- 11 Feb, 2016 2 commits
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Jason Simmons authored
(see https://github.com/flutter/flutter/issues/1586)
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Ian Hickson authored
Each layer is supposed to reexport the parts of the previous layer that are part of its API. - In painting.dart, export from dart:ui all the Canvas-related APIs that make sense to be used at higher levels, e.g. PaintingStyle. - Delete painting/shadows.dart. It was dead code. - In rendering/object.dart, export all of painting.dart. - In widgets/basic.dart, export all of painting.dart and animation.dart. Some classes in animation/ are renamed to make this less disruptive and confusing to the namespace. - Split out Stocks back into an import model rather than a part model, so that it's easier to manage its dependencies on a per-file basis. - Move Ticker to scheduler library. - Remove as many redundant imports as possible now. - Some minor nit picking cleanup in various files.
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- 03 Feb, 2016 1 commit
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Hans Muller authored
Add support for the appbar behavior described in the "Flexible space with image" section of https://www.google.com/design/spec/patterns/scrolling-techniques.html#scrolling-techniques-scrolling.
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- 22 Jan, 2016 1 commit
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Hans Muller authored
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- 12 Jan, 2016 1 commit
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Adam Barth authored
This patch adds ShaderLayer and makes ShaderMask use it. Fixes #1155
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- 11 Jan, 2016 1 commit
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Adam Barth authored
Previously we used a positional argument for widgets that had multiple children. Now we use a named argument that defaults to an empty list. Fixes #241
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- 06 Jan, 2016 2 commits
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Adam Barth authored
ScrollableList2 is complete and subsumes all the use cases for the original ScrollableList.
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Adam Barth authored
This patch also changed ScrollableList2 to use an Iterable instead of an List for its children. This change lets clients map their underlying data lazily. If the clients actually have a concrete list, we skip the extra copy and grab the child list directly.
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- 09 Dec, 2015 1 commit
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Adam Barth authored
Now with fewer lists.
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- 04 Dec, 2015 1 commit
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Adam Barth authored
Also, fill in a back arrow when we can go back. Fixes #699
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- 03 Dec, 2015 1 commit
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Adam Barth authored
This patch restructures how we handle drawer. The drawer is now a child of the Scaffold, which wraps the Drawer in a DrawerController. The DrawerController manages the interaction with the navigator as well as the edge swiping. The DrawerController's state machine is driven almost entirely off its Performance, which it now owns completely. Fixes #90 Fixes #187 Fixes #192 Fixes #194 Fixes #604
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- 12 Nov, 2015 1 commit
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Adam Barth authored
This seems useful for numbering the entries in the list, for example. Fixes #328
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- 03 Nov, 2015 3 commits
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Hans Muller authored
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Hans Muller authored
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Hans Muller authored
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- 01 Nov, 2015 1 commit
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Adam Barth authored
The name of the parameter wasn't consistent with IconButton or DrawerItem, etc. Fixes #1871
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- 28 Oct, 2015 2 commits
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Hixie authored
MixedViewport didn't use the building:true flag when locking itself, so when it caused a rebuild of its children, we assumed that nobody was allowed to mark things dirty below the list, and things crashed when Inherited people did in fact rebuild. Also: - default offset for MixedViewport - don't bother rebuilding if the underlying RenderObject is going to rebuild anyway for some reason - better docs for the "items must have keys" assert - keep the FlipComponent stuff together in test_widgets.dart
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Adam Barth authored
Material design icons are defined to work at specific sizes: 18, 24, 36, 48. The current API doesn't reflect that and just takes a size int. If an invalid size is chosen an error is printed to the console and no icon shows up. Fixes #1816
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- 27 Oct, 2015 1 commit
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Hixie authored
Instread of an explicit 'enabled' bool, this uses the presence of the event handler to determine if a widget is enabled or not. This means that if you've not passed a handler, your widget will be disabled, which makes sense, since it wouldn't work anyway. Adds this feature to checkbox, and ports raised button, flat button, and radio buttons to this new model. Adds a checkbox to card_collection that can be disabled. Hide a (basically bogus) hint from the (soon to be disabled) strong hint mode in the analyzer that this reveals.
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- 26 Oct, 2015 2 commits
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Hixie authored
Also: - give card_collection an option to turn on or off the edit widgets - give card_collection an option to control text alignment (when not editing) - give card_collection a "dump" option to aid debugging - make the gesture detector report which gestures it is listening to
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Hixie authored
Make Radio widgets take a type that describes the type of their value, so that you can catch when you use the wrong value. Standardise on ValueChanged<Foo> instead of having a FooValueChanged for every value of Foo.
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- 24 Oct, 2015 1 commit
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Hixie authored
This makes skyanalyzer also check the examples, and fixes everything it found there.
