- 10 Dec, 2015 1 commit
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Florian Loitsch authored
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- 05 Dec, 2015 1 commit
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Ian Hickson authored
Instead of PointerInputEvent having a "type" field, we now have a different class for each pointer type. This has ripple effects throughout the system. I also did code cleanup in affected files while I was there.
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- 13 Oct, 2015 2 commits
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Kris Giesing authored
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Kris Giesing authored
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- 10 Oct, 2015 2 commits
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Adam Barth authored
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Adam Barth authored
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- 17 Sep, 2015 1 commit
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Adam Barth authored
This patch is part of a sequence of patches towards fewer top-level libraries. In this patch, the gesture libraries are combined into one gestures.dart library.
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- 08 Sep, 2015 1 commit
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Adam Barth authored
These files really belong on other libraries.
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- 30 Aug, 2015 2 commits
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Adam Barth authored
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Adam Barth authored
If there are no other gestures in the arena, we should kick off the scroll gesture right away. This change pulled a refactoring of how we dispatch events to Widgets. Now we dispatch events to Widgets interleaved with their associated RenderObjects. (Previously we dispatched to all of the RenderObjects first.)
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- 27 Aug, 2015 1 commit
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Adam Barth authored
This patch is the first step towards implementing gestures. The pointer router allows the gesture detectors to hook in at the end of the pointer event propagation chain. Related to #145
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