- 08 Dec, 2015 2 commits
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Adam Barth authored
After this patch, if you try to use a widget that depends on being enclosed in a material, you now get an assert and a debugPrint if you're not inside a material. Fixes #243
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Ian Hickson authored
Factor out a reusable interface called Decoration from BoxDecoration. Make all the consumers of BoxDecoration and the erstwhile BoxPainter into consumers of Decoration. Make a BoxPainter be something you get from a Decoration, rather than something to which you pass a BoxDecoration. Rename Shape to BoxShape now that it's documented specifically as applying to boxes. Move EdgeDims to its own file. Move FractionalOffset up so that it's with the other helper classes in its file rather than alone at the end. Minor change to RenderClipOval's hit testing to avoid taking an unnecessary square root. Rename BoxDecorationPosition to DecorationPosition since RenderDecoratedBox now takes any Decoration. Implement hit testing for rounded rects. Rename AnimatedBoxDecorationValue to AnimatedDecorationValue, and make it support lerping across any Decoration (by deferring to the objects involved).
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- 04 Dec, 2015 1 commit
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Adam Barth authored
This patch contains a number of improvements to the material ink response: - The ink response now remains until you lift your finger - When disappearing, the ink response now fades out - The ink response is now the correct color (at least in the light theme) - The ink response for IconButton now has a (circular) highlight - The ink response for IconButton now repositions itself to be centered on the highlight In addition, I've adjusted the various animation parameters to better match the behavior of ink responses in the Java implementation of material. Fixes #695
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- 01 Dec, 2015 1 commit
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Ian Hickson authored
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- 12 Nov, 2015 1 commit
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Devon Carew authored
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- 11 Nov, 2015 1 commit
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Hans Muller authored
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- 05 Nov, 2015 1 commit
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Adam Barth authored
Now a RenderBox is considered hit if one of its children are hit or it itself decides that it's hit. In particular, empty space inside a flex won't be hit because none of the children are located there and a RenderFlex doesn't consider itself hittable. Fixes #53 Fixes #1221
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- 03 Nov, 2015 1 commit
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Hixie authored
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- 27 Oct, 2015 2 commits
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Adam Barth authored
Fixes #1807
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Hixie authored
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- 26 Oct, 2015 1 commit
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Kris Giesing authored
Don't use a timeout to cancel tap tracking. Track only one primary pointer and ignore non-primary pointers. Update tests to reflect desired behaviors. Fixes #1779, #1780, #1781.
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- 20 Oct, 2015 1 commit
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Adam Barth authored
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- 16 Oct, 2015 1 commit
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Adam Barth authored
The goal is to follow the guidelines in https://github.com/flutter/engine/blob/master/sky/specs/style-guide.md#packages Fixes #1638
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- 13 Oct, 2015 1 commit
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Kris Giesing authored
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- 10 Oct, 2015 3 commits
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Adam Barth authored
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Adam Barth authored
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Adam Barth authored
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- 09 Oct, 2015 1 commit
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Adam Barth authored
These are now part of material.dart.
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- 08 Oct, 2015 1 commit
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Adam Barth authored
Now we trigger the highlight from the InkWell so that it matches the tap. Fixes #1525
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- 06 Oct, 2015 1 commit
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Adam Barth authored
In the vast majority of cases, folks should be interacting with the Widget rather than its State. Fixes #267
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- 05 Oct, 2015 1 commit
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Adam Barth authored
Fixes #1170
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- 03 Oct, 2015 2 commits
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Adam Barth authored
After this patch, InkWell is driven by gesture recognizers, which lets us cleanly cancel splashes when the user actually scrolls. I've also refactored all the clients of InkWell to use InkWell to detect gestures instead of wrapping InkWell in a GestureDetector. Fixes #1271
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Adam Barth authored
* Rename GestureTapListener (and friends) To GestureTapCallback to match the other gesture callbacks. * Replace "ensureFoo" pattern with ??= operator.
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- 01 Oct, 2015 1 commit
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Adam Barth authored
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- 22 Sep, 2015 1 commit
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Adam Barth authored
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- 21 Sep, 2015 1 commit
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Adam Barth authored
All the use cases for EventDisposition are now addressed by the gesture detection system.
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- 08 Sep, 2015 1 commit
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Adam Barth authored
Move the animation libraries into src/animation and change importers to use package:sky/animation.dart. Also, move scheduler.dart into the animation library so that the animation library can be self-contained.
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- 02 Sep, 2015 1 commit
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Adam Barth authored
Code outside of package:sky should import this code using package:sky/rendering.dart package:sky/widgets.dart Moving this code into the "src" directory is a convention that signifies that and it cleans up the generated dartdoc because the libraries in the src directory aren't included in the generated documentation. Instead, the classes are documented in the widgets.dart and rendering.dart libraries.
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- 19 Aug, 2015 1 commit
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Adam Barth authored
Sadly, box.dart has grown much longer than 1000 lines. This patch splits it up into several files based on the class hierarchy. Fortunately, many of these classes are loosely coupled to each other.
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- 17 Aug, 2015 1 commit
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Adam Barth authored
The name `root` is confusing because this value isn't the root of anything. It's just the associated `RenderObject` instance.
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- 13 Aug, 2015 1 commit
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Adam Barth authored
We'll need this for compositing because we need to switch out the sky.Canvas when we switch compositing layers.
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- 11 Aug, 2015 1 commit
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Eric Seidel authored
And also Material Design of course. @abarth
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- 04 Aug, 2015 2 commits
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Adam Barth authored
It was confusing to have both widget.dart and widgets.dart
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James Robinson authored
This introduces the notion of event disposition and allows event targets (widgets and render objects) to consume events that should not be processed further. This is needed by the Switch component in the Drawer in the stocks example. The Switch is embedded in a DrawerItem. The Switch handles the gesture tap event to toggle its state and should handle pointer events to allow swiping and draw its own radial reaction. The DrawerItem also handles gesture taps to allow toggling the switch value when tapping anywhere on the drawer and to draw its own ink splash. When tapping on the switch, both the switch's render object and the DrawerItem's listener are in the event dispatch path. The Switch needs to signal in some fashion that it consumed the event so the DrawerItem does not also try to toggle the switch's state.
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- 28 Jul, 2015 2 commits
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Chinmay Garde authored
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Chinmay Garde authored
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- 22 Jul, 2015 1 commit
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Hixie authored
This fixes some theoretical bugs whereby we were using hashCode to try to get unique keys for objects, but really we wanted object identity. It also lays the groundwork for a new GlobalKey concept. I tried to keep the impact on the code minimal, which is why the "Key" constructor is actually a factory that returns a StringKey. The code has this class hierarchy: ``` KeyBase | Key--------------+---------------+ | | | StringKey ObjectKey UniqueKey ``` ...where the constructors are Key and Key.stringify (StringKey), Key.fromObjectIdentity (ObjectKey), and Key.unique (UniqueKey). We could instead of factory methods use regular constructors with the following hierarchy: ``` KeyBase | LocalKey---------+---------------+ | | | Key ObjectIdentityKey UniqueKey ``` ...with constructors Key, Key.stringify, ObjectIdentityKey, and UniqueKey, but I felt that that was maybe a more confusing hierarchy. I don't have a strong opinion on this.
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- 21 Jul, 2015 1 commit
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Matt Perry authored
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- 16 Jul, 2015 1 commit
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Collin Jackson authored
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