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- 22 Oct, 2015 1 commit
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Adam Barth authored
Now you don't need to pass the navigator around everywhere.
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- 20 Oct, 2015 1 commit
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Adam Barth authored
The style we use for callbacks in widgets is "onFoo". These classes were using an order naming convention and just called their callbacks "callback".
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- 19 Oct, 2015 1 commit
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Adam Barth authored
It was confusing as to whether these were fractions or pixels. Fixes #1622
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- 10 Oct, 2015 3 commits
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Adam Barth authored
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Adam Barth authored
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Adam Barth authored
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- 09 Oct, 2015 2 commits
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Adam Barth authored
MaterialApp assumes that you're using material design. Also move radial reaction and fix imports for stats box.
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Adam Barth authored
These are now part of material.dart.
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- 07 Oct, 2015 1 commit
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Hixie authored
Previously, RenderObjectElements didn't support being marked dirty. This is fine, except for MixedViewport and HomogeneousViewport, which have builder functions to which they hand themselves as a BuildContext. If those builder functions call, e.g., Theme.of(), then when the theme changes, the Inherited logic tries to tell the RenderObjectElement object that its dependencies changed and that doesn't go down well. This patch fixes this by making RenderObjectElement a BuildableElement, and making MixedViewport and HomogeneousViewport hook into that to rebuild themselves appropriately. Also, this was only found at all because ThemeData didn't implement operator==, so we were aggressively marking the entire tree dirty all the time. That's fixed here too. Also, I changed card_collection.dart to have more features to make this easier to test. This found bugs #1524, #1522, #1528, #1529, #1530, #1531.
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- 06 Oct, 2015 1 commit
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Adam Barth authored
Rather than using a custom render object, we can just use a Stack.
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- 05 Oct, 2015 2 commits
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Hixie authored
(These are changes cherry-picked from in-flight branches since they are more independent and could be helpful even without those changes.) - Change RouteBuilder's signature to take a single argument in which the other fields are placed, so that we can keep iterating on those arguments without having to break compatibility each time. Also, this makes defining route builders much simpler (only one argument to ignore rather than a variable number). - Expose the next performance to RouteBuilders, since sometimes the route itself might not be where it's used. - Allow BuildContext to be used to walk children, just like it can for ancestors - Allow BuildContext to be used to get the Widget of the current BuildContext - Allow StatefulComponentElement to be referenced with a type specialisation so that you don't have to cast when you know what the type you're dealing with actually is.
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Adam Barth authored
This patch converts drawer to using the "openDialog" pattern for managing its state. Currently, the drawer entrance and exit animation aren't integrated with the navigator's animation system because the drawer's animations can be stopped and reversed, which the navigator can't yet understand. That means dismissing the drawer via the system back button causes the drawer to be removed instanteously. Fixes #715 Fixes #1187
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- 03 Oct, 2015 1 commit
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Hans Muller authored
The ShaderMask widget enables rendering its child with an alpha channel defined by a Shader. For example if the Shader was a linear gradient in alpha then the component behind the ShaderMask's child would appear wherever the gradient's alpha value was not fully opaque. The card_collection.dart example demonstrates this. Select the "Let the sun shine" checkbox in the app's drawer.
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- 01 Oct, 2015 1 commit
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Adam Barth authored
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- 30 Sep, 2015 2 commits
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Hans Muller authored
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Adam Barth authored
This argument isn't needed anymore now that State has a getter for context.
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- 29 Sep, 2015 1 commit
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Hans Muller authored
Initial snap offset support for ScrollableWidgetList (and ScrollableList<T>) and ScrollableMixedWidgetList. If a ```toSnapOffset(scrollOffset)``` function is provided, fling Scrolls will coast to the returned value. If ```alignmentOffset``` is specified then fling scrolls conclude when toSnapOffset's value lines up with the Scrollable widget's origin + alignmentOffset. For example if the Scrollable widget's height was 200.0, and alignmentOffset:100.0 was specified, then fling scrolls would end with the value returned by toSnapOffset() lined up with the center of the Scrollable. This approach to Scrollable snapping assumes that the layout of whatever the Scrollable contains is known at the outset. This is often true however a ScrollableMixedWidgetList may not know its items' sizes until they've been reached by scrolling. This is a first cut at snapping support. Among the things that remain to be done: - Scrolling limits trump snapping. Snapping should probably trump scrolling limits. - Drag scrolls aren't snapped. This may be desirable so perhaps the feature should be controlled with a flag. - Specifying alignmentOffset as a percentage would probably be more convenient. - It would be nice if one could wrap items in a SnapOffset value like: ```new SnapOffset(0.5, child: myItem)``` to snap to the center of the item. Updated the CardCollection example: snapping and fixed size items can be turned on/off with Drawer checkboxes.
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- 25 Sep, 2015 1 commit
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Hixie authored
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