1. 11 Apr, 2022 1 commit
  2. 06 Apr, 2022 1 commit
  3. 08 Oct, 2021 3 commits
  4. 13 May, 2021 1 commit
  5. 04 Mar, 2021 1 commit
  6. 07 Oct, 2020 1 commit
  7. 11 Jun, 2020 2 commits
  8. 22 Apr, 2020 1 commit
  9. 16 Dec, 2019 1 commit
  10. 27 Nov, 2019 1 commit
    • Ian Hickson's avatar
      License update (#45373) · 449f4a66
      Ian Hickson authored
      * Update project.pbxproj files to say Flutter rather than Chromium
      
      Also, the templates now have an empty organization so that we don't cause people to give their apps a Flutter copyright.
      
      * Update the copyright notice checker to require a standard notice on all files
      
      * Update copyrights on Dart files. (This was a mechanical commit.)
      
      * Fix weird license headers on Dart files that deviate from our conventions; relicense Shrine.
      
      Some were already marked "The Flutter Authors", not clear why. Their
      dates have been normalized. Some were missing the blank line after the
      license. Some were randomly different in trivial ways for no apparent
      reason (e.g. missing the trailing period).
      
      * Clean up the copyrights in non-Dart files. (Manual edits.)
      
      Also, make sure templates don't have copyrights.
      
      * Fix some more ORGANIZATIONNAMEs
      449f4a66
  11. 17 Oct, 2019 1 commit
  12. 14 Oct, 2019 1 commit
  13. 26 Sep, 2019 1 commit
    • Greg Spencer's avatar
      Fix mouse hover to not schedule a frame for every mouse move. (#41014) · 05097916
      Greg Spencer authored
      This fixes the mouse hover code to not schedule frames with every mouse move.
      
      Before this, it would schedule a post frame callback, and then schedule a frame immediately, even if there was nothing that needed to be updated. Now it will schedule checks for mouse position updates synchronously, unless there's a new annotation, and skip scheduling a new frame in all cases. It has to be async in the case of a new annotation (i.e. a new MouseRegion is added), since when the annotation is added, it hasn't yet painted, and it can't hit test against the new layer until after the paint, so in that case it schedules a post frame callback, but since it's already building a frame when it does that, it doesn't need to schedule a frame.
      
      The code also used to do mouse position checks for all mice if only one mouse changed position. I fixed this part too, so that it will only check position for the mouse that changed.
      05097916
  14. 07 Aug, 2019 1 commit
  15. 25 Jun, 2019 1 commit
  16. 13 Jun, 2019 1 commit
  17. 05 Jun, 2019 1 commit
  18. 12 Oct, 2018 2 commits
    • matthew-carroll's avatar
      Revert "Reversion for roll (#22984)" (#23029) · 04a26778
      matthew-carroll authored
      This reverts commit 80f80ab0.
      04a26778
    • matthew-carroll's avatar
      Reversion for roll (#22984) · 80f80ab0
      matthew-carroll authored
      For G3 Roll:
      
      * Revert "MaterialButton must honor its minWidth and height parameters (#22919)"
      
      This reverts commit a0233233.
      
      * Revert "Update uses of ButtonTheme.bar: pass along the current Theme's colorScheme (#22827)"
      
      This reverts commit 655bf6a2.
      
      * Revert "ButtonTheme.of().colorScheme defers to Theme (#22880)"
      
      This reverts commit a590940e.
      
      * Revert "Bring TextTheme into alignment with the current Material spec (#22330)"
      
      This reverts commit 8bfb4b3e.
      
      * Revert "Added ColorScheme, updated ThemeData, ButtonTheme, material buttons (#22013)"
      
      This reverts commit eea3465a.
      
      * Manual adjustments to fix reversion issues.
      80f80ab0
  19. 10 Oct, 2018 1 commit
  20. 02 Oct, 2018 1 commit
  21. 12 Sep, 2018 2 commits
  22. 02 Aug, 2018 1 commit
  23. 27 Jul, 2018 1 commit
  24. 23 Jul, 2018 1 commit
  25. 16 Jul, 2018 2 commits
  26. 22 Mar, 2018 1 commit
  27. 14 Mar, 2018 1 commit
  28. 07 Mar, 2018 1 commit
  29. 05 Feb, 2018 1 commit