- 12 Jan, 2016 1 commit
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Adam Barth authored
Fixes #961
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- 02 Jan, 2016 1 commit
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Adam Barth authored
This patch make grid layout much more flexible. The behavior is factored out into a GridDelegate that's modeled after the custom layout delegates. The patch includes a MaxTileWidthGridDelegate that implements the old behavior and a FixedColumnCountGridDelegate that implements a grid layout with a fixed number of columns. Fixes #1048
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- 30 Dec, 2015 1 commit
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Ian Hickson authored
Also, trivial improvements to the baseline example that I made while unsuccessfully trying to reproduce a baseline bug.
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- 14 Dec, 2015 1 commit
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Ian Hickson authored
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- 10 Dec, 2015 1 commit
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Ian Hickson authored
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- 09 Dec, 2015 1 commit
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Ian Hickson authored
Add BoxConstraints.isNormalized feature. Use this feature in asserts in all the intrinsic dimension methods, in various relevant BoxConstraints methods, and in layout(). Wrap the _DebugSize logic in BoxConstraints.constrain() in an assert block to avoid a branch in release mode. Remove the logic in BoxConstraints.isSatisfiedBy() that dealt with non-normalized values. Add BoxConstraints.normalize(). Make RenderCustomOneChildLayoutBox.performLayout() only set parentUsesSize on the child if the constraints aren't tight.
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- 05 Dec, 2015 2 commits
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Ian Hickson authored
Instead of PointerInputEvent having a "type" field, we now have a different class for each pointer type. This has ripple effects throughout the system. I also did code cleanup in affected files while I was there.
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Adam Barth authored
We can just use Canvas now. The two are the same thing.
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- 02 Dec, 2015 1 commit
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Florian Loitsch authored
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- 20 Nov, 2015 1 commit
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Adam Barth authored
Many of the widgets that use CustomPaint were spamming repaints because CustomPaint repaints when the identity of the onPaint callback changes, which it does every build for StatelessComponents. This patch changes CustomPaint to use a CustomPainter, similar to the new custom layout widgets. The CustomPainter has a `shouldRepaint` function along with its `paint` function. This function gives clients explicit control over when the custom paint object repaints.
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- 19 Nov, 2015 1 commit
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Adam Barth authored
This patch simplifies PaintingContext with several goals: 1) We now call a callback instead of assuming the caller has a single child to paint. This change will let us handle render objects that wish to paint more than one child. 2) We now avoid creating lots of empty picture layers because we don't eagerly start recording pictures. Instead, we wait for the first caller to touch the canvas before creating the picture recorder. 3) We now are more consistent about which values have incorporated the painting offset.
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- 18 Nov, 2015 1 commit
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Hans Muller authored
Shadows now render as three seprate MaskFilter.blur components per the most recent Material spec. The shadows Map was replaced by a similar Map called elevationToShadow with entries that match the 10 elevations specifed by http://www.google.com/design/spec/what-is-material/elevation-shadows.html. The "level" property (many classes) is now called "elevation", to match the Material spec. BoxShadow now includes a spreadRadius parameter - as in CSS box-shadow. Renamed the BoxShadow blur property to blurRadius to further align BoxShadow with CSS box-shadow.
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- 13 Nov, 2015 1 commit
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John McCutchan authored
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- 12 Nov, 2015 1 commit
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Jason Simmons authored
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- 07 Nov, 2015 1 commit
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Adam Barth authored
Using local paths ensures that each package sees each other package at HEAD.
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- 02 Nov, 2015 1 commit
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Adam Barth authored
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- 29 Oct, 2015 1 commit
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Hixie authored
sky_engine is now at 0.0.45 sky_services is now at 0.0.45 flx is now at 0.0.4 flutter is now at 0.0.15 flutter_sprites is now at 0.0.12
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- 28 Oct, 2015 2 commits
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Hixie authored
sky_engine is now at 0.0.44 sky_services is now at 0.0.44 flx is now at 0.0.3 flutter is now at 0.0.14 flutter_sprites is now at 0.0.11
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Adam Barth authored
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- 24 Oct, 2015 1 commit
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Hixie authored
This makes skyanalyzer also check the examples, and fixes everything it found there.
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- 22 Oct, 2015 1 commit
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Hixie authored
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- 20 Oct, 2015 2 commits
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Hixie authored
I accidentally lost this when extracting RenderOverflowBox from RenderProxyBox.
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Adam Barth authored
The style we use for callbacks in widgets is "onFoo". These classes were using an order naming convention and just called their callbacks "callback".
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- 19 Oct, 2015 2 commits
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Adam Barth authored
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Adam Barth authored
We now just use Dart properties, which is more idiomatic.
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- 15 Oct, 2015 1 commit
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Jason Simmons authored
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- 13 Oct, 2015 2 commits
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Kris Giesing authored
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Hixie authored
Also, fix warnings in rendering/sector_layout.dart Also, fix hit testing in rendering/sector_layout.dart Also, add WidgetToRenderBoxAdapter Also, make the rendering library debugging tools more resilient to dumping stuff before layout is complete.
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- 12 Oct, 2015 2 commits
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Adam Barth authored
This example is outdated.
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Adam Barth authored
We can build Fitness again now that playfair has been updated to account for the package:flutter rename.
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- 10 Oct, 2015 3 commits
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Adam Barth authored
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Adam Barth authored
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Adam Barth authored
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- 03 Oct, 2015 1 commit
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Adam Barth authored
This patch prepares us to switch to using integers when handing off the animation time from the engine to the framework.
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- 26 Sep, 2015 1 commit
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Adam Barth authored
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- 21 Sep, 2015 1 commit
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Adam Barth authored
All the use cases for EventDisposition are now addressed by the gesture detection system.
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- 18 Sep, 2015 1 commit
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Adam Barth authored
Also, introduce Colors and Typography to hold the material colors and the typography declarations. Previously we expected clients of these libraries to import them into a namespace, but that doesn't play nice with re-exporting them from material.dart.
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- 17 Sep, 2015 1 commit
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Adam Barth authored
What's important about this code is that it's presenting services outside the VM, not the particular technology used to present the services.
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- 10 Sep, 2015 1 commit
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Adam Barth authored
These are now declared in dart:sky as part of ParagraphBuilder.
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- 08 Sep, 2015 1 commit
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Adam Barth authored
Move the animation libraries into src/animation and change importers to use package:sky/animation.dart. Also, move scheduler.dart into the animation library so that the animation library can be self-contained.
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