- 14 Dec, 2015 1 commit
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Ian Hickson authored
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- 09 Dec, 2015 1 commit
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Hans Muller authored
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- 05 Dec, 2015 2 commits
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Ian Hickson authored
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Ian Hickson authored
Instead of PointerInputEvent having a "type" field, we now have a different class for each pointer type. This has ripple effects throughout the system. I also did code cleanup in affected files while I was there.
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- 04 Nov, 2015 1 commit
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Hixie authored
Make all the *GestureRecognizer classes inherit from a class called GestureRecognizer. Give the old GestureRecognizer a name that is more precise about its purpose. Remove the members of GestureArenaMember that aren't used by GestureArenas.
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- 02 Nov, 2015 1 commit
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Kris Giesing authored
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- 27 Oct, 2015 1 commit
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Adam Barth authored
Fixes #1807
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- 23 Oct, 2015 1 commit
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Adam Barth authored
Now we use one velocity tracker per pointer. Path by Kris Giesing. Fixes #1704
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- 13 Oct, 2015 1 commit
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Kris Giesing authored
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- 10 Oct, 2015 2 commits
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Adam Barth authored
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Adam Barth authored
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- 09 Oct, 2015 1 commit
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Hixie authored
Now that you import a top-level file for each layer of the Flutter framework, within the framework we can use relative paths without being worried about the copy/pasta problem we used to have.
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- 17 Sep, 2015 3 commits
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Adam Barth authored
This patch is part of a sequence of patches towards fewer top-level libraries. In this patch, the gesture libraries are combined into one gestures.dart library.
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Collin Jackson authored
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Collin Jackson authored
Conflicts: sky/packages/sky/lib/gestures/drag.dart
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- 16 Sep, 2015 3 commits
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Collin Jackson authored
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Collin Jackson authored
Conflicts: sky/packages/sky/lib/gestures/drag.dart
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Adam Barth authored
This fixes an issue in the stocks app in horizontal mode where you could both scroll and drag the drawer at the same time.
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- 11 Sep, 2015 2 commits
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Adam Barth authored
The gesture is now called "drag". The library name should match.
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Hans Muller authored
Dismissable now only depends on GestureDetector. Added a unit test that verifies that issue #1068 has been fixed. It's commented out for now. Cleaned up VelocityTracker.cc et al a little.
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- 10 Sep, 2015 1 commit
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Adam Barth authored
That way the fling engages in the same direction as the scroll. For example, if you have a horizontal scroll nested inside a vertical scroll, the fling will take place in the same direction as the scroll.
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- 04 Sep, 2015 1 commit
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Hans Muller authored
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- 03 Sep, 2015 1 commit
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Hans Muller authored
Alternating scroll gestures would sometimes be ignored because _ScrollGestureRecognizer didn't always reset its _state when the pointer[s] went up. A Dismissable dismiss triggered by a drag and then a fling could cause the next attempt to drag-dimiss to fail. Fixed the definition of lerpColor().
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- 31 Aug, 2015 1 commit
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Hans Muller authored
Convert Dismissable to use the ScrollStart, ScrollUpdate, and ScrollEnd gestures. Support for fling gestures is TBD. Included a basic unit test that checks that one item can be dismissed with a press-drag-release gesture. Fixed the scroll gesture recognizer: if the last pointer goes up and candidate recognizers still exist, then reject the gesture.
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- 29 Aug, 2015 1 commit
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Adam Barth authored
We now have separate gestures for horizontal, vertical, and pan scrolling.
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- 28 Aug, 2015 2 commits
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Adam Barth authored
Instead, we pump a onScrollUpdate with the offset if there is an offset.
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Adam Barth authored
This patch replaces the scroll gestures used by Scrollable with ones detected by the ScrollGestureDetector.
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