- 28 Sep, 2015 2 commits
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Hixie authored
Tapping on the menu item didn't animate the checkbox because the menu takes 300ms to animate entirely away while the checkbox takes 200ms to animate checked, and since the item with the checkbox was at the bottom, we were only seeing about 60ms of the entire checkbox animation, which isn't enough to notice it. So I moved it to the top of the menu. Tapping on the checkbox didn't animate because nothing caused the menu to rebuild when the callback was invoked. To trigger a rebuild, I now call navigator.setState() explicitly, after changing out local state. To make tapping the checkbox remove the menu, I also explicitly call navigator.pop() in the code that handles the check. (I still explicitly change the checkbox to show that that's possible. In principle one could just treat the checkbox as an inert widget that happens to trigger pop, and do all the checking/unchecking in the switch statement.) I also made some minor style tweaks to files I was looking at while dealing with this issue.
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Adam Barth authored
This patch makes a number of changes: 1) buildDirtyComponents now prevents all calls to setState, not just those higher in the tree. This change is necessary for consistency with MixedViewport and HomogeneousViewport because those widgets already build subwidgets with that restriction. If the "normal" build didn't enforce that rule, then some widgets would break when put inside a mixed or homogeneous viewport. 2) We now notify global key listeners in a microtask after beginFrame. That means setState is legal in these callbacks and that we'll produce another frame if someone calls setState in such a callback.
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- 27 Sep, 2015 2 commits
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Adam Barth authored
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Adam Barth authored
Update navigation example
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- 26 Sep, 2015 9 commits
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Adam Barth authored
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Adam Barth authored
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Adam Barth authored
Now this example uses the App widget to drive the adventure game.
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Adam Barth authored
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Adam Barth authored
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Adam Barth authored
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Adam Barth authored
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Adam Barth authored
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Hixie authored
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- 25 Sep, 2015 27 commits
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Adam Barth authored
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Adam Barth authored
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Adam Barth authored
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Adam Barth authored
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Hixie authored
Also: - Make Dismissable report when it starts squashing, since otherwise we don't invalidate the list early enough and it gets mad that it wasn't told one of its children had changed size. - Have Dismissable check that it gets removed after it's dismissed, to avoid having lots of redundant widgets around. - Start tracking the height of each child of a MixedViewport, so that we don't accumulate floating point errors when a child jiggles up and down. - Have _childOffsets reuse its storage space rather than newing up a new copy each time we reset the cache. - Avoid double-updating child sizes when handling mixed viewport invalidations.
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Adam Barth authored
Add a currentWidget and currentState accessor to GlobalKeys
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Adam Barth authored
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Adam Barth authored
Add ensureWidgetIsVisible to fn3
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Adam Barth authored
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Viktor Lidholt authored
Renames pointQuickDist in GameMath
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Hans Muller authored
Bumped Newton version to 0.1.4
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Adam Barth authored
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Hans Muller authored
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Viktor Lidholt authored
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Adam Barth authored
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Adam Barth authored
Port some more tests to fn3
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Adam Barth authored
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Adam Barth authored
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Andrew Wilson authored
Add fling to Scrollable.
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Andrew Wilson authored
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Adam Barth authored
Port some more tests to fn3
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Adam Barth authored
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Adam Barth authored
Port Input and EditableText to fn3
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Hixie authored
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Adam Barth authored
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Adam Barth authored
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Adam Barth authored
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