- 21 May, 2021 1 commit
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Emmanuel Garcia authored
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- 22 Apr, 2020 1 commit
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Jonah Williams authored
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- 12 Apr, 2020 1 commit
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Emmanuel Garcia authored
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- 27 Nov, 2019 1 commit
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Ian Hickson authored
* Update project.pbxproj files to say Flutter rather than Chromium Also, the templates now have an empty organization so that we don't cause people to give their apps a Flutter copyright. * Update the copyright notice checker to require a standard notice on all files * Update copyrights on Dart files. (This was a mechanical commit.) * Fix weird license headers on Dart files that deviate from our conventions; relicense Shrine. Some were already marked "The Flutter Authors", not clear why. Their dates have been normalized. Some were missing the blank line after the license. Some were randomly different in trivial ways for no apparent reason (e.g. missing the trailing period). * Clean up the copyrights in non-Dart files. (Manual edits.) Also, make sure templates don't have copyrights. * Fix some more ORGANIZATIONNAMEs
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- 18 Dec, 2018 1 commit
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liyuqian authored
For https://github.com/flutter/flutter/issues/24712 This test verifies that https://github.com/flutter/engine/pull/6923 will speedup the average rasterize time of this test from ~150ms to ~10ms Please see non-auto-generated files in https://github.com/flutter/flutter/pull/25381/commits/37b21d9fb4756a8d8d12ae0def1d0640740c8818
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- 20 Aug, 2018 1 commit
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Amir Hardon authored
The test places an embedded Android view at the top left, and verifies that motion events that get to FlutterView are equivalent to the synthesized motion events that gets to the embedded view. See the README.md for more high level details.
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- 08 Jan, 2018 1 commit
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Jason Simmons authored
Fixes https://github.com/flutter/flutter/issues/13972
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- 23 Mar, 2017 1 commit
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Jakob Andersen authored
Go through all packages brought in by pub, and write the name and path of every one that is a flutter plugin into .flutter-plugins. In android/settings.gradle and ios/Podfile, read in .flutter-plugins, if that file exists. The Android / iOS code from the plugins is automatically added as dependencies of the native code of the app.
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- 10 Feb, 2017 1 commit
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Jakob Andersen authored
* Make new project template gradle-based for Android. With this change, the 'new project' template uses the same gradle-based build for Android as the hello_services example. This has some implications on build performance, since we're now building a complete Android app instead of just combining a pre-compiled .dex with the Flutter assets. The very first build is a little over 2x slower, since it needs to download gradle and build the build scripts before getting to the actual code. Subsequent builds with changes to the code are comparable to the old builds. Null builds are faster. Enabling the gradle daemon speeds up subsequent builds by around 5s. * Move Flutter Gradle plugin to Flutter root.
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- 03 Jun, 2016 1 commit
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Adam Barth authored
The hello_services example can now be built both for Android and iOS.
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- 14 Mar, 2016 1 commit
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Jason Simmons authored
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