- 26 Sep, 2019 1 commit
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Greg Spencer authored
This changes the way ActionDispatchers are found by the Actions widget, so that by default it will look for dispatchers of the parent Actions widgets instead of just creating a default ActionDispatcher. This allows overriding of the ActionDispatcher at the top level: before, the custom action dispatcher would only be invoked if explicitly set on all the Actions widgets. This is not a breaking change because there was a default value to the dispatcher parameter before that performed this function, and not specifying the dispatcher anywhere will still result in a default dispatcher being created.
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- 03 Sep, 2019 1 commit
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Greg Spencer authored
This changes the behavior of text fields, Material buttons, and Chips so that if they are disabled they lose focus. Before this change, it was possible to disable a control and then use focus traversal to reach it anyhow, and in the case of text fields, enter text into a disabled field. Fixes #33985
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- 23 Aug, 2019 1 commit
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Greg Spencer authored
This fixes the hashCode calculation for KeySet<T> so that it doesn't depend on the insertion order of the keys in the set. The fix involves switching from Set<T> to HashSet<T> internally, so that the iteration order is stable around the hash values of the inserted keys, and not the insertion order. This matters when hashList is called in KeySet<T>.hashCode to build the hash value of the contents of the internal set. Fixes #38919
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- 06 Jun, 2019 1 commit
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Greg Spencer authored
This fixes a rather embarrassing bug in ShortcutManager that happened because I forgot to add the tests I meant to add. This fixes the bug, and adds the tests.
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- 04 Jun, 2019 1 commit
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Greg Spencer authored
This implements the keyboard shortcut handling and action invocation in order to provide a place in the infrastructure for keyboard events to trigger actions. This will allow binding of key events to actions like "move the focus to the next widget" and "activate button".
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