- 25 Sep, 2015 27 commits
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Adam Barth authored
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Adam Barth authored
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Adam Barth authored
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Hixie authored
Also: - Make Dismissable report when it starts squashing, since otherwise we don't invalidate the list early enough and it gets mad that it wasn't told one of its children had changed size. - Have Dismissable check that it gets removed after it's dismissed, to avoid having lots of redundant widgets around. - Start tracking the height of each child of a MixedViewport, so that we don't accumulate floating point errors when a child jiggles up and down. - Have _childOffsets reuse its storage space rather than newing up a new copy each time we reset the cache. - Avoid double-updating child sizes when handling mixed viewport invalidations.
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Adam Barth authored
Add a currentWidget and currentState accessor to GlobalKeys
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Adam Barth authored
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Adam Barth authored
Add ensureWidgetIsVisible to fn3
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Adam Barth authored
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Viktor Lidholt authored
Renames pointQuickDist in GameMath
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Hans Muller authored
Bumped Newton version to 0.1.4
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Adam Barth authored
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Hans Muller authored
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Viktor Lidholt authored
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Adam Barth authored
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Adam Barth authored
Port some more tests to fn3
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Adam Barth authored
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Adam Barth authored
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Andrew Wilson authored
Add fling to Scrollable.
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Andrew Wilson authored
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Adam Barth authored
Port some more tests to fn3
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Adam Barth authored
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Adam Barth authored
Port Input and EditableText to fn3
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Hixie authored
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Adam Barth authored
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Adam Barth authored
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Adam Barth authored
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Adam Barth authored
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- 24 Sep, 2015 13 commits
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Adam Barth authored
Port even more examples to fn3
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Adam Barth authored
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Hixie authored
Remove the "update" notification logic. Hook the register/unregister functions. We're still not notifying.
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Hixie authored
ComponentState becomes State, for brevity. Instead of overriding its constructor, override initState(). This makes writing States much simpler.
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Adam Barth authored
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Adam Barth authored
Port Date Picker example to fn3
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Hixie authored
Also: - Expose the slot of each Element. - Minor improvements to HomogeneousViewport. - Replace TestComponent with FlipComponent in tests.
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Adam Barth authored
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Adam Barth authored
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Adam Barth authored
This changes how PopupMenu works slightly because there's no long an onPressed callback on PopupMenuItem. Instead, callers should use showPopupMenu.
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Adam Barth authored
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Adam Barth authored
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Adam Barth authored
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