- 10 Aug, 2015 8 commits
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Ian Fischer authored
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Ian Fischer authored
Minedigger pubspec
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Ian Fischer authored
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Ian Fischer authored
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Adam Barth authored
Optimize circular clips slightly
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Adam Barth authored
This patch avoids creating weak references on every paint call by caching the Path object between paints.
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Matt Perry authored
Just infer it from the sign of the velocity. That's what odeon does.
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Viktor Lidholt authored
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- 08 Aug, 2015 5 commits
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Ian Fischer authored
Move examples to the root
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Adam Barth authored
Fix asserts related to image drawing.
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Adam Barth authored
There were two problems: 1) When starting the mimic, we put up a bad frame because although we set the `begin` value of the animation, we were building using the current `value`, which hadn't been updated. 2) When stoping the mimic, we'd dirty a component during didUnmount, which wouldn't get cleaned until the next frame. Now we're sure to clean all the components before leaving flushBuild.
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Ian Fischer authored
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Andrew Wilson authored
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- 07 Aug, 2015 27 commits
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Adam Barth authored
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Adam Barth authored
Also, make RenderStack support negative positions with clipping so that we can expand objects that are partially offscreen.
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Ian Fischer authored
First example pubspec
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Ian Fischer authored
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Hans Muller authored
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Ian Fischer authored
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Ian Fischer authored
Specify local build paths when using sky_tool.
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Ian Fischer authored
directory to support using sky_tool with local builds.
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Adam Barth authored
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Adam Barth authored
Add a --checked argument to sky_tool start
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Adam Barth authored
The --checked argument runs SkyShell in checked mode, which turns on type checking and asserts.
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Collin Jackson authored
Use the new virtual directory flag for sky_server instead of a symlink to prevent infinite subdirectory recursion
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Collin Jackson authored
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Viktor Lidholt authored
Adds perspective projection to Node3D in sprites
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Viktor Lidholt authored
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Adam Barth authored
This widget lets you mimic one of its children in an overlay. The overlay starts out as the same size of the child and then grows to fill the overlay. In the future, the mimic will start at the same visual position as the child.
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Adam Barth authored
Unbreak text
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Adam Barth authored
Previously, no text was appearing because we weren't actually converting the Dart objects into DOM.
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Viktor Lidholt authored
Adds skew property to sprite node
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Viktor Lidholt authored
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Adam Barth authored
RenderViewport should use integer device pixels
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Adam Barth authored
Rationalize text
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Adam Barth authored
Now they give you a hint as to what went wrong. Also, in checked mode, they now throw during construction instead of during building. Fixes #418
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Adam Barth authored
- Inline -> Pargraph. This class is actually a box, not an inline. It's really a wrapper for RenderParagraph, so Paragraph is the normal name. - InlineBase -> RenderInline. The name we used in C++ for the base class of all inlines was RenderInline, which removes the ugly "Base" suffix. - InlineText -> RenderText. Aligns this name with C++. - InlineStyle -> RenderStyled. Matches the foregoing pattern.
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Adam Barth authored
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Adam Barth authored
When painting a scroll offset, RenderViewport should use integer device pixels to prevent "shimmering" effects on images. Fixes #486
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Adam Barth authored
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