- 26 Sep, 2016 1 commit
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Ian Hickson authored
This requires all AnimationController objects to be given a TickerProvider, a class that can create the Ticker. It also provides some nice mixins for people who want to have their State provide a TickerProvider. And a schedulerTickerProvider for those cases where you just want to see your battery burn. Also, we now enforce destruction order for elements.
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- 04 Aug, 2016 1 commit
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Jason Simmons authored
This also required changing the AnimationController state transition logic to signal completion of the animation during the tick that finishes the simulation. Fixes https://github.com/flutter/flutter/issues/3675
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- 24 Jun, 2016 1 commit
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Adam Barth authored
`flutter test` now has a `--merge-coverage` flag that can be used to merge coverage data from previous runs, enabling faster iteration cycles.
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- 23 Jun, 2016 2 commits
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Adam Barth authored
We now have 100% coverage of animation.dart and animation_controller.dart. Also, add some basic tools for working with lcov files. These tools need much more polish.
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Adam Barth authored
Also, fix the bug where apps would assert when you change the time dilation. Use that mechanism to fix the animation controller tests.
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- 13 Jun, 2016 1 commit
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Adam Barth authored
Instead of flinging to between 0.0 and 1.0, we should adapt the default spring to the controller's upper and lower bounds. Fixes #3545
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- 04 May, 2016 1 commit
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pq authored
The `flutter` package gets more types! Follow-up from: https://github.com/flutter/flutter/pull/3727.
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- 22 Apr, 2016 1 commit
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Ian Hickson authored
The old names were getting silly and started stepping on valuable namespace. The new names are consistent and clear.
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- 02 Mar, 2016 1 commit
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Adam Barth authored
Fixes #2324
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- 27 Feb, 2016 1 commit
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Adam Barth authored
Previously we would elide forward and reverse callbacks that canceled each other out, which broke the expected state machine. Now we synchronously deliver status callbacks when start an animation. Fixes #1913
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- 21 Feb, 2016 1 commit
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Adam Barth authored
We should mutate the status of the AnimationController before calling the status callbacks so that we're prepared to be re-entered. Fixes #1911
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