1. 14 Mar, 2016 1 commit
  2. 12 Mar, 2016 1 commit
  3. 11 Feb, 2016 1 commit
    • Ian Hickson's avatar
      Clean up imports and exports. · a94999ba
      Ian Hickson authored
      Each layer is supposed to reexport the parts of the previous layer
      that are part of its API.
      
      - In painting.dart, export from dart:ui all the Canvas-related APIs
        that make sense to be used at higher levels, e.g. PaintingStyle.
      
      - Delete painting/shadows.dart. It was dead code.
      
      - In rendering/object.dart, export all of painting.dart.
      
      - In widgets/basic.dart, export all of painting.dart and
        animation.dart. Some classes in animation/ are renamed to make this
        less disruptive and confusing to the namespace.
      
      - Split out Stocks back into an import model rather than a part model,
        so that it's easier to manage its dependencies on a per-file basis.
      
      - Move Ticker to scheduler library.
      
      - Remove as many redundant imports as possible now.
      
      - Some minor nit picking cleanup in various files.
      a94999ba
  4. 27 Jan, 2016 1 commit
  5. 20 Jan, 2016 2 commits
    • Adam Barth's avatar
      Remove Performance and AnimatedValue · b988a875
      Adam Barth authored
      This patch removes Performance and AnimationValue now that we've ported the
      framework over to AnimationController and Tween. This patch also cleans up the
      names of the AnimationController classes now that they don't have to avoid
      conflicts with the old animation API. Specifically, I've made the following
      renames:
      
       * Animated -> Animation
       * Evaluatable -> Animatable
       * PerformanceStatus -> AnimationStatus
      
      This patch is just renames and moving code around. There aren't any changes in
      behavior.
      b988a875
    • Adam Barth's avatar
      Switch Navigator over to using AnimationController · 6cea5dc8
      Adam Barth authored
      This patch moves Navigator and related code over to using
      AnimationController.
      6cea5dc8
  6. 09 Dec, 2015 1 commit
  7. 30 Nov, 2015 1 commit
    • Hixie's avatar
      NavigatorTransaction · f9ea1ce8
      Hixie authored
      To make it easier to avoid pushing twice in one frame, provide a
      transaction mechanism for the navigator.
      f9ea1ce8
  8. 20 Nov, 2015 1 commit
    • Hixie's avatar
      Route refactor · 6e371875
      Hixie authored
      - Removed the concept of ephemeral routes.
      - Renamed the two _MenuRoutes to _PopupMenuRoute and _DropDownRoute.
      - Added type arguments in various places:
        - DropDownMenu
        - _DropDownRoute
        - _ModalBottomSheetRoute
        - PopupMenuItem
        - _PopupMenu
        - _PopupMenuRoute
      - Made _ModalBottomSheetRoute, the two ex _MenuRoutes, and _DialogRoute
        all inherit from ModalRoute, via PopupRoute.
      - Change "Dropdown" and "DropDown" to "DropDown" consistently.
      - Made MaterialPageRoute inherit from PageRoute.
      - Made ModalBarrier not create a box if it's always transparent.
      - Exposed the Futures on TransitionRoutes.
      - Fixed that menus were no longer dismissable by tapping the modal
        barrier.
      6e371875
  9. 16 Nov, 2015 1 commit
    • Hixie's avatar
      Move Material page animations to Material layer. · 309d25d4
      Hixie authored
      PageRoute is now MaterialPageRoute.
      
      This also changes the following:
      
      - Now the HeroController is a Navigator observer, rather than a feature
        of HeroPageRoutes, which are gone. This means heroes can work between
        any kind of ModalRoute now.
      
      - ModalPageRoute is moved from modal_barrier.dart to routes.dart.
      
      - It allows routes to opt-out of their modal barrier being a shortcut to
        popping the route.
      
      - Features of PageRoute that aren't Material-specific get promoted to
        ModalRoute features: storage, the subtree key, offstageness...
      
      The AnimatedModalBarrier is still a ModalRoute feature.
      309d25d4
  10. 13 Nov, 2015 1 commit
  11. 10 Nov, 2015 1 commit
  12. 05 Nov, 2015 1 commit
    • Adam Barth's avatar
      Improve hit testing · 9bc64540
      Adam Barth authored
      Now a RenderBox is considered hit if one of its children are hit or it itself
      decides that it's hit. In particular, empty space inside a flex won't be hit
      because none of the children are located there and a RenderFlex doesn't
      consider itself hittable.
      
      Fixes #53
      Fixes #1221
      9bc64540
  13. 03 Nov, 2015 1 commit
    • Adam Barth's avatar
      Stocks list doesn't update when stocks are loaded · 78d35391
      Adam Barth authored
      Previously, we passed widgets up the hierarchy to display them in the overlay,
      but that breaks the change propagation logic because those widgets won't get
      rebuilt.  Now we pass WidgetBuilders instead, which can be rebuilt when the
      overlay rebuilds.
      
      Fixes #1913
      78d35391
  14. 02 Nov, 2015 1 commit
    • Adam Barth's avatar
      Routes shouldn't be interactive when animating out · 828775e9
      Adam Barth authored
      This patch introduces the notion of a ModalRoute that puts up a modal barrier
      and makes the route invisible to hit testing when its animating out. This patch
      also uses this mechanism in a number of places (including PageRoute). There are
      still a few more cases to convert, but that's work for a future patch.
      
      Fixes #1684
      828775e9
  15. 30 Oct, 2015 1 commit