1. 29 Mar, 2016 2 commits
  2. 25 Mar, 2016 1 commit
    • Adam Barth's avatar
      Add a default MediaQuery value · 3c6d4f66
      Adam Barth authored
      Now MediaQuery.of always returns a non-null value. By default, you get the
      values associated with the current ui.Window.
      
      Fixes #2894
      3c6d4f66
  3. 21 Mar, 2016 1 commit
  4. 14 Mar, 2016 3 commits
  5. 13 Mar, 2016 1 commit
    • Adam Barth's avatar
      [rename fixit] ToolBar -> AppBar · ede5dfce
      Adam Barth authored
      * left -> leading (Removes an LTR bias)
      * center -> title (Widget was actually centered)
      * right -> actions (Removes an LTR bias, asymmetric with leading)
      
      Fixes #2348
      ede5dfce
  6. 12 Mar, 2016 6 commits
  7. 11 Mar, 2016 1 commit
  8. 10 Mar, 2016 1 commit
  9. 09 Mar, 2016 1 commit
  10. 06 Mar, 2016 1 commit
  11. 02 Mar, 2016 1 commit
    • Adam Barth's avatar
      Switch Material Design icons to using the iconfont · 870894fc
      Adam Barth authored
      Rather than managing all the Material Design icons manually, we now
      manage them using an icon font. The icon font contains glyphs for each
      icon in an efficient vector format.
      
      This patch updates the FLX tooling to include the MaterialIcons font and
      updates the Icon widget to use the font instead of asset images.
      
      Fixes #2313
      Fixes #2218
      Fixes #2009
      Fixes #994
      870894fc
  12. 23 Feb, 2016 1 commit
  13. 12 Feb, 2016 1 commit
  14. 11 Feb, 2016 1 commit
    • Ian Hickson's avatar
      Clean up imports and exports. · a94999ba
      Ian Hickson authored
      Each layer is supposed to reexport the parts of the previous layer
      that are part of its API.
      
      - In painting.dart, export from dart:ui all the Canvas-related APIs
        that make sense to be used at higher levels, e.g. PaintingStyle.
      
      - Delete painting/shadows.dart. It was dead code.
      
      - In rendering/object.dart, export all of painting.dart.
      
      - In widgets/basic.dart, export all of painting.dart and
        animation.dart. Some classes in animation/ are renamed to make this
        less disruptive and confusing to the namespace.
      
      - Split out Stocks back into an import model rather than a part model,
        so that it's easier to manage its dependencies on a per-file basis.
      
      - Move Ticker to scheduler library.
      
      - Remove as many redundant imports as possible now.
      
      - Some minor nit picking cleanup in various files.
      a94999ba
  15. 03 Feb, 2016 1 commit
  16. 27 Jan, 2016 1 commit
  17. 22 Jan, 2016 1 commit
  18. 21 Jan, 2016 1 commit
    • Adam Barth's avatar
      Scaffold should respect window.padding.bottom · da7e1e5d
      Adam Barth authored
      The space for the keyboard is now represented as bottom padding for the window.
      By teaching the scaffold to respect the bottom window padding, we move the
      floating action button and snackbars out of the way of the keyboard.
      
      This currently works on Android. I'll need to see how to get the keyboard
      geometry on iOS for a similar effect.
      
      Fixes #103
      da7e1e5d
  19. 20 Jan, 2016 5 commits
    • Adam Barth's avatar
      Remove Performance and AnimatedValue · b988a875
      Adam Barth authored
      This patch removes Performance and AnimationValue now that we've ported the
      framework over to AnimationController and Tween. This patch also cleans up the
      names of the AnimationController classes now that they don't have to avoid
      conflicts with the old animation API. Specifically, I've made the following
      renames:
      
       * Animated -> Animation
       * Evaluatable -> Animatable
       * PerformanceStatus -> AnimationStatus
      
