1. 23 Oct, 2016 1 commit
  2. 21 Oct, 2016 1 commit
  3. 26 Sep, 2016 1 commit
    • Ian Hickson's avatar
      Turn off AnimationControllers when not in use (#5902) · 9e673853
      Ian Hickson authored
      This requires all AnimationController objects to be given a
      TickerProvider, a class that can create the Ticker.
      
      It also provides some nice mixins for people who want to have their
      State provide a TickerProvider. And a schedulerTickerProvider for those
      cases where you just want to see your battery burn.
      
      Also, we now enforce destruction order for elements.
      9e673853
  4. 16 Aug, 2016 1 commit
  5. 29 Jul, 2016 1 commit
    • Dragoș Tiselice's avatar
      Added BorderRadius. (#5072) · f3444fcf
      Dragoș Tiselice authored
      * Added custom radii to RRect.
      
      This is the first commit towads an implementation of
      MergeableMaterial. It adds custom radii to RRect.
      
      * Renamed RRect constructors and added BorderRadius.
      
      BorderRadius is a class similar to EdgeInsets that lets you define
      all rounded corners of a rounded rectangle easily.
      f3444fcf
  6. 08 Jul, 2016 1 commit
    • Adam Barth's avatar
      Custom switch images are nutty (#4852) · fc711a10
      Adam Barth authored
      Rather than requiring the developer to specify a full Decoration, we now
      just take an ImageProvider for the thumb image. Also, fix
      ImageFit.scaleDown to actually work.
      
      Fixes #4571
      Fixes #4673
      fc711a10
  7. 17 Jun, 2016 1 commit
  8. 16 Jun, 2016 1 commit
    • Ian Hickson's avatar
      Refactor everything to do with images (#4583) · 2dfdc840
      Ian Hickson authored
      Overview
      ========
      
      This patch refactors images to achieve the following goals:
      
      * it allows references to unresolved assets to be passed
        around (previously, almost every layer of the system had to know about
        whether an image came from an asset bundle or the network or
        elsewhere, and had to manually interact with the image cache).
      
      * it allows decorations to use the same API for declaring images as the
        widget tree.
      
      It requires some minor changes to call sites that use images, as
      discussed below.
      
      Widgets
      -------
      
      Change this:
      
      ```dart
            child: new AssetImage(
              name: 'my_asset.png',
              ...
            )
      ```
      
      ...to this:
      
      ```dart
            child: new Image(
              image: new AssetImage('my_asset.png'),
              ...
            )
      ```
      
      Decorations
      -----------
      
      Change this:
      
      ```dart
            child: new DecoratedBox(
              decoration: new BoxDecoration(
                backgroundImage: new BackgroundImage(
                  image: DefaultAssetBundle.of(context).loadImage('my_asset.png'),
                  ...
                ),
                ...
              ),
              child: ...
            )
      ```
      
      ...to this:
      
      ```dart
            child: new DecoratedBox(
              decoration: new BoxDecoration(
                backgroundImage: new BackgroundImage(
                  image: new AssetImage('my_asset.png'),
                  ...
                ),
                ...
              ),
              child: ...
            )
      ```
      
      DETAILED CHANGE LOG
      ===================
      
      The following APIs have been replaced in this patch:
      
      * The `AssetImage` and `NetworkImage` widgets have been split in two,
        with identically-named `ImageProvider` subclasses providing the
        image-loading logic, and a single `Image` widget providing all the
        widget tree logic.
      
      * `ImageResource` is now `ImageStream`. Rather than configuring it with
        a `Future<ImageInfo>`, you complete it with an `ImageStreamCompleter`.
      
      * `ImageCache.load` and `ImageCache.loadProvider` are replaced by
        `ImageCache.putIfAbsent`.
      
      The following APIs have changed in this patch:
      
      * `ImageCache` works in terms of arbitrary keys and caches
        `ImageStreamCompleter` objects using those keys. With the new model,
        you should never need to interact with the cache directly.
      
