1. 25 Feb, 2016 1 commit
    • Adam Barth's avatar
      Remove PointerRouter and GestureArena arguments · 4b1a9ff1
      Adam Barth authored
      There's no reason to make clients supply a PointerRounter and a
      GestureArena when constructing gesture recognizers. These objects are
      statics and the gesture recognizers can just grab them directly.
      
      Also, remove the callback constructor arguments. Almost no code used
      them. Instead, people seem to prefer using the `..` operator to set
      callbacks on the recognizers. Removing the arguments removes a bunch of
      boilerplate.
      4b1a9ff1
  2. 14 Feb, 2016 1 commit
    • Adam Barth's avatar
      Add a Velocity class to be explicit about units · 4fb47600
      Adam Barth authored
      We were using an Offset, which represented pixels/second, but it wasn't
      clear to clients whether that was pixels/ms. Now we use a Velocity class
      that is explict about the units.
      
      Fixes #1510
      Fixes #785
      4fb47600
  3. 16 Dec, 2015 1 commit
  4. 14 Dec, 2015 1 commit
  5. 05 Dec, 2015 1 commit
    • Ian Hickson's avatar
      PointerInput refactor · f1625556
      Ian Hickson authored
      Instead of PointerInputEvent having a "type" field, we now have a
      different class for each pointer type.
      
      This has ripple effects throughout the system.
      
      I also did code cleanup in affected files while I was there.
      f1625556
  6. 23 Nov, 2015 1 commit
  7. 27 Oct, 2015 1 commit
  8. 14 Oct, 2015 1 commit
  9. 13 Oct, 2015 1 commit
  10. 10 Oct, 2015 3 commits
  11. 17 Sep, 2015 1 commit
    • Adam Barth's avatar
      Create gestures.dart · 41b8ffd6
      Adam Barth authored
      This patch is part of a sequence of patches towards fewer top-level libraries.
      In this patch, the gesture libraries are combined into one gestures.dart
      library.
      41b8ffd6
  12. 16 Sep, 2015 1 commit
    • Adam Barth's avatar
      Move Drawer to GestureDetector · 74f7d9ef
      Adam Barth authored
      This fixes an issue in the stocks app in horizontal mode where you could both
      scroll and drag the drawer at the same time.
      74f7d9ef
  13. 11 Sep, 2015 1 commit
  14. 10 Sep, 2015 1 commit
    • Adam Barth's avatar
      Fold fling gesture into onDragEnd · 63101e49
      Adam Barth authored
      That way the fling engages in the same direction as the scroll. For example, if
      you have a horizontal scroll nested inside a vertical scroll, the fling will
      take place in the same direction as the scroll.
      63101e49
  15. 08 Sep, 2015 1 commit
  16. 30 Aug, 2015 1 commit
    • Adam Barth's avatar
      Scrolls should start immediately when possible · bef55951
      Adam Barth authored
      If there are no other gestures in the arena, we should kick off the scroll
      gesture right away. This change pulled a refactoring of how we dispatch events
      to Widgets. Now we dispatch events to Widgets interleaved with their associated
      RenderObjects. (Previously we dispatched to all of the RenderObjects first.)
      bef55951
  17. 29 Aug, 2015 1 commit
  18. 28 Aug, 2015 2 commits