- 01 Oct, 2015 1 commit
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Adam Barth authored
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- 18 Sep, 2015 1 commit
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Adam Barth authored
Also, introduce Colors and Typography to hold the material colors and the typography declarations. Previously we expected clients of these libraries to import them into a namespace, but that doesn't play nice with re-exporting them from material.dart.
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- 08 Sep, 2015 1 commit
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Adam Barth authored
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- 03 Sep, 2015 1 commit
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Adam Barth authored
Everyone uses sky.view.scene now. This patch also cleans up the raw examples and makes them follow a consistent pattern.
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- 02 Sep, 2015 1 commit
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Adam Barth authored
Code outside of package:sky should import this code using package:sky/rendering.dart package:sky/widgets.dart Moving this code into the "src" directory is a convention that signifies that and it cleans up the generated dartdoc because the libraries in the src directory aren't included in the generated documentation. Instead, the classes are documented in the widgets.dart and rendering.dart libraries.
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- 28 Aug, 2015 1 commit
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Adam Barth authored
We're now using it at the widget layer for everything except scrolling and flinging.
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- 25 Aug, 2015 1 commit
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Hixie authored
I updated everything in widgets/, but didn't update any examples.
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- 22 Aug, 2015 2 commits
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Adam Barth authored
These widgets were designed in CSS where you need to specify a layout model for your children. This patch updates them to the modern style of just taking a unique child. Fixes #755
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Adam Barth authored
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- 04 Aug, 2015 2 commits
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Adam Barth authored
It was confusing to have both widget.dart and widgets.dart
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James Robinson authored
This introduces the notion of event disposition and allows event targets (widgets and render objects) to consume events that should not be processed further. This is needed by the Switch component in the Drawer in the stocks example. The Switch is embedded in a DrawerItem. The Switch handles the gesture tap event to toggle its state and should handle pointer events to allow swiping and draw its own radial reaction. The DrawerItem also handles gesture taps to allow toggling the switch value when tapping anywhere on the drawer and to draw its own ink splash. When tapping on the switch, both the switch's render object and the DrawerItem's listener are in the event dispatch path. The Switch needs to signal in some fashion that it consumed the event so the DrawerItem does not also try to toggle the switch's state.
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- 28 Jul, 2015 2 commits
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Chinmay Garde authored
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Chinmay Garde authored
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- 22 Jul, 2015 1 commit
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Hixie authored
This fixes some theoretical bugs whereby we were using hashCode to try to get unique keys for objects, but really we wanted object identity. It also lays the groundwork for a new GlobalKey concept. I tried to keep the impact on the code minimal, which is why the "Key" constructor is actually a factory that returns a StringKey. The code has this class hierarchy: ``` KeyBase | Key--------------+---------------+ | | | StringKey ObjectKey UniqueKey ``` ...where the constructors are Key and Key.stringify (StringKey), Key.fromObjectIdentity (ObjectKey), and Key.unique (UniqueKey). We could instead of factory methods use regular constructors with the following hierarchy: ``` KeyBase | LocalKey---------+---------------+ | | | Key ObjectIdentityKey UniqueKey ``` ...with constructors Key, Key.stringify, ObjectIdentityKey, and UniqueKey, but I felt that that was maybe a more confusing hierarchy. I don't have a strong opinion on this.
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- 16 Jul, 2015 1 commit
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Collin Jackson authored
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