      * `Decoration` can now be `const`. The state has moved to the
        `BoxPainter` class. Instead of a list of listeners, there's now just a
        single callback and a `dispose()` method on the painter. The callback
        is passed in to the `createBoxPainter()` method. When invoked, you
        should repaint the painter.
      
      The following new APIs are introduced:
      
      * `AssetBundle.loadStructuredData`.
      
      * `SynchronousFuture`, a variant of `Future` that calls the `then`
        callback synchronously. This enables the asynchronous and
        synchronous (in-the-cache) code paths to look identical yet for the
        latter to avoid returning to the event loop mid-paint.
      
      * `ExactAssetImage`, a variant of `AssetImage` that doesn't do anything clever.
      
      * `ImageConfiguration`, a class that describes parameters that configure
        the `AssetImage` resolver.
      
      The following APIs are entirely removed by this patch:
      
      * `AssetBundle.loadImage` is gone. Use an `AssetImage` instead.
      
      * `AssetVendor` is gone. `AssetImage` handles everything `AssetVendor`
        used to handle.
      
      * `RawImageResource` and `AsyncImage` are gone.
      
      The following code-level changes are performed:
      
      * `Image`, which replaces `AsyncImage`, `NetworkImage`, `AssetImage`,
        and `RawResourceImage`, lives in `image.dart`.
      
      * `DecoratedBox` and `Container` live in their own file now,
        `container.dart` (they reference `image.dart`).
      
      DIRECTIONS FOR FUTURE RESEARCH
      ==============================
      
      * The `ImageConfiguration` fields are mostly aspirational. Right now
        only `devicePixelRatio` and `bundle` are implemented. `locale` isn't
        even plumbed through, it will require work on the localisation logic.
      
      * We should go through and make `BoxDecoration`, `AssetImage`, and
        `NetworkImage` objects `const` where possible.
      
      * This patch makes supporting animated GIFs much easier.
      
      * This patch makes it possible to create an abstract concept of an
        "Icon" that could be either an image or a font-based glyph (using
        `IconData` or similar). (see
        https://github.com/flutter/flutter/issues/4494)
      
      RELATED ISSUES
      ==============
      
      Fixes https://github.com/flutter/flutter/issues/4500
      Fixes https://github.com/flutter/flutter/issues/4495
      Obsoletes https://github.com/flutter/flutter/issues/4496
      2dfdc840
  9. 15 Jun, 2016 1 commit
  10. 12 Jun, 2016 1 commit
  11. 07 Jun, 2016 1 commit
  12. 03 Jun, 2016 1 commit
    • Adam Barth's avatar
      Convert drag gestures to use details objects (#4343) · 2d4acb80
      Adam Barth authored
      Previously we supplied individual parameters to the various drag and pan
      callbacks. However, that approach isn't extensible because each new
      parameter is a breaking change to the API.
      
      This patch makes a one-time breaking change to the API to provide a
      "details" object that we can extend over time as we need to expose more
      information. The first planned extension is adding enough information to
      accurately produce an overscroll glow on Android.
      2d4acb80
  13. 26 May, 2016 1 commit
  14. 12 May, 2016 1 commit
  15. 22 Apr, 2016 1 commit
  16. 08 Apr, 2016 1 commit
  17. 01 Apr, 2016 1 commit
  18. 31 Mar, 2016 2 commits
  19. 21 Mar, 2016 1 commit
  20. 14 Mar, 2016 1 commit
  21. 12 Mar, 2016 4 commits
  22. 11 Mar, 2016 1 commit
  23. 01 Mar, 2016 1 commit
  24. 25 Feb, 2016 1 commit
    • Adam Barth's avatar
      Remove PointerRouter and GestureArena arguments · 4b1a9ff1
      Adam Barth authored
      There's no reason to make clients supply a PointerRounter and a
      GestureArena when constructing gesture recognizers. These objects are
      statics and the gesture recognizers can just grab them directly.
      
