- 14 Dec, 2015 2 commits
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Ian Hickson authored
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Ian Hickson authored
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- 09 Dec, 2015 1 commit
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Adam Barth authored
We might want to let folks customize the inactive color too, but customizing the active color is a good place to start.
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- 08 Dec, 2015 2 commits
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Adam Barth authored
After this patch, if you try to use a widget that depends on being enclosed in a material, you now get an assert and a debugPrint if you're not inside a material. Fixes #243
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Ian Hickson authored
Factor out a reusable interface called Decoration from BoxDecoration. Make all the consumers of BoxDecoration and the erstwhile BoxPainter into consumers of Decoration. Make a BoxPainter be something you get from a Decoration, rather than something to which you pass a BoxDecoration. Rename Shape to BoxShape now that it's documented specifically as applying to boxes. Move EdgeDims to its own file. Move FractionalOffset up so that it's with the other helper classes in its file rather than alone at the end. Minor change to RenderClipOval's hit testing to avoid taking an unnecessary square root. Rename BoxDecorationPosition to DecorationPosition since RenderDecoratedBox now takes any Decoration. Implement hit testing for rounded rects. Rename AnimatedBoxDecorationValue to AnimatedDecorationValue, and make it support lerping across any Decoration (by deferring to the objects involved).
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- 05 Dec, 2015 2 commits
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Ian Hickson authored
Instead of PointerInputEvent having a "type" field, we now have a different class for each pointer type. This has ripple effects throughout the system. I also did code cleanup in affected files while I was there.
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Adam Barth authored
We can just use Canvas now. The two are the same thing.
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- 02 Dec, 2015 1 commit
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Jason Simmons authored
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- 27 Nov, 2015 1 commit
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Adam Barth authored
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- 26 Nov, 2015 3 commits
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Adam Barth authored
Also, refactor more common code into RenderToggleable and handle dark themes more correctly. Fixes #601
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Adam Barth authored
- These controls now have proper radial reactions. - You can drag the switch. - The radio button animates properly. - There's a demo in the Material Gallery
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Adam Barth authored
Fixes #219
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- 18 Nov, 2015 1 commit
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Hans Muller authored
Shadows now render as three seprate MaskFilter.blur components per the most recent Material spec. The shadows Map was replaced by a similar Map called elevationToShadow with entries that match the 10 elevations specifed by http://www.google.com/design/spec/what-is-material/elevation-shadows.html. The "level" property (many classes) is now called "elevation", to match the Material spec. BoxShadow now includes a spreadRadius parameter - as in CSS box-shadow. Renamed the BoxShadow blur property to blurRadius to further align BoxShadow with CSS box-shadow.
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- 03 Nov, 2015 1 commit
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Jason Simmons authored
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- 26 Oct, 2015 1 commit
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Hixie authored
Make Radio widgets take a type that describes the type of their value, so that you can catch when you use the wrong value. Standardise on ValueChanged<Foo> instead of having a FooValueChanged for every value of Foo.
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- 24 Oct, 2015 1 commit
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Hixie authored
This makes skyanalyzer also check the examples, and fixes everything it found there.
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- 16 Oct, 2015 1 commit
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Adam Barth authored
The goal is to follow the guidelines in https://github.com/flutter/engine/blob/master/sky/specs/style-guide.md#packages Fixes #1638
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- 13 Oct, 2015 1 commit
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Kris Giesing authored
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- 12 Oct, 2015 1 commit
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Hixie authored
Add type annotations in many places. Fix some identifiers to have more lint-satisfying names. Make all operator==s consistent in style. Reorder some functions for consistency. Make ParentData no longer dynamic, and fix all the code around that.
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- 10 Oct, 2015 3 commits
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Adam Barth authored
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Adam Barth authored
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Adam Barth authored
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- 09 Oct, 2015 2 commits
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Adam Barth authored
MaterialApp assumes that you're using material design. Also move radial reaction and fix imports for stats box.
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Adam Barth authored
These are now part of material.dart.
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- 01 Oct, 2015 1 commit
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Adam Barth authored
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- 21 Sep, 2015 1 commit
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Adam Barth authored
All the use cases for EventDisposition are now addressed by the gesture detection system.
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- 18 Sep, 2015 1 commit
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Adam Barth authored
Also, introduce Colors and Typography to hold the material colors and the typography declarations. Previously we expected clients of these libraries to import them into a namespace, but that doesn't play nice with re-exporting them from material.dart.
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- 14 Sep, 2015 1 commit
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Adam Barth authored
We now expose idiomatic setters for these properties. Eventually we'll remove the setter functions.
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- 08 Sep, 2015 1 commit
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Adam Barth authored
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- 02 Sep, 2015 1 commit
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Adam Barth authored
Code outside of package:sky should import this code using package:sky/rendering.dart package:sky/widgets.dart Moving this code into the "src" directory is a convention that signifies that and it cleans up the generated dartdoc because the libraries in the src directory aren't included in the generated documentation. Instead, the classes are documented in the widgets.dart and rendering.dart libraries.
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- 17 Aug, 2015 2 commits
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Collin Jackson authored
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Adam Barth authored
The name `root` is confusing because this value isn't the root of anything. It's just the associated `RenderObject` instance.
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- 13 Aug, 2015 1 commit
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Adam Barth authored
We'll need this for compositing because we need to switch out the sky.Canvas when we switch compositing layers.
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- 05 Aug, 2015 1 commit
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Adam Barth authored
We still need to tune the various parameters, but this patch is a start.
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- 04 Aug, 2015 3 commits
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Adam Barth authored
It was confusing to have both widget.dart and widgets.dart
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James Robinson authored
This refactors Checkbox to own a RenderObject similar to how Switch was refactored in https://github.com/domokit/sky_engine/pull/376 and extracts common functionality for toggleable renderers into a base class. Switch and Checkbox's render objects derive from this base class to add their own custom painting and theming logic.
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James Robinson authored
This introduces the notion of event disposition and allows event targets (widgets and render objects) to consume events that should not be processed further. This is needed by the Switch component in the Drawer in the stocks example. The Switch is embedded in a DrawerItem. The Switch handles the gesture tap event to toggle its state and should handle pointer events to allow swiping and draw its own radial reaction. The DrawerItem also handles gesture taps to allow toggling the switch value when tapping anywhere on the drawer and to draw its own ink splash. When tapping on the switch, both the switch's render object and the DrawerItem's listener are in the event dispatch path. The Switch needs to signal in some fashion that it consumed the event so the DrawerItem does not also try to toggle the switch's state.
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- 30 Jul, 2015 1 commit
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James Robinson authored
This changes Switch from being a subclass of the Toggleable widget to being a standalone Component with a custom RenderObject. This is to enable adding Switch-specific radial reaction animations in a subsequent patch. The CustomPaint logic that Toggleable was using does not provide a nice way for a class and its subclass to both participate in deciding to repaint.
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- 28 Jul, 2015 2 commits
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Chinmay Garde authored
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Chinmay Garde authored
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