's visualDensity to standard Co-authored-by:
Qun Cheng <quncheng@google.com>
- 03 Aug, 2022 1 commit
-
-
Qun Cheng authored
* Created IconButtonTheme and apply it to IconButton
-
- 11 Jul, 2022 1 commit
-
-
Darren Austin authored
Refactor gen_defaults to support multiple generated code blocks in the same file independently. (#107278)
-
- 06 Jul, 2022 1 commit
-
-
Qun Cheng authored
-
- 07 Jun, 2022 2 commits
-
-
Darren Austin authored
-
Qun Cheng authored
* Added standard IconButton for M3 with new ButtonStyle field * Added IconButton examples for standard, filled, filled_tonal, and outlined types Co-authored-by:
Qun Cheng <quncheng@google.com>
-