- 07 Apr, 2017 1 commit
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Ian Hickson authored
Aggressively apply the const lint.
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- 06 Apr, 2017 1 commit
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David Yang authored
* Allowing overrides to the activeOpacity of the button * adding tests * fix * fixing animation * fixes * moar fixes
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- 19 Mar, 2017 1 commit
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David Yang authored
The recommended minimum tappable area is actually 44.0pt according to the [iOS Human Interface Guidline](https://developer.apple.com/ios/human-interface-guidelines/visual-design/layout/). > Provide ample spacing for interactive elements. Try to maintain a minimum tappable area of 44pt x 44pt for all controls. I've also added an override to allow for flexibility in situations where designers get naughty and have a desire to make everything super small.
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- 13 Mar, 2017 1 commit
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Ian Hickson authored
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- 08 Mar, 2017 1 commit
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Alexandre Ardhuin authored
* prefer const constructors * fix double throw
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- 04 Mar, 2017 1 commit
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Chris Bracken authored
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- 03 Mar, 2017 1 commit
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xster authored
* Use exact Ahem and exact dimensions for test * use ‘px’ everywhere
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- 02 Mar, 2017 1 commit
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xster authored
* Add cupertino to gallery and add CupertinoButto * Use single quotes * Add disabled state * Some review notes * Make button animation more responsive and tweak timing * Renamed things Cupertino * Button with background, move cupertino demos, move material demos * Move 2 level list too * Refactor various demo route names * Some review notes * More reviews and add test * Linter as * Move private constant up
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- 23 Jan, 2017 1 commit
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Ian Hickson authored
...now that we have generic methods, their types need to be specified too.
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- 10 Jan, 2017 1 commit
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Adam Barth authored
Fixes #7375
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- 06 Jan, 2017 1 commit
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Adam Barth authored
Fixes #7372
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- 05 Jan, 2017 1 commit
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Adam Barth authored
This widget matches the style of the iOS slider widget. We don't yet have the proper visual design for the disabled state.
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- 04 Jan, 2017 1 commit
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Adam Barth authored
This patch contains a first draft of an iOS-style switch. We'll likely need to tweak the constants upon closer study, but the basics are here.
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