      This patch is just renames and moving code around. There aren't any changes in
      behavior.
      b988a875
    • Adam Barth's avatar
      Finish porting material.dart to AnimationController · 08b27fd7
      Adam Barth authored
      After this patch, there aren't any direct uses of Performance in material.dart.
      08b27fd7
    • Adam Barth's avatar
      AnimatedBuilder should have a child · d25951c5
      Adam Barth authored
      Providing a pre-built child is more efficient because we don't need to rebuild
      the child every tick of the animation.
      d25951c5
    • Adam Barth's avatar
      Switch Navigator over to using AnimationController · 6cea5dc8
      Adam Barth authored
      This patch moves Navigator and related code over to using
      AnimationController.
      6cea5dc8
    • Adam Barth's avatar
      Move Scaffold over to using AnimationController · 0b098ee2
      Adam Barth authored
      Also, clean up the class hierarchy for AnimationController now that
      we've renamed progress to value. That means everything in the hierarchy
      now has a value, include Watchable. This patch renames Watchable to
      Animated<T>, which lets us use that type almost everywhere.
      
      I've added some ducktape to modal bottom sheets to avoid having to
      refactor all of Navigator to use AnimationController. I'll remove the
      ducktape in the next patch.
      0b098ee2
  20. 16 Jan, 2016 1 commit
  21. 14 Jan, 2016 1 commit
    • Hixie's avatar
      Tooltips · 24cab899
      Hixie authored
      Introduces a new Tooltip class.
      Adds support for tooltips to IconButton and Scaffold.
      Adds some tooltips to various demos.
      
      Also some tweaks to stack.dart that I made before I decided not to go
      down a "CustomPositioned" route.
      24cab899
  22. 12 Jan, 2016 1 commit
  23. 11 Jan, 2016 2 commits
    • Adam Barth's avatar
      Use a named argument for Widget children · 05676641
      Adam Barth authored
      Previously we used a positional argument for widgets that had multiple
      children. Now we use a named argument that defaults to an empty list.
      
      Fixes #241
      05676641
    • Ian Hickson's avatar
      tightenWidth(), tightenHeight() => tighten(width:, height:) · c21b565f
      Ian Hickson authored
      This makes it more consistent with tightFor(), and also makes it
      easier to tighten both directions at once when you're not sure you
      will always do so (e.g. if you have a height and width that might be
      null, and want to tighten whichever ones aren't null).
      c21b565f
  24. 08 Jan, 2016 1 commit
    • Adam Barth's avatar
      Optimize repainting in Scaffold · ee88a685
      Adam Barth authored
      Previously, we triggered a layout (and hence a repaint) when sliding the
      draw because we gave the draw loose constraints. The drawer uses an
      Align to move itself to the proper side of the screen, so it can have
      tight constraints, which makes it a layout boundary.
      
      Also, don't trigger a layout just because the Scaffold rebuilds. There
      isn't any state in the scaffold custom layout, so it doesn't need to
      repaint just because we created a new instance of the delegate.
      
      Finally, add the debugging infrastructure I used to find these issues.
      ee88a685
  25. 07 Jan, 2016 1 commit
  26. 02 Jan, 2016 1 commit
  27. 15 Dec, 2015 1 commit
    • Hans Muller's avatar
      CustomMultiChildLayout and CustomOneChildLayout now use their delegate's... · 0d983cd8
      Hans Muller authored
      CustomMultiChildLayout and CustomOneChildLayout now use their delegate's shouldRelayout() method instead of a "token" to decide if layout is needed.
      
      MultiChildLayoutDelegate and OnChildLayoutDelegate are now expected to be stateless, i.e. they'll typically be built each time their custom layout widget is built. If the identical layout delegate is provided to a new custom layout, layout will not happen.
      
      Revised the bottom sheet implementation per the new custom layout classes. Removed a SizeObserver.
      
      Fixes #899
      0d983cd8