- 14 Feb, 2016 1 commit
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Adam Barth authored
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- 13 Feb, 2016 1 commit
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Adam Barth authored
Our examples have been growing organically over time. This patch cleans them up to illustrate specific aspects of Flutter.
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- 14 Dec, 2015 1 commit
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Ian Hickson authored
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- 15 Oct, 2015 1 commit
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Jason Simmons authored
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- 13 Oct, 2015 2 commits
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Kris Giesing authored
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Hixie authored
Also, fix warnings in rendering/sector_layout.dart Also, fix hit testing in rendering/sector_layout.dart Also, add WidgetToRenderBoxAdapter Also, make the rendering library debugging tools more resilient to dumping stuff before layout is complete.
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- 10 Oct, 2015 3 commits
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Adam Barth authored
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Adam Barth authored
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Adam Barth authored
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- 26 Sep, 2015 1 commit
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Adam Barth authored
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- 21 Sep, 2015 1 commit
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Adam Barth authored
All the use cases for EventDisposition are now addressed by the gesture detection system.
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- 05 Sep, 2015 1 commit
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Adam Barth authored
Turns out many of the functions on BoxConstraints weren't used or had callers that could easily be updated to other functions. I've added dartdoc to all the public functions as well as renamed some functions that had similar names but did different things.
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- 26 Aug, 2015 1 commit
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Adam Barth authored
We need to implement visitChildren for the RenderObjects in the sector demo. Also, add a test. Fixes #790
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- 19 Aug, 2015 2 commits
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Adam Barth authored
Similar to widgets.dart, rendering.dart exports the entire rendering layer. Also, update the examples to use rendering.dart and widgets.dart. Also clean up some exports so that the examples have more sensible imports.
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Adam Barth authored
Sadly, box.dart has grown much longer than 1000 lines. This patch splits it up into several files based on the class hierarchy. Fortunately, many of these classes are loosely coupled to each other.
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- 13 Aug, 2015 1 commit
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Adam Barth authored
We'll need this for compositing because we need to switch out the sky.Canvas when we switch compositing layers.
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- 08 Aug, 2015 1 commit
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Ian Fischer authored
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- 04 Aug, 2015 1 commit
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James Robinson authored
This introduces the notion of event disposition and allows event targets (widgets and render objects) to consume events that should not be processed further. This is needed by the Switch component in the Drawer in the stocks example. The Switch is embedded in a DrawerItem. The Switch handles the gesture tap event to toggle its state and should handle pointer events to allow swiping and draw its own radial reaction. The DrawerItem also handles gesture taps to allow toggling the switch value when tapping anywhere on the drawer and to draw its own ink splash. When tapping on the switch, both the switch's render object and the DrawerItem's listener are in the event dispatch path. The Switch needs to signal in some fashion that it consumed the event so the DrawerItem does not also try to toggle the switch's state.
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- 28 Jul, 2015 2 commits
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Chinmay Garde authored
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Chinmay Garde authored
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- 16 Jul, 2015 1 commit
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Collin Jackson authored
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