1. 31 May, 2023 1 commit
  2. 05 May, 2023 1 commit
  3. 02 Nov, 2021 1 commit
  4. 03 Dec, 2020 1 commit
  5. 14 Nov, 2020 1 commit
  6. 13 Nov, 2020 1 commit
  7. 06 Nov, 2020 1 commit
  8. 09 Oct, 2020 1 commit
  9. 07 Oct, 2020 1 commit
  10. 06 Oct, 2020 1 commit
  11. 02 Oct, 2020 1 commit
  12. 27 Nov, 2019 1 commit
    • Ian Hickson's avatar
      License update (#45373) · 449f4a66
      Ian Hickson authored
      * Update project.pbxproj files to say Flutter rather than Chromium
      
      Also, the templates now have an empty organization so that we don't cause people to give their apps a Flutter copyright.
      
      * Update the copyright notice checker to require a standard notice on all files
      
      * Update copyrights on Dart files. (This was a mechanical commit.)
      
      * Fix weird license headers on Dart files that deviate from our conventions; relicense Shrine.
      
      Some were already marked "The Flutter Authors", not clear why. Their
      dates have been normalized. Some were missing the blank line after the
      license. Some were randomly different in trivial ways for no apparent
      reason (e.g. missing the trailing period).
      
      * Clean up the copyrights in non-Dart files. (Manual edits.)
      
      Also, make sure templates don't have copyrights.
      
      * Fix some more ORGANIZATIONNAMEs
      449f4a66
  13. 19 Sep, 2019 1 commit
  14. 03 Sep, 2019 1 commit
    • Harry Terkelsen's avatar
      Automatically generated registrants for web plugins (#39628) · d33cf115
      Harry Terkelsen authored
      * WIP on web plugin registry
      
      * WIP on registering plugins
      
      * WIP on web plugin registration
      
      * Only generate `package:flutter_web_plugins` imports if plugins are
      defined
      
      * Add parsing test
      
      * Add documentation
      
      * Fix analyzer warnings
      
      * add license headers
      
      * Add tests for package:flutter_web_plugins
      
      * Run `flutter update-packages --force-upgrade`
      
      * Fix analyzer errors
      
      * Fix analyzer error in test
      
      * Update copyright and remove flutter SDK constraints
      
      * Enable tests since engine has rolled
      
      * add flutter_web_plugins tests to bots
      
      * Create an empty .packages file for WebFs test
      d33cf115
  15. 06 Aug, 2019 1 commit
  16. 27 Feb, 2019 1 commit
  17. 23 Feb, 2019 1 commit
  18. 22 Feb, 2019 1 commit
    • liyuqian's avatar
      Shader warm up (#27660) · a44f174e
      liyuqian authored
      This patch adds a default shader warm up process which moves shader compilation from the animation time to the startup time. This also provides an extension for `runApp` so developers can customize the warm up process.
      
      This should reduce our worst_frame_rasterizer_time_millis from ~100ms to ~20-30ms for both flutter_gallery and complex_layout benchmarks. Besides, this should also have a significant improvement on 90th and 99th percentile time (50%-100% speedup in some cases, but I haven't tested them thoroughly; I'll let our device lab collect the data afterwards).
      
      The tradeoff the is the startup time (time to first frame). Our `flutter run --profile --trace-startup` seems to be a little noisy and I see about 100ms-200ms increase in that measurement for complex_layout and flutter_gallery. Note that this only happens on the first run after install or data wipe. Later the Skia persistent cache will remove the overhead.
      
      This also adds a cubic_bezier benchmark to test the custom shader warm up process.
      
      This should fix https://github.com/flutter/flutter/issues/813 (either by `defaultShaderWarmUp`, or a `customShaderWarmUp`).
      a44f174e
  19. 01 May, 2018 1 commit
  20. 26 Feb, 2018 1 commit