      Also, remove the callback constructor arguments. Almost no code used
      them. Instead, people seem to prefer using the `..` operator to set
      callbacks on the recognizers. Removing the arguments removes a bunch of
      boilerplate.
      4b1a9ff1
  25. 14 Feb, 2016 1 commit
    • Adam Barth's avatar
      Add a Velocity class to be explicit about units · 4fb47600
      Adam Barth authored
      We were using an Offset, which represented pixels/second, but it wasn't
      clear to clients whether that was pixels/ms. Now we use a Velocity class
      that is explict about the units.
      
      Fixes #1510
      Fixes #785
      4fb47600
  26. 11 Feb, 2016 1 commit
    • Ian Hickson's avatar
      Clean up imports and exports. · a94999ba
      Ian Hickson authored
      Each layer is supposed to reexport the parts of the previous layer
      that are part of its API.
      
      - In painting.dart, export from dart:ui all the Canvas-related APIs
        that make sense to be used at higher levels, e.g. PaintingStyle.
      
      - Delete painting/shadows.dart. It was dead code.
      
      - In rendering/object.dart, export all of painting.dart.
      
      - In widgets/basic.dart, export all of painting.dart and
        animation.dart. Some classes in animation/ are renamed to make this
        less disruptive and confusing to the namespace.
      
      - Split out Stocks back into an import model rather than a part model,
        so that it's easier to manage its dependencies on a per-file basis.
      
      - Move Ticker to scheduler library.
      
      - Remove as many redundant imports as possible now.
      
      - Some minor nit picking cleanup in various files.
      a94999ba
  27. 20 Jan, 2016 1 commit
  28. 14 Dec, 2015 2 commits
  29. 09 Dec, 2015 1 commit
  30. 08 Dec, 2015 2 commits
    • Adam Barth's avatar
      Widgets that depend on Material should assert that · 8dc607a9
      Adam Barth authored
      After this patch, if you try to use a widget that depends on being enclosed in
      a material, you now get an assert and a debugPrint if you're not inside a
      material.
      
      Fixes #243
      8dc607a9
    • Ian Hickson's avatar
      Make BoxDecoration replaceable. · 2afa87df
      Ian Hickson authored
      Factor out a reusable interface called Decoration from BoxDecoration.
      
      Make all the consumers of BoxDecoration and the erstwhile BoxPainter
      into consumers of Decoration.
      
      Make a BoxPainter be something you get from a Decoration, rather than
      something to which you pass a BoxDecoration.
      
      Rename Shape to BoxShape now that it's documented specifically as
      applying to boxes.
      
      Move EdgeDims to its own file.
      
      Move FractionalOffset up so that it's with the other helper classes in
      its file rather than alone at the end.
      
      Minor change to RenderClipOval's hit testing to avoid taking an
      unnecessary square root.
      
      Rename BoxDecorationPosition to DecorationPosition since
      RenderDecoratedBox now takes any Decoration.
      
      Implement hit testing for rounded rects.
      
      Rename AnimatedBoxDecorationValue to AnimatedDecorationValue, and make
      it support lerping across any Decoration (by deferring to the objects
      involved).
      2afa87df
  31. 05 Dec, 2015 2 commits
    • Ian Hickson's avatar
      PointerInput refactor · f1625556
      Ian Hickson authored
      Instead of PointerInputEvent having a "type" field, we now have a
      different class for each pointer type.
      
      This has ripple effects throughout the system.
      
      I also did code cleanup in affected files while I was there.
      f1625556
    • Adam Barth's avatar
      Remove PaintingCanvas · abf03595
      Adam Barth authored
      We can just use Canvas now.  The two are the same thing.
      abf03595
  32. 02 Dec, 2015 1 commit
  33. 27 Nov, 2015 